Quote (ahs_darkhunter @ Jul 15 2016 04:03pm)
heal rage is bad because our tank never needs that many heals so that he could charge that ability up at a moderate rate. if you have really low gear, then heal rage could be useful. we have done climbs and not needed a single heal.. so this ability wouldnt even charge up a little bit in the whole climb. if you use abilities that charge with being healed you need someone that heals you.. if that someone is healing you he wont attack and do dmg.. this will slow down a climb a lot.
if i am tank i will still use multistrike and another ability like backstab and kill really fast with that. if i am feeder i am using backstab, bottomsup and knockdown to wipe out 3 monsters when i am charged up at ~70%
there arent really hard mobs if you play until lvl 71. if you go until lvl 101 this changes ofc.
if i am using my scales tanking i am taking a lot of zero dmg attacks from the monsters. tanking with scales from 1-71 is by far superior to any plate/chain (if the ee is at a compareable good lvl)
tldr: we cant just make these statements without mentioning the quality of gear that is being used. a good ability for someone with good gear can be pretty useless for someone else with bad gear and vise versa.
what u say makes perfect sense...but like someone suggested there needs to be a sign of some1 using a certain ability and its charge %
You lose alot of damage when u use those moves when some1 killed an enemy with a ability charge...and yes its still guna out dps the 1 hitters (but is not better solo - 2 man)
and backstab, bottomsup and knockdown are great abilities for that specific class.
U say tanker using other moves besides salvation...u said u take alot of 0's...thats not good for certain classes as u want to take tiny damage per hit for a higher charge
I understand a healer would have to heal you more...but if u want a better climb...use a stat armor with a good weapon and salvation...the healer would not have to heal you.
Now that u have mana instead of just healing urself u can speed the climb by healing others slightly...while maintaining 50+% damage which is almost good as another ability. if not better.
Using the stat armor with a charged ability while not getting healed...will still out damage a pure stat char with ee armor...but not dps
Its redundant a caster...the highest dps char there is spending half his time healing...when u can also make a healer..and make the mage do more damage
while maintaining just about the same melee dmg...It all depends what gear people have and the classes, then u have to switch up ur style to optimize