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Feb 2 2022 08:21am
Quote (babun1024 @ Feb 2 2022 02:45pm)
That isn't the point of the test I suggested. Btw, plague javelin works differently now, check out. Otherwise, good job on the barb.


Yes, but im used to activly keep enemies knockbacked, sneak in cs hits etc meanwhile plague. So reapplying plague might not be the biggest issue :)

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Feb 2 2022 12:46pm
Quote (babun1024 @ Feb 2 2022 06:18am)
Through probability:
lvl 21 dodge grants 56% chance to dodge a melee attack while standing still. Block chance is 75%. Both of those aren't active at the same time. The chance that neither block nor dodge activate is: 0.25 * 0.44 = 0.11 or 11%. It means by trying a trial with 100 attacks you'd expect 11 hits in average. The higher the number of trials the more exact the number becomes. If the grace time period is true then you're going to land more than 11hits in average. I think a zealer with a very low dmg tight range weapon would be better for this test because he attacks exactly 5 times per second.


I really doubt the 2.4 change means that you don't block during cast foreswing. People initially thought the same thing about the 1.10 change to blocklock, that it would reduce blocking. What happened with the grace timer is that you get 11 frames where you can block with no animation. You still block the attacks, they deal no damage, but you don't get interrupted. Reading the 2.4 patch notes it sure sounds like they did the same thing, this time making it so you can block without an animation during a cast foreswing.
However there's 3 issues;
1) the patch notes are vague and open to interpretation
2) blizzard is unreliable and often codes these things completely wrong, and may not have changed anything at all
3) its hard to test

If its working as it appears to be intended, then the only change would be that you don't get interrupted in the cast foreswing by blocking. Its not clear if this also applies to attack foreswing, or what skills its limited to
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Feb 2 2022 03:13pm
Quote (Goomshill @ Feb 2 2022 07:46pm)
I really doubt the 2.4 change means that you don't block during cast foreswing. People initially thought the same thing about the 1.10 change to blocklock, that it would reduce blocking. What happened with the grace timer is that you get 11 frames where you can block with no animation. You still block the attacks, they deal no damage, but you don't get interrupted. Reading the 2.4 patch notes it sure sounds like they did the same thing, this time making it so you can block without an animation during a cast foreswing.
However there's 3 issues;
1) the patch notes are vague and open to interpretation
2) blizzard is unreliable and often codes these things completely wrong, and may not have changed anything at all
3) its hard to test

If its working as it appears to be intended, then the only change would be that you don't get interrupted in the cast foreswing by blocking. Its not clear if this also applies to attack foreswing, or what skills its limited to

We could test if you've got time now. We need a zealer and an ama. 100/5 = 20 attacks with zeal. Then we count how much life was subtracted from hits. It's not that complicated to test. Or better said if there are any volunteers let me know. Standard deviation would be d = sqrt (100*0.11*0.89) = 3.19.
Acceptance interval would be:
I = [11 - 1.96 * 3.19|11 + 1.96 * 3.19 ] = [5|17]

For 95%.

This post was edited by babun1024 on Feb 2 2022 03:19pm
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Feb 2 2022 08:41pm
Quote (Bugeater @ Feb 2 2022 02:41am)
these build names are crazy lol

they'll probably just end up saying plague is bm, but its going to be real strong


its just noobs trying to rename the wheel, people are trying to have naming right for builds that are 21 years old
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Feb 2 2022 10:02pm
Quote (WiseWolf @ Feb 2 2022 08:41pm)
its just noobs trying to rename the wheel, people are trying to have naming right for builds that are 21 years old


well the damach zon name is about 12 years old


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Feb 3 2022 12:27am
Im currently working on my damach zon gear, shld i be worried that there wld be massive changes to the setup after 2.4? Tbh not sure when 2.4 would be official and if there would be further changes…
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Feb 3 2022 02:47am
Jesus goom the wall of text I almost skipped the whole thread.
Use that space bar :thumbsup:
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Feb 3 2022 03:50am
Well, regarding Plague&Javaline, I don't know if it's a buff or a nerf, let me explain: Now the skill is more ''usable'' and also does more damage! But on the other hand, its damage is ridiculous to use it as a main source of dps. You have to be refreshing the DOTs every 3 seconds. As a hybrid amazon I prefer the PJ&PJ of the Live, for example in a game of Cows: I opened the combat with PJ and it lasted 15 seconds in DOT. In that space of time I used multiple shot or Lighting Fury. Now I do less dps because I have to be renewing the PJ.

On the subject of Passives & PvP, in the PTR I have entered many ''DUEL'' games, but 90% of the characters I find are Auradin oneshoting; and passives are useless against that xD. It would be interesting to try it against Nec/Druid/Ama, but in the PTR in public duel games there are only paladins with holy fire O_o

This post was edited by keissia on Feb 3 2022 03:51am
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Feb 3 2022 07:28am
Quote (gel87 @ 2 Feb 2022 12:20)
2/20fcr/30frw/20@/life/2soc '80ed/30ias' diadem
2java/20ias/15str/15dex/7atd gloves
10fcr/20str/15dex/11@/90mana/40cr
Raven 250/20
2/2/40ias/3xx-4xx ed/eth self or none eth
Stormshield '15ias/15@'
Faith mb
Arach
2/18/30str/20@ ammu

Torch 20/20
Annie 20/20
Cube(cta-mara-demon limb-soj-bk)
8 x java 45
Mix of 322's and 20/5@

I guess this is what would be optimal build on d2r 2.4.
I would not build on d2lod without bug belt, but now with this valkyrie i can drop wisp for meatshield.



Well that java is really unrealistic, I guess we should try to find a setup with eth upg titan, it’s not bad anyway and saves 40 stats
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Feb 3 2022 07:35am
Yeah, going to be really hard to find those javas for a while. Maybe 1-2 pair will surface soon, but even in LOD after 20 years they were hard to get.
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