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Jan 25 2017 01:42am

I challenge Valyriansteel (Bryan)

07 > 05

Pm'd! :)
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Jan 25 2017 08:00am
Quote (Sous @ Jan 25 2017 01:12am)
I think we all need to take into account sometimes people have lives outside this game and this forum.

We all need to take a moment and respect stuff going on in peoples lives. Scott has things going on, BigTaco removed himself and Letuce left as well.

Life comes first and we have to realize that. This is a leisurely game but sometimes some people take it further than it being that.

I have 2 kids one that was just born a few months ago and one thats 18 months old and an amazing wife. I would never pick this game over them.

Make sure everyone knows where their priorities lie. Just food for thought. :)


That's all fantastic. Not sure where all that came from but congrats I guess.

Prison is a state funded paid vacation also.

Everyone gets busy and has lives, the rules take that into consideration but the ladder has to keep moving. People complain on the other side of it too if they have to wait over a week to duel.

We just recently increased the number of days allowed to complete your duels to accommodate everyone as best we can. I think it's at a good spot right now.
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Jan 25 2017 09:31am
Quote (ToughGuy_TJ @ Jan 24 2017 09:29am)
The intention of melee dueling is to actually melee and do physical damage, not elemental damage. The original spirit of the ladder was that people who participated would do so in good faith and have integrity.

The original rules were made understanding that there was no opportunity cost for additional significant elemental damage on a weapon. You didn't have to give anything up to get it, and it could be a significant amount of elemental damage relative to what you could get from other sources, hence why the limit was put on weapons.

There is an opportunity cost with choosing to use elemental damage elsewhere and the cost is severe when taking into consideration what is important to melee and how melee scaling works.

My personal opinion is, go ahead and use elemental damage on charms and in jewel slots, you will be worse than had you used those slots more optimally. But the point is, using elemental damage is against what this ladder is supposed to be about. You new guys just want to manipulate things to gain a competitive advantage and that's all that matters to you.

It's mighty presumptuous to come in here as a new melee member and state how something should have been implemented in a highly successful league that has been running for 10 years before showed up.

I'm certainly not in charge here, and I'm certainly not against the evolution of melee or changing rules if it is necessary to be changed.


Was just catching up on the past few days of posts in here. I wasn't very active when this particular ladder was created, however I think Tj's message above is a succinct overview of the melee "scene" that I got into a couple years before joining JSP. I honestly don't ever remember anyone implementing any form of elemental damage via their inventory back in the day of pure edc/ebotdz. Obviously it's a completely different landscape today with the prevalence of rolled items, but I think Tj's view is the way I look at melee dueling as well: "The intention of melee dueling is to actually melee and do physical damage, not elemental damage."

Obviously dueling in NM considerably reduces the effect of elemental damage, however I believe most zealer's effective fire resistance is 0, at least in the cookie cutter tap setups, after their first death in a NM game. I can understand the mindset of using 1x 19-29 fire / 20 life small charm for any potential stun effect, but past that, I can't really see any justification. That being said, idk if anyone on this ladder is taking it to an extreme and basically creating a mini vengeance paladin.
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Jan 25 2017 12:09pm
I agree what both Tj and Ryan have posted 100% , this is a very old discussion and has never actually been resolved.

The problem is the lack of clarity in the 200 elemental cap , which was originally made for people to be able to use affordable efools with small amount of elemental dmg.
Ive had this conversation with friends and guildies untill my ears bleed , but in the end its pointless because nobody really seems to know if the elemental cap is on total elemental dmg on your entire char or gears alone?
Roll the clock forward to today and it seems pretty much everyone is exploiting this rule to no end.

3/20/20 max sc is a melee charm , hence melee inventory.
Fire/ice/lite/psn sc is a elemental charm not melee.
30/60/9/9 is a melee jewel.
Ed/fire/lite/cold/psn jewel is a elemental jewel not melee.

Having a small amount on your weapon is allowed but using elemental charms and jewels is something you do on purpose , especially fire to gain that small amount of stun to your advantage.
Them cheaper efools with elemental dmg you barely even see today with all the rollers making clean weapons with impunity , so everyone is using a fire sc now cause its not actually written in the rules , same with elemental jewels.

In my humble opinion I think the 200 elemental cap should be clarified , 200 elemental dmg total on your weapon allowed including highlords and ravenfrost?
Add new rule banning any elemental charms and jewels in gears period , lets keep melee as pure as possible.

Dj's original point was based on the fire scs beeing used by pretty much all the new players and I totally agree with him , but I'am old school and back then a single fire sc was considered bm and they were called out in game everytime.
I have wanted to implement this rule for a year now in guild events , but it created such a fuss it wasn't worth the headache.

Use melee gear and melee inventory and jewels , keep it clean and have fun.

B)

This post was edited by Mainframe on Jan 25 2017 12:12pm
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Jan 25 2017 03:19pm
Quote (Mainframe @ Jan 25 2017 12:09pm)
I agree what both Tj and Ryan have posted 100% , this is a very old discussion and has never actually been resolved.

The problem is the lack of clarity in the 200 elemental cap , which was originally made for people to be able to use affordable efools with small amount of elemental dmg.
Ive had this conversation with friends and guildies untill my ears bleed , but in the end its pointless because nobody really seems to know if the elemental cap is on total elemental dmg on your entire char or gears alone?
Roll the clock forward to today and it seems pretty much everyone is exploiting this rule to no end.

3/20/20 max sc is a melee charm , hence melee inventory.
Fire/ice/lite/psn sc is a elemental charm not melee.
30/60/9/9 is a melee jewel.
Ed/fire/lite/cold/psn jewel is a elemental jewel not melee.

Having a small amount on your weapon is allowed but using elemental charms and jewels is something you do on purpose , especially fire to gain that small amount of stun to your advantage.
Them cheaper efools with elemental dmg you barely even see today with all the rollers making clean weapons with impunity , so everyone is using a fire sc now cause its not actually written in the rules , same with elemental jewels.

In my humble opinion I think the 200 elemental cap should be clarified , 200 elemental dmg total on your weapon allowed including highlords and ravenfrost?
Add new rule banning any elemental charms and jewels in gears period , lets keep melee as pure as possible.

Dj's original point was based on the fire scs beeing used by pretty much all the new players and I totally agree with him , but I'am old school and back then a single fire sc was considered bm and they were called out in game everytime.
I have wanted to implement this rule for a year now in guild events , but it created such a fuss it wasn't worth the headache.

Use melee gear and melee inventory and jewels , keep it clean and have fun.

B)


100% agree , imo newer melee people that have joined or rejoined that were gone more then a yr and restarted in the last yr shouldn't have any say in rule or changes. It's been a unwritten rule since like .7 ele SCS are Bm no matter what they say and same with elemental jewels. And my 4frame druid doesn't use cold scs and I still smash alot of y'all and I'm running a under ball char. Need rules rewritten and some old school ways reapplyed. Just my imo.
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Jan 25 2017 08:52pm
Quote (Death_tous_all @ Jan 25 2017 03:19pm)
100% agree , imo newer melee people that have joined or rejoined that were gone more then a yr and restarted in the last yr shouldn't have any say in rule or changes. It's been a unwritten rule since like .7 ele SCS are Bm no matter what they say and same with elemental jewels. And my 4frame druid doesn't use cold scs and I still smash alot of y'all and I'm running a under ball char. Need rules rewritten and some old school ways reapplyed. Just my imo.



Yeah, when I made my zealot, I was told my many people that if we are not exceeding 200 elemental dmg in our full build, it was gm. Lets just keep it like that.
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Jan 25 2017 10:58pm
Quote (TheDivision @ Jan 25 2017 08:52pm)
Yeah, when I made my zealot, I was told my many people that if we are not exceeding 200 elemental dmg in our full build, it was gm. Lets just keep it like that.


in a way yes should be 200 but only as gear based hl raven rando fools with low ele dmg. Perhaps only lee way i can see is a edc build which wouldnt use hl or raven so maybe 1x , But not ele jewels /sc's since it really isnt melee ur adding it for the stun more or less. i mean in that lines i could toss a 150psn sc on to get around 200 for some of my builds viable no but itd be by choice like alot of the scs are which shouldnt be allowed to be used since they are not melee scs lc or gcs. maybe im just old school but invis should be just that torches annis and reg melee charms. i mean back in the day even torches were kicked out since the ctc 25 and 5s and people invi/gear always checked. just depends which rules guilds and such u went by. owell im old school ill always see it as bm ^_^
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Jan 26 2017 12:27am
United Guilds Melee Ladder (US East Non-Ladder)

Ladder Council Members


Ouefnut of Legendary Melee

Jubeii52 of Ω Omega Ω


Appointed Administrative-Assistants


ValyrianSteel of Legendary Melee

Sous of Ω Omega Ω

________________________________________________________________________


<Challenge System Please Read Before Issuing New Challenges>

Please Read Before Submitting New Challenges
1) Have fun!! (No rage/drama, negative spam or you will be removed, use the open suggestion thread).
2) If you wish to be added to the ladder, post JSP name/D2 account/Character name - type of character.
3) You are allowed to challenge up to 2 ranks above you until you get to #3 then you must duel everybody to get to #1.
4) You must PM the other party about the challenge, then post the challenge in this thread here.
5) If you Issued the Challenge Must wait 12 hours after Completion of Challenge to Issue another Challenge.
6) If you lose a challenge you must wait 48 hours to re-challenge the same person.
7) 5-Day Dodge rule (AFK, No-reply, No-show = Auto-loss) 2 consecutive Dodges = Removed from ladder.
8) Post all scores of challenges in this topic thread, either one of you can do it.
If you cannot complete your challenge on time it is your responsibility to PM your challenger and inform them. Then post in this thread asking for an extension. If you fail to do this, the dodge rule will be enforced to simply keep the ladder moving.* symbol for 1 dodge applied


<GM Melee Duel Rules>

1) GM Melee rules apply to all duels See page 1 for rules.
2) You may change gear twice during a set and once between each set.
3) A challenge will be best 2/3 sets, first to 6 must win each set by 2 duels.
4) If both players die it is a draw
5) If you cancel your match, you have to wait 12 hours until you can challenge someone else.


Updated Ladder Rankings


01. BeOnDoE/Typhon/Typhon - Zeal

02. bdjhsl/Navy2389/SpecialNavy - Zeal of Sith

03. DailyBread/DailyBread./Galantis - Zeal of Sith

04. truonk/Porsche./Boxter - Zeal

05. ValyrianSteel/Valyrian/ValyrianSteel - Zeal

06. TheDivision/TheDivision/Gogeta

07. Sous/Soulmates4Ever/Moolie - Zeal

08. DjOrchard17/DjOrchard17/East_down - Zeal

09. truonk/Porsche./Macan - Fury

10. Lacapitale/C.o.p.s/Cops - Zeal

11. Obstacle1/tokeofdoom/OM - Zeal

12. DjOrchard17/DjOrchard_dfd/HippieHaze - Zeal

13. BigTaco713/BigTaco713/Putasos - Zeal

14. Jubeii52/Jubeii52/Corporal - Zeal

Present and Pending Duels


06. TheDivision/TheDivision/Gogeta -VS- 04. truonk/Porsche/Boxter Jan. 24th - 29th

07. Sous/Soulmates4ever/Moolie -VS- 05. ValyrianSteel/Valyrian/ValyrianSteel Jan. 24th-29th

This post was edited by Sous on Jan 26 2017 12:28am
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Jan 26 2017 12:27am
btw is this zerker roll real or fake? can ne1 confirm

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Jan 26 2017 12:30am
Quote (Death_tous_all @ Jan 25 2017 10:58pm)
in a way yes should be 200 but only as gear based hl raven rando fools with low ele dmg. Perhaps only lee way i can see is a edc build which wouldnt use hl or raven so maybe 1x , But not ele jewels /sc's since it really isnt melee ur adding it for the stun more or less. i mean in that lines i could toss a 150psn sc on to get around 200 for some of my builds viable no but itd be by choice like alot of the scs are which shouldnt be allowed to be used since they are not melee scs lc or gcs. maybe im just old school but invis should be just that torches annis and reg melee charms. i mean back in the day even torches were kicked out since the ctc 25 and 5s and people invi/gear always checked. just depends which rules guilds and such u went by. owell im old school ill always see it as bm ^_^



Poison is bm ^_^

Quote (ValyrianSteel @ Jan 26 2017 12:27am)
btw is this zerker roll real or fake? can ne1 confirm

http://i.imgur.com/KlM0eHC.jpg


If you want to ban having 1x fire sc, Does it mean that I'll have to order that axe to get the bonus from fire dmg.. that's why Im saying 1x sc should not bother anyone since it's only for the stun

This post was edited by TheDivision on Jan 26 2017 12:35am
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