Quote (4ndr3as @ 16 Feb 2023 13:13)
Just to clarify I get it right.
You suggestion is the following:
- Me having Rank 29 Wind proff and 12 light prof
- I do a melee attack with a 100 base Damage / 100%ee weapon
- my damage output gonna be a total of 241 damage
- 200 damage phys hit + 29 damage wind hit + 12 damage light hit
On one hand I really do like to improve the benefit from having different profs on a higher level.
On the other hand I do think its Hella hard to code (not an expert at all in that) and it might be to strong even though the base of the calculations is only base damage
Hmm, I may have missed something out.
- Dagger (level 55 base damage = 56 to 98)
- Your dagger has +10% Wind Mastery ... Armor +5% Ice Mastery ... and main charm +5% Ice Mastery (ACC doesn't count)
- You deal 77 physical damage and adds 10% Wind damage (7.7) and also adds 10% Ice damage (7.7)
- So total damage is 92 damage. (
Excluding Dex and Enhanced Effect in this example)
Now I did not think about your Prof Rank, and if that is added into it, then that could work also example.
- You deal 77 physical damage and adds 10% Wind Mastery + 29% Wind Rank = 39% (30.6) and also adds 10% Ice damage (7.7)
- So total damage is 115 damage.
EDIT: I am not sure how Dexterity increases your weapon damage, I would think it is towards the weapons base damage, so that would roughly increase say, by about 1% per stat ... so 100 dex would make make the base 560 - 980 ... I would think Bigheaded can correct me here and set it out better.
This post was edited by izParagonzi on Feb 15 2023 07:05pm