Quote (Goomshill @ Oct 23 2021 11:19pm)
I'd like to take some time to figure out if firewall and other collision spells are different and if so, why.
We can't take the existence of stuff like size and collision tiles and nextdelay and whatnot for granted and just assume it works the same as d2 since there are clear examples of differences
In original d2 it just spawned one (immobile fire patch) missile for each tile the invisible spawner units move over, and each of those 1-tile sized fires deals a fire dps per frame, 1/75 of the listed fire damage on the skill. It assumes 3 fires will overlap, so 3 fires * 25 frames per second.
so the actual damage rate came from the size of the opponent and what angle the fire passed through it, since that could be 1-5 missiles in a straight line depending on size and angle. For 1/3, 3/3 and 5/3 the listed dps.
If people are reporting that firewall is dealing more dps and blizzard is being more reliable and movement around minions is different, its possible all these issues have the same common root cause, that something is different about how collision tiles are checked or size of monsters. Size 3 monsters in d2 have 13 hurtbox tiles, 9 collision tiles and 5 obstacle tiles and 1 selection tile. What if those footprints were different in d2r? But it could be other causes too. What if the firewall missiles in d2r are being spawned multiple times on the same tile. What if they are dealing 1/25 of the listed skill damage instead of 1/75.
not easy things to figure out
Not easy but if it is doing that, it should also be doing similar things to Fissure and Volcano, right? Shaman getting even better. Worth figuring out.
Quote (FunnyNick @ Oct 23 2021 11:23pm)
Never has been
It always has been for people who want to pvp and have a chance to beat ww.
But I'd prob take 5 frame smite over 6 frame extra range.
This post was edited by inkanddagger on Oct 24 2021 12:26am