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Jul 24 2021 08:40am
So after an hour and 40 minutes of grinding out with 2x afk characters for NMNM it spawned
Switched to a different character to avoid losing the objective.
it lasted 1 mob. 1x 1ep

Not sure if this is because of the switch of character but this is BS
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Jul 24 2021 08:41am
Quote (Juston @ Jul 24 2021 10:40am)
So after an hour and 40 minutes of grinding out with 2x afk characters for NMNM it spawned
Switched to a different character to avoid losing the objective.
it lasted 1 mob. 1x 1ep

Not sure if this is because of the switch of character but this is BS


Which is why its no longer worth it :P
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Jul 24 2021 08:51am
Quote (Denn1s @ Jul 24 2021 09:27am)
damm i rly like those changes <3

mabye we see finally explore climbs again and as a goal find nmnm around lvl 60-70 <3, which is totally double right now




dont think so every other quest to get to nmnm is rather "easy" to do, so with that group nmnm farming as a whole explore climb sounds rather possible IMO


I only solo cuz I prefer explore climbs. I was dormant for 8ish years and come back to whistle climbs. And was mildly confused. If more groups would explore climb I wouldn't solo.
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Jul 24 2021 09:23am
Quote (Juston @ 24 Jul 2021 16:40)
So after an hour and 40 minutes of grinding out with 2x afk characters for NMNM it spawned
Switched to a different character to avoid losing the objective.
it lasted 1 mob. 1x 1ep

Not sure if this is because of the switch of character but this is BS


Because this is not what he wanted it to be... And I understand the thoughts behind it. Its pretty much the same when he removed the arena back in the days

I think the main thing we should test is how hard it is to find EE with the changes and then work tother to make it a valid solution to be involved into explore* climbing.

We won't get any progress with only complaining about something getting changed instead of trying out new methods to play the game.

I still remember me saying two years ago we should try if it's actually worth to try to farm NMNM.... Look where we ended here.
Quote (SouthernComfort @ 24 Jul 2021 17:26)
Hey, there is a part of the game that is fun and exciting to find items to upgrade as you play. "Paul, na bruh we snatching that up too"

How about add more item finding quest to the game for soloing. I work third shift and rarely get to play with people, so I enjoyed playing the nmnm character and death Rouge.

Why can't there be quest on each spawn map that can drop higher quality items or higher level drops only in general?

Meaning each time you finish a map and start a new one these quest come back and don't effect normal quest required for mm.


What you guys are not allowed to forget is, that there is no ladder system in LS!!!

You can't just increase the farming and drop ratios into nirvana and think that the game is sustain able for more than 1 year.

LS was build to be a grind for many years, not just 1 week like POE or D2

This post was edited by 4ndr3as on Jul 24 2021 09:30am
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Jul 24 2021 09:26am
Hey, there is a part of the game that is fun and exciting to find items to upgrade as you play. "Paul, na bruh we snatching that up too"

How about add more item finding quest to the game for soloing. I work third shift and rarely get to play with people, so I enjoyed playing the nmnm character and death Rouge.

Why can't there be quest on each spawn map that can drop higher quality items or higher level drops only in general?

Meaning each time you finish a map and start a new one these quest come back and don't effect normal quest required for mm.
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Jul 24 2021 09:28am
Quote (SouthernComfort @ Jul 24 2021 10:26am)
Hey, there is a part of the game that is fun and exciting to find items to upgrade as you play. "Paul, na bruh we snatching that up too"

How about add more item finding quest to the game for soloing. I work third shift and rarely get to play with people, so I enjoyed playing the nmnm character and death Rouge.

Why can't there be quest on each spawn map that can drop higher quality items or higher level drops only in general?

Meaning each time you finish a map and start a new one these quest come back and don't effect normal quest required for mm.



Adding a boss at the end of a cata or map would be cool :D
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Joined: May 16 2009
Gold: 169,383.28
Jul 24 2021 09:29am
Quote (Juston @ 24 Jul 2021 16:40)
So after an hour and 40 minutes of grinding out with 2x afk characters for NMNM it spawned
Switched to a different character to avoid losing the objective.
it lasted 1 mob. 1x 1ep

Not sure if this is because of the switch of character but this is BS



I believe that was the point of this nerf :rofl:
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Jul 24 2021 09:29am
Quote (Roses @ Jul 24 2021 09:28am)
Adding a boss at the end of a cata or map would be cool :D


Ladder slasher baal runs sound good to me
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Jul 24 2021 09:34am
Quote (Horadric_Pube @ Jul 24 2021 12:29pm)
Ladder slasher baal runs sound good to me


With an Enigma or an Occy maybe
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Posts: 32,053
Joined: Nov 7 2006
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Jul 24 2021 09:48am
It's stupid to base what I said off diablo. I aint speaking of a boss at the end smh. I'm speaking on having ep quest in each map that drop higher than normal bull shit that is already in the game.

Meaning
"A furious monster wants your life"
2 ep mob that is 2x as hard as an ep that has higher drop ratings etc.

This post was edited by SouthernComfort on Jul 24 2021 09:49am
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