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Poll > Add Elemental Masteries To Melee
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Feb 15 2023 08:59pm
Quote (kn0ck0ut @ 15 Feb 2023 19:00)
I like it, alchemist can punch and kill stuff just based on all elemental profs


Would vote for alchemist to be the only one to get it lol
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Feb 15 2023 09:35pm
Quote (NR1 @ 16 Feb 2023 15:16)
These monsters arent a melee attack with element dmg

These attacks are double attack, where it melee + cast.
So what you're asking for isnt the same thing at all, you're asking to get a singular action that deals 2 types of dmg and not a double attack with melee + caster


Thanks for that explanation. So being able to melee and cast in one action. Wish we had that ability as well.

EDIT: I am thinking of another Idea, with character Abilities that can utilize the same method as those of the monsters.

Say "Knockdown+" counterpart with the Barbarian, where if the Barbarian is using an Ice charm in ACC slot (this slot needs some loving) and you select "+" then click on Ice Charm (Acc Slot ONLY) ... this ability and the character using an Ice charm in the Acc Slot also deals Ice damage?

Needs more thought. :D

Basically if the Barbarian has like any +X% Ice Mastery on Weapon/Armor and Main charm, it increases the Ice damage.

This post was edited by izParagonzi on Feb 15 2023 09:51pm
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Feb 16 2023 12:50am
Would it makes fist climb working ?
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Feb 16 2023 02:04am
Quote (Tds95 @ 16 Feb 2023 19:50)
Would it makes fist climb working ?


To be honest, I don't see why not when Huntagar uses his "Wind FIST Attack"
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Feb 16 2023 02:18am
Quote (izParagonzi @ Feb 16 2023 09:04am)
To be honest, I don't see why not when Huntagar uses his "Wind FIST Attack"


But if we use the prof as damage source with no base weapon, the prof will autogenerate prof point?

If you have a prof in every elements, how does the prof generation would works? like +1 to all of them?

Could be cool also to add the heal prof to generate life steal :) (no speaking anymore about the fist)
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Feb 16 2023 02:23am
Quote (Tds95 @ 16 Feb 2023 21:18)
But if we use the prof as damage source with no base weapon, the prof will autogenerate prof point?

If you have a prof in every elements, how does the prof generation would works? like +1 to all of them?

Could be cool also to add the heal prof to generate life steal :) (no speaking anymore about the fist)


It is all based on your equipment with +X% Mastery as stated in the initial post. If you don't have a prof ranking for that/or none of the elements, the +X% damage is still dealt from the item(s) you are wearing.

Well that is how I would see it working.

Note: not thinking about gaining Prof point(s) from this idea at the moment, this was an after thought if it was implemented of course and if it would be another addition.
_____________


Okay... half way through the bottle... so off for now and I hopefully will respond to other comments in this thread... it looks like it needs more tweaking.

This post was edited by izParagonzi on Feb 16 2023 02:29am
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