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Jun 21 2021 12:27pm
EuroPolita's BvA Guide★



Version 3.0

i may have overlooked some stuff, plz let me know if there's an Error somewhere that's need to be corrected/fix

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What This Guide Covers
1. Introduction
2. Breakpoints
3. Gear
4.Stash
5. Skills
6. Stats
7. Goals
8. Setup
9. Whirling Tactics
10. Strategy
11. Conclusion
12. Special Thanks

_____________________
______________________________________





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1. Introduction

Once again, I decided to make an additional update to the BvA Guide
Added some missing information, Cleaned up & Clarifying some Flaws & Issue.
Some WW Clip Tutorial.

Obviously this game is to old, and doesn't really need more Guide's or Attention,
some might dislike this Guide/Build, some other will like it.
However Barb is one of the most Expensive character to build in D2, there's no cheap option's here for this Guide.
BvA = Barb vs All, is a balanced build between BvB and BvC

Will have both GM and BM setup's

The Color indicate "Option/ Alternative / Optimal build"
The Color indicate "Caution"
The Color indicate "Wire Enigma"
The Color indicate "Note !!"



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2. Breakpoints


FHR---Frames (Faster Hit Recovery)
0%---9
7%---8
15%---7
27%---6 (Our Goal)
48%---5 (Optimal /Stash Swap)

86%---4
200%---3

Some people claim 48 FHR% is a most. but it's overrated , 27% is enough for our BvA Build vs most Character. only real problem 'will' be Assasin (depending on opponent gameplay style)

Note: If you having a hard time getting out of stunlock by assasin use the WSG glitch. Keep pressing W and move around to get out of it.



FCR---Frames (Faster Cast Rate)

0%---13
9%---12
20%---11
37%---10
63%---9 (Our Goal)
105%---8
200%---7

Since We building a BvA 63% is Optimal. Use Amulet & Ring because they only take 1 space in stash

Note: Lets not forget the breakpoint from diffrent classes

37 FCR = 163 FCR ( Barb | Druid)
27 FHR = 86 FHR ( Barb | Necro)



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3. Gear

You going to need ALL of these items (most of them will be in STASH. Will be used for certain Duel's )
Try Aiming for PERFECT Stats on items Always !

Barb vs Smite
Barb vs Melee
Barb vs Caster
Barb vs Barb
Team vs Team
etc, etc,

Remember !!
The Color indicate Optimal build
The Color indicate Caution
The Color indicate "Wire Enigma"
The Color indicate "Note !!"


Helm
-CoA 30/15 with 2x socket ←→ [Ber Ber] OR [Ber Jewel] 30/60/9/-15%....... That is ED / AR / DEX / Requirements
-Visio Diadem, 2 Barb skills, Strength, Dexterity, 2x socket. ←→ Jewel [30/60/9/9] (between 30-40 Dex with Jewel's) | Image: https://i.imgur.com/LIPuq6A.png
-Kira 70 @ ←→Jewel [15ias/15@]

Note: If you can afford a visio with 20 FCR then go for it,


Armor
-Enigma MP | Mercenaries Armor Because you save up (6x) room in stash
-Enigma Wire| (Strength Bug> use Wire Enigma)

Note: Your Main Armor will be 'Wire', BUT you will have 'MP' on MERC to SWAP in some certain duels
Warning: if you use Wire with 'Widowmaker' setup and DIE you wont be able to pick up body, and may lose some items. Make sure to swap back to MP with Merc when using 'Widowmaker' Setup



Belt
-Verdungo's Hearty Cord 40/15
-ThunderGod Belt
-Arach belt
-Bugbelt (EU only)


Boots
-Gore Rider
-Hotspur


Gloves
-Dracula
-Trang oul
-Cleglaw's


Amulet
-Angelic Amulet
-Highlord
-20% FCR / Life / Mana / Dex / adds | Image: https://i.imgur.com/ycxk8PN.png


Ring
2x Angelic ring
2x Raven's 20 Dex 250 AR
1x Wisp 20%
1x 10% FCR / Life / Mana / Dex / adds | Image: https://i.imgur.com/EwqnT5X.png


Weapon Slot 1
-Grief BA 40/400 /15 | GoD (Hybrid Runeword)


Weapon Slot 2
-Beast BA 285 ed% 40 str | BoD (Hybrid Runeword )


Shield
-Stormshield 1xsocket,

Note: Socket the shield with either [ELD] rune or [30/60/9/9]


Switch
-CTA Flail 3/3/3
-Warcry Club Bo +3 +50 Str [2x socket]
-Widowmaker (200 ed % 5 Guided Arrow 1x socket)

Note: To wear Widowmaker it require that you put away your Boo items in Stash !


Charms
22x - 3/20/20 [Max AR Life]
15x - 20/11 [Light]
1x Torch Barb 20-20
1x Anni 20-20-x


(Stash Swap: 4x small charms of 5@/5FHR | 48% FHR setup)


If you prefer using 15x 20/5@ go for it, i personally use 20/11 Light resist to protect my self against V/T char & T/V, help's alot.



Note: You may thinking that ur damage is going to be to low, but dont worry. You still do alot of damage with just 22x 3/20/20. Even in BvB !!



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4. Stash

Since you going to have Setup and Gear for duelling all kind's of different characters and builds.
Your Stash inventory is almost going to be Full with This guide, including your Cube.
The list Above is every item that's going to be on your Stash, Inventory, Merc !

You going to have (7x) free space in stash left, you can swap Club with Demon limb to Enchant. Or put away both Club and Flail to replace it with Widowmaker Bow.
This is going to require (3x)

Note: You Will be requierd to put away your Bo Flail + Club Bo items To switch to Widowmaker

which actually makes it to be (4x) free space. Feel free to fill this empty space with what ever you may need.

Optional / Selectable
[Mule Character] - level 1 character holding items you maybe wanna consider swapping sometimes from stash, since u only have 4x free space to put what ever u want
- Steelrends
- Doom Runeword
- Pre Bo items
- Carrion wind
- The Jade Tan Do





(SWITCH Slot / Bo)

Club Bo & Flail CTA: Boosting ur Life / Mana

Widowmaker: This bow is precious when facing defensive Hammerdins or ES Sorcs.
You can do a bit of ranged damage thanks to Guided Arrow and apply OW, on top of it to force them to play offensively & trying to get closer to you.
Open Wounds Bypass ES% and DR% very effectiv against soso
There are many choices of what to socket this with.

- Nef if you want knockback for a chance to tele/WW,
- Um for more chance on OpenWounds,
- Shael if u aiming for 55% ias
- Jewel 40/15 (ED / IAS )

Keep in mind while using Widowmaker that your IAS is LOW...you are no bowazon. but will be enough speed with Jool IAS% + Highlord.
Other than that...when switching to Widow be prepared to switch back the moment they come near you



-Prebuffing.

Demonlimb: Use this for Enchant to take your AR even higher. This is considered BM in BvB, so be sure to ask before using.

Note: This is the Only Pre buff item u will have as BvA



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5. Skills


20 Axe Mastery
20 Shout
20 Battle Orders
20 Whirlwind
1 in all pre-reqs not listed here
1 Berserk
1 Battle Command
1 Increased Stamina
3 Natural resist

1 or 7+ Increased Speed (Optimal, for WW Desync. Put the rest in either Leap or Ironskin)
12+ Iron Skin (Everything else here, for BvB balance)
12+ Leap (Everything else here, for BvC balance)


Note: : I leave the decision up to you, depending on what kind of duels you wanna focus on, you have the option to reskill anytime with token anyway.



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6. Stats

Strength Base: 30
Add: 0 (Zero , Nothing !! no need to waste point here, We making BvA)

Dexterity Base: 20
Add: Until u reach Max block (READ BELOW)

***Make sure you Wear this items before spending Point's in DEX
*-Visio Diadem helm with 30-40 Dex atleast
*-Stormshield (Eld rune or Jool 30/60/9/9)
*-Angelic Set (this is to get High AR with Shield setup. Dont use Raven!! when skilling/Stats for MB)

*-Bug Belt (EU only)

Vitality Base: 25
Add: Rest of your points
Our Goal is to Reach atleast 7k HP with Shield setup

Energy Base: 10
Add: 0 (Zero , Nothing.....)

NEVER put any points into energy, the bonus from your BO should be enough to survive.
If not, use mana potions.




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7. Goals

These are some random stats to aim for when using this barbarian. Keep in mind they may vary from person to person based on gear, stat preference and skills.
All of these I'm giving are non-prebuff.
I wouldn't consider this barbarian done until about level 95-99

Level: 95-99 (Higher level means higher chance to hit your enemy with less of a chance of them hitting you, improves your OW damage and gives you more stat and skill points.)


Life: 6.400 - 7.100 HP (Depends on setup)
-Widowmaker 6.400 HP
-FCR Setup 7.000 HP (+)
-Melee Setup 7.000 HP (+)
-Shield Setup 7.100 HP (+)



Mana: 290 - 850 MP (Depends on setup)
-Widowmaker 550 MP
-FCR Setup 850 MP (+)
-Melee Setup 290 MP (+)
-Shield Setup 300 MP (+)
-Shield & FCR Setup 750 MP (+)



Defense: 8.000 - 16.000
-Non Shield 8.000 - 16.000 Defense ............ (Swap Armor with Merc for Wire) lower defense if skilled 'Leap' instead of 'iron skin'

Defense: 13.000 - 18.000 Shield
-With Shield you will reach about 13.000-18.000 Defense ............ (Swap Armor with Merc for Wire) lower defense if skilled 'Leap' instead of 'iron skin'

Block: 75% (Max when needed)
-u will have Zero % block when u dont need shield, like Barb vs Smite or even V/T or other's
-and u will have max block when using shield, vs Bowa, Barbs, Zeal, Wolf, Bear, Ghost,




Attack Rating - Dual Wep Angelic's
AR With Angelic's: 19-21k (Depending on how you spent on dexterity. and ur LVL)
AR With Enchant: 27-29k (Depending on how you spent on dexterity. and ur LVL)


Attack Rating - Dual Wep Angelic's (Visio)
AR With Angelic's: 24-27k (Depending on how you spent on dexterity. and ur LVL)
AR With Enchant: 33-35k (Depending on how you spent on dexterity. and ur LVL)


Attack Rating - Dual Wep Raven's
AR With Highlord's/Raven's: 10-12k (Again, depending on your dexterity.and ur LVL)
AR With Enchant: 14-17k (Again, depending on your dexterity & LvL)


Attack Rating - Shield Setup Angelic's BvB Setup (Visio + Shield)
AR With Shield : 22-24k (Depending on how you spent on dexterity. and ur LVL)
AR With Enchant: 32-34k (Depending on how you spent on dexterity. and ur LVL)




NOTE: Grief damage is bugged, the character screen does not show correct damage output by weapon



Weapon/Shield Damage:
-Grief Damage: 653- 1.571 (No Enchant, No Venom Via Grief ctc)


Dual Weapon Damage:
-Grief Damage: 730 -1.924 (No Enchant, No Venom Via Grief ctc)
-Beast's Damage: 880 - 3.200 (No Enchant, No Venom Via Grief ctc)
Note: Ctc = Chance to cast (otherwise you dmg on screen would look like 1.1k-2.3k something with grief)



OW: 35% chance (With Dracs and Gores) 60% if u use Hybrid weapons | Grief of Doom & Beast of Doom
DS: 35% chance (With Grief & Gores) 72% LvL 99 if u use Highlord
CS: 31% chance
Note: OW = Open Wounds , DS= Deadly Strike CS = Critical Strike



FCR: 63% Breakpoint is Enough for BvA
Note: if u can afford Visio FCR || OR just go with 20% FCR Amulet with 1x Ring 10% FCR



FHR: 27% Breakpoint Is Enough For BvA (48% FHR Optimal/ Optional)
Note: if Having a hard time getting out of stunlock by assasin use the WSG glitch Keep rising W and move around to get out of it.



Stacked Resistances: High Light Resist. V/T & T/V Character don't have a big effect on you
(FoH 5000-5500 dmg with CONV only do about 150-200 Damage on you if u use 15x 20/11)


(Resist in Difficulty: Hell)


MELEE Setup
Resist: with Coa around (if u used the 15x 20/11 instead of 15x 20/5@)
56% Fire
56% Cold

75% Light | (165 Stack resist)
56% Psn

-Max if using Bugbelt 20@resist (EU Only) giving full resist + 185 Light stack resist Total)


FCR & Stack Setup
Resist: with Kira / Hotspur / Trangoul / Highlord / Arach / Carrion Wind / FCR ring, etc etc
90% Fire | (80+ Stack)
75% Cold | (60+ Stack)

75% Light | (280+ Stack)
75% Psn | (85+ Stack)

-Maxed resist & some stack with Kira,



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8. SETUP

If you happend to build Optimal use the item for 63% FCR.
Otherwise just go with the 37% FCR.

Keep in mind to swap Armor from Wire to MP if you decide to use widowmaker = Wire to MP
Otherwise u might lose gear (Cant pick up Body / Corpse)



-------------------------------------------
General Gear Pub Setup
-------------------------------------------
This setup gives you the most balance, protecting you from physical and elemental damages and keeps your damage ok.
Of course there may be times you'd change it, but this is the general setup.
This grants you 63% FCR, decent FHR, DR in the 30's, Cannot Be Frozen, decent mana, good damage and the ability to teleport.

Helm
-Coa

Armor
-Enigma Wire "Strength Bug"

Belt
-Arach's

Gloves
-Trang's

Weapons
-Grief
-Beast

Amulet
-20% FCR Amulet

Ring
-1x Raven's
-1x FCR Ring

Boots
-GoreRider

Switch
- CTA Flail & Club Warcry




-------------------------------------------
General Caster Setup
-------------------------------------------
If there are no physical damage characters in here then you should use this setup as it gives you the most to take on regular casters.
This is the same as the build above only it takes away the unneeded DR and adds skills and other mods in the form of an Arreat's.
Keep in mind that even though a wind druid is a caster, their attacks are physical, so you will have to refer to the build above in place of this one. Dracula will give Higher chans to get OW + Lifetap

Helm
-CoA (vs Druid / Nec / Assa)
-Kira (vs Soso)
-Visio FCR

Armor
-Enigma MP/Wire "Strength Bug (If needed)"

Belt
-Arach [FCR]
-TG [Absorb]

Gloves
-Trang [FCR]
-Dracula [OW for Widowmaker]

Weapons
-Grief
-Beast

Amulet
-Highlord [1+ skill20% ias for widowmaker]
- 20% FCR Amulet

Ring
-2x Raven's [Mana + Dex + Absorb]
-1x FCR Ring (With one Raven)

Boots
-GoreRider
-Hotspur [if u need fire resist]

Switch
-Widowmaker




-------------------------------------------
General Melee Setup
-------------------------------------------
This is the setup to maximize on DR% and AR, if you need more AR to take on the characters with huge chunks of defense
You could use Demon limb to Enchant. (either prebuff or use on ur WC switch)
This setup is mainly VS Pure Smite, Tele Smite, V/T

Helm
-Coa

Armor
-Enigma Wire "Strength Bug"

Belt
-Verdungo's'
-Bugbelt (EU Only)

Gloves
-Dracula [Open Wounds]
-Trang [For FCR% if they Run away to much and FoH]
-Cleglaw's [For 25%Slowdown + KnockBack]

Weapons
-Grief (or Hyb)
-Beast (or Hyb)
-Doom [For BM duels if a retard player joins the game]

Amulet
-Angelic

Ring
-2x Angelic

Boots
-GoreRider

Switch
- CTA Flail & Club Warcry






-------------------------------------------
Stacking Setup
-------------------------------------------
This setup is for the times when you need to get more resistances to counter other characters -resist and ensure you take minimum damage.
This setup is mainly VS Soso,

Helm
-Kira's

Armor
-Enigma MP

Belt
-Arach' [FCR]

Gloves
-Trang's [FCR]

Weapons
-Grief
-Beast

Amulet
-Highlord [ 1+ skill 20ias% 35@ Light]
-Rising sun [Absorb]

Ring
-2x Raven's [Mana + Dex + Absorb]

Boots
-GoreRider
-Hotspur

Switch
- Either CTA + Club or WidowMaker!! depents on situation




-------------------------------------------
Barb Vs Barb Setup
-------------------------------------------
This setup is mainly VS Barb obviously Shield 75% Block.
Can also be used VS Ghost, Zeal, Wolf, Bear, Etc etc

Helm
-Visio

Armor
-Enigma Wire

Belt
-Verdungo's'
-Bugbelt (EU only)

Gloves
-Dracula

Weapons
-Grief

Shield
-Stormshield

Amulet
-Angelic

Ring
-2x Angelic

Boots
-GoreRider

Switch
-CTA Flail & Club Warcry




-------------------------------------------
Caster Setup + Shield
-------------------------------------------
This Setup works vs Hybrid, Bowa , Java, Wolf, Fury, Charger
Max block Setup with 63% FCR

Helm
-Visio

Armor
-Enigma Wire "Strength Bug"

Belt
-Arach

Gloves
-Trang's

Weapons
-Grief

Shield
-Stormshield

Amulet
- 20% FCR Amulet

Ring
-1x Raven's
-1x FCR Ring (With one Raven)

Boots
-GoreRider

Switch
-CTA Flail & Club Warcry


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9. Whirling Tactics


Long Whirl: Mostly used to traverse the area from an attack or to make slight desynchs if you have enough FRW. If done right for some characters you can go a distance and appear right on top of them.


Short Whirl: A pretty self-explanatory tactic. Keep the cursor close to your character before whirling. It helps getting the two "free" hit checks with WW. Also this tactic is part of a VERY famous whirling tactic.


Tri-Whirl (Dance of Death): The most famous whirl tactic is the DoD. This involves making a tight geometrical formation around an enemy, usually a triangle
The reason for this is that it keeps the enemy in hit recovery, allowing more chance for damage.
It is best used, not as seperate clicks, but holding the WW mouse button and moving the cursor to the next point (Hold down ALT button aswell), then moving it again before the barbarian gets to that destination.
This is why short whirls are important. However, you must be careful HOW close your whirls are, otherwise you'd be losing more hit checks.


Clipping: Clipping is basically whirling JUST within your range in order to get hits on your enemy, without him getting any hits on you. The best way to do this is a long whirl past your enemy.
You do NOT want to stop within their range, (Clip WW= wwing across someone while just barely withint hitting range.)
so make sure to aim your cursor WELL past them to make sure you're beyond them hitting you. This tactic us used mostly on smiters or any other stationary non-caster enemy.
( I usually WW on the edge of there aura around them, Fana / Bo)


Faking Out/Counter Clipping: This tactic is where you whirl one way, knowing your enemy will try to intercept the clip and stopping midway where they think you'd be and clip the OPPOSITE direction,
again getting some hits ^^, without them knowing how to react.
The main part is to know WHERE to aim your WW ending so you can change directions before they intercept.
if they walk towards you, then whirl slightly farther off to the side you will clip them.
You catch the opponent with the edge of the whirlwind


Tele Clipping: This tactic is mostly used vs Pure smiter that likes to walk towards you, while using there Holy Freez to destroy your desync.
Simple Teleport away from his screen (mini-map). Teleport right back (mini-map). Quickly figure out his Position & Walking Path/Course , Keep teleporting towards him, intill ur able to,
Teleport behind him from the opposite direction as he walks towards you. NOW make a long WW in same path he's walking (while keeping a certain distance)
You could also just Teleport on the side and try WW clipping past him (Remember to keep distance)
watch the illustration picture futher down how to perform this.
(Never Telestomp/Namelock a smiter unless he "Charge")



Tele/Whirl: Another somewhat basic concept. There are many ways to pull this off, from a simple namelock to an unsummon/throw/zerk lock for an even bigger surprise.
This will allow you to land right on your opponent and allows you to make some decent tri-whirls if you can pull them off in time.


Leap/Tele/Whirl: A tactic made famous by BvCs. Utilizing small leaps to keep your opponent in hit recovery, it gives you time to quickly get a namelock and tele/whirl them.
Using leap is a great way to interrupt your opponent's attacks and get the offensive all at the same time. (Only added this if u decide to put skill point's in Leap instead of Iron Skin)



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10. Strategy


I find it best that people find ways to duel in their own style that suits them. I will, however, give you tips on what to use against certain enemies, as your choices are pretty vast.

















>>Click here, Link for GM PvP Duels (Europe)<<



















Amazons


Bowazons: Difficulty: Easy - Medium
You want to tele around them in huge circles to avoid their GA's. Just circle them and once you can get a namelock, tele/whirl them. Tri-whirl them and they should be done relatively quickly.
For Strafe and Multishot, tele sideways for Strafe...and tele behind the arrow line for Multishot. As long as you can avoid getting hit with the GA's you're safe. Keep in mind that these Bowazon desync like hell.
Use the Caster setup + Shield to block arrows and be able to teleport fast.




Hybrid: Difficulty: Easy - Hard
They are basically the same as Bowazon, the difference is that they have ETH Javelins together with "Faith" Runeword, Cube BO...... Play the same way as you would vs an Bowazon Caster Setup + Shield
Try-whirl them to death, there is no need to use abs / wisp vs these ama. Try to Namelock and keep Tele/whirl on them since they Desync alot.
Keep in mind that there Javalins can be even more deadly then "Javazons" since there dmg is not totally based on "Light dmg". and they do have deadly Poisondamage




Javazons: Difficulty: Easy
Tri-whirl when you're on top of them, hopefully their evasion skills keep them stun / fhr lock there .There is NO need for Tgod or wisp, Since we are allready stacked in light resist to counter their -res
If they use Jab, however, you might want to be careful...as there dmg can still do alot of dmg...
with TGod's, you pretty much be immun, thats why there no need to use Wisp or TGod. Caster Setup should do fine. Already have Stacked resist ^^
















Assassins


Trappers: Difficulty: Medium - Very Hard
It really depends how they fight. If they stay behind their traps and expect you to come near, toss in some shots from Widow to persuade them to move. If they're aggressive they'll place traps toward you generally,
Learn to recognize this and how to deal. If you get Mindblasted, WW out. Tele/whirl them whenever you can, as you want to get to them and get some damage in before they can get you with Mindblast.
Lightning has a lot longer range than fire, but fire can stun better. If they start to get you into a stunlock, WW out as soon as you can. Tri-whirl as soon as you're on top of them with tele. Use your Caster Setup .
TGod's if their damage gives you trouble.
(Keep in mind that most trapper are Maxblock)




Hybrid: Difficulty: Medium - Hard
If they use Clawblock, You will have 'some' advantage getting in hits, but if they use shield Maxblock it will be harder , it will almost be like duelling a pure Trapper, Except with lower light dmg.
The biggest issue with them is that they use traps. but against a WW barb you can pretty much expect them to play trapper, since going in for WW is suicide.
There's no need to worry about there WW dmg, Use Caster Setup




Ghost Sin: Difficulty: Easy
Pure WW assassins...they are laughable. You outdo them in damage, health, defense, AR and Block !. Their main source of damage is the poison, and you should be able to kill them long before that becomes an issue.
Use your BvB setup. IF You want to duel them 2-handed. Keep in mind that a well equipped ghost can surprise you as to how well they do. The reason for this is that they can dual wield and still block.
















Barbarians

Conc Barbs: Difficulty: Easy - Medium
These are among the backbone of melee builds. If made well, they will hit your defense and higher. You can WW through them and still miss, while their higher AR takes care of you.
These duels are usually pretty straightforward. Use either the Melee setup or the BvB Setup so you can deal with their high defense.
Their main downfall is they have to be right near you to attack...and they can't attack while on the move.
For some free hits you could also whirl away as they get near, or justWW Clip them. but if it's melee only... Conc vs Conc, they have the advantage.




Singers: Difficulty: Easy
These guys focus on War Cry to do their damage. Their biggest downfall is they need insane FCR to keep someone in lock, the damage doesn't do much, big mana spending and, worst of all, it can be BLOCKED.
Use Caster Setup + Shield. It shouldn't be too hard. Make sure you have at least 27 FHR (CoA), to keep from being stun locked.
Tele/whirl / and do Tri-whirl to keep them stunned / block animation




Werewolf Barbs: Difficulty: Easy
Shouldn't really be a problem ..... Use BvB Setup and either WW clip or just do normal ww around them, I See them more as FPK character then PvP. In general they are pretty bad (as Wolf Barb)




WW Barbs: Difficulty: Easy - Hard
The most famous of all barbarians. You should know what these guys are capable of...as you ARE one. Anyway...they are usually divided into BvC, BvB and BvA.
BvCs are usually dual wielders so their defense, and AR will be generally lower than yours + they have NO Block.
BvA will be an even ground for you as it's your same type. BvB will be your greatest challenge as they are MADE to take your entire class out.
There are different type of BvB,First we have AoW, then FFA How ever, it still 'possible' for BvA to kill BvB ^^ but the BvB will of course have big advantage .
You could use Widowmaker to get a few shots and bleed them to death, kind of LAME. (Not recommended since they have 75% block). Use your BvB Setup




Zerkers: Difficulty: Easy
The plus side for these guys is they have huge, unresistable damage. The bad side is that they lose all their defense when they swing. Having no defense really kills these builds...
Use the BvB setup and you should be fine to at least block their attacks, considering your AR>>>their defense...it's no contest. I see Berserk best used as a backup attack anyway. >_>
















Druids

Fire: Difficulty: Easy
I hardly ever see these Druids. There main attaks are Armageddon and Fissure. Treat them like a lower FCR fire sorc that only uses Meteor, since both Armageddon and Fissure have cooldowns. Tele/whirl and tri-whirl if you can.
Try to avoid staying in either attack for too long. While you can tank them to a degree...you don't want to give your enemy free damage. Also, Dont walk/run across Fissure... Stacking Setup should be fine.




Werewolves: Difficulty: Medium - Hard
You'll mostly have to worry about Rabies. Fury you won't have to worry too much. It's an autoaiming skill, but they can't move while using it, so if they come near you, WW away or play passive aggresive,
Tele away from (mini-map) , then and teleport back to Tele WW clip them.
Rabies can be annoying as f*ck.
If you can handle them and catch up while they keep away to bleed you to death, then don't worry about it. If the damage proves too much for you, put on Iratha's Collar Amulet or The Jade Tan Do to cut down on the hurt.
(if u have 'Space' for these) Keep tele clip/whirl them. Use your BvB Setup.




Wind: Difficulty: Medium- Very Hard
They can recast their summons to keep up a minion stack, which will also hurt your WW effectiveness. Use the General Pub Setup for DR, as you'll need it for tornadoes.
If you find they're running low on summons keep on them for when they have to recast, this is a huge opening.
Tele/whirl them and tri-whirl if you can without their summons getting in the way. If you can get it right, you can tele/zerk them for more damage...plus avoiding hits going to the summons.
Dont worry to much about the hurricane damage,















Necromancers

Bone: Difficulty: Hard - Very Hard
These guy's have a big advantage over you, there attaks are 'Magic' so you can't resist the damage they make, they can also recast Bone Armor. Which means that they can tank a lot of WW hits (Especially with Max Block Necro's)
tele/whirl will still be your most dependable when it comes to catching them. If you see their golem or their Bone Armor die out, stay on them and get them as they recast, leaving a small opening for you
Watch out for IBS's (Invisible Bone Spirits) casted off of your screen. If you have problem keeping up with their cast rate, you might need to add some FCR rings/ammy/circlet or something to take you to the 63% breakpoint.
Use Caster Setup
There are some necro playing BM using Iron Maiden & Bone Wall / Prison to make you kill ur self while WW.




Poison: Difficulty: Medium
These guy's strategy is to bleed you to death. They will cast Nova a number of times, and keep distance / teleporting away from you.
Tele/WW them...tri-whirl them if you can.
If you have problems with the poison damage, throw on Iratha's Collar Amulet or The Jade Tan Do. Use Stacking setup.
Carrion Wind Ring Works well also.



Summoners: Difficulty: Hard - Very hard
Barb's have the disadvantage vs these guy. They have TON's of summons for stack making tri-whirl kind of useless. Never go offensive if they use Iron Maiden curse...............Meh just wait 3 minutes, tele/whirl
.......If they expect you to have patience for them, then you can expect them to have patience for you xD , boring duels anyway. Use Caster Setup.
















Paladins

Auradin:Difficulty: Easy
You don't have to worry TOO much on stacking, since it's mostly the Conviction aura. Use a mix between the stacked setup and the caster. Also TGod's and Rising Sun both come in really handy here,
since the auras will start healing you if you have your resist high enough. Treat them like chargers that's usually how they play. They will try to avoid you and letting their auras do the work,
you could Widow them and avoid the auras until they bleed to death. you best choice is to Namelock and tele/whirl.




Chargers: Difficulty: Easy
Two handed, they can potentially 2HKO you... That being said...it should be obvious you'll want a shield...and you will be using the BvB setup for this. or Caster setup + Shield
Chargers don't often go straight in so easily...they're looking for an opening.
You could use Widow to work on them and check where they are from desynch, but make sure they aren't in range if you do use it.
Also whirling away as they come at you will be of GREAT use to you.
I would consider the ones with a weapon and shield 'harder' becouse of Block.... Since we have Max block Anyway, you can Tele /Whirl them. OR Just keep cool and whirl away if they come near you and you should be fine.




FoHers: Difficulty: Easy
These will be one of the main reasons you have 15x 20/11 stacked resistances. With their Conviction and other possible gear, they can put on up to -230% lightning res, causing huge problems for you if you can't retaliate.
(but this is no problem for us ) ^^ Put on your Caster Setup + 1 Wisp Tele/WW them and you should do fine. Either way, Widow them if they're staying in place...and try to stay out of FoH's range.
but if you keep Widowing them and bleeding them out...they're bound to go on the offensive. In short...be aggressive with pure FoHers,




Hammerdin: Difficulty: Medium - Very Hard
With their unresistable damage and since it's a spell it's guaranteed to hit. One thing you should know is NOT to tri-whirl these guys...ever.
Switch to your Widow if they stay still while hammering or you think they're desynching, as the arrows will follow them. You could also leap in place to knock them out of it.
With the desynching, be very careful about invisible hammers...DON'T whirl very long distances near where they've been. If you sense them locking you,
run until they don't show up on your minimap and go back to break their lock. If they telebomb you, just whirl diagonally left and down a distance as they appear, getting free hits and avoiding hammers.
Use Caster Setup + Widow




Smiters: Difficulty: Medium
They attack you with there shield, That you can't block and it's guaranteed to hit always . That being said you need to do all you can to damage them without getting hit too much back.
This is where clipping and faking out will play key roles. (Never WW straight through the smiter !!)
Do not tri-whirl them as their attack will beat yours if you're both in range. If they telebomb you, be sure to whirl away. Also...whirl away if they charge toward you.
If they're just sitting there, shift smiting you should WW Clip them to drive them out. (Whirl to their sides, you are able to hit them without them hitting u)
WW slightly farther off to the side so that if they walk towards you, you will clip them. ^^
Playing passive aggresive with Tele Clipping works really good to confuse the smiter also, Tele away from there Mini-map & Tele quickly back, figure out there position, and WW Clipp from an angel they walking / moving towards
If there Life Tap Activated / Ctc, WW away from them, to wait out the curse. Use your basic Melee setup . Remember !!

Exile = Allowed| FoH = Allowed| Holy Freez = Allowed| Cleglaw = Allowed| Enchant = Allowed| Doom = Banned





V/T & T/V: Difficulty: Medium
This is a hybrid between Smite & FoH. Use Melee Setup +Trang-Oul's for FCR. You could also use 1 Wisp, but i personally prefer AR. When they FoH you, they are totally exposed for hits,
This is where Teleport Clipping: come's in
Teleport slightly farther off to the side to make a Clipping whirlwind. (Dont NameLock Tele unless they have 1 hp left)
Tele Clipping works really good to confuse the smiter also, Tele away from there Mini-map & Tele quickly back, figure out there position, and WW Clipp from an angel they walking / moving towards
You will basically duel them the same way as you duel Pure Smiter. Except you will be doing more teleporting on them. You dont have to worry about stack resist since we have 15x 20/11
(Most T/V have 5k dmg and will only do about 100-200 per hit).
Try to stay in close range to be able to WW Clip on them. Dont give the V/T a chance to FoH, (even if we are stacked)

Exile = Allowed| FoH = Allowed| Holy Freez = Allowed| Cleglaw = Allowed| Enchant = Allowed| Doom = Banned





Zealers:Difficulty: Easy
You can block their attack cuz it doesn't have a guaranteed hit rate like smiter does. On the downside they can hit multiple times REALLY fast. Put on your BvB setup (Max block) and you should do ok.
Whirl them as normal or WW Clip making them come to you to get free hits as you whirl away. Clipping, faking out maybe tri-whirls if you can damage race them enough will work here.
















Sorceresses

Cold: Difficulty: Medium
I consider these guys the most lethal of the elemental sorceresses for barbs. Their Cold Mastery cuts your resistances IMMENSELY. For this reason you will definitely want to be in your Stacked res + Raven setup.
Basically you're going to be looking out for Blizzard, Frozen Orb or Glacial Spike. If they Blizz themselves, just Widow them (make them play aggressive). Just try your damndest to keep on the move.
They Will cast and teleing away from you whenever you get close.
It's up to you to whether or not to play Offensive or Defensive. Leap/tele/WW will work wonders here as it'll Stun them JUST long enough for you to get a namelock and whirl.




Fire: Difficulty: Medium
Put on Hotspur and Kira, but that doesn't make their damage any less lethal, Use your basic Caster setup + Widowmaker.
Most fireball sorcs are spray n' pray spam cannons so avoid their fire and try to get a namelock when you can for a tele/whirl.
You could always throw a few Widow shots in for more confusion. Also be careful you're not standing in any Meteor traps...as the initial blast nets some pretty decent damage.
If you can avoid their shots enough while getting some in, on your own, you have a decent chance. For ES sorcs you'll want to stock up on OW from Drac's and Beast, and Widow will be a key player as well.




Lightning: Difficulty: Medium
The potentially highest damaging element. They find all sorts of uses for attack whether it's Charged Bolt, Lightning, Chain Lightning, Nova or Thunder Storm.
This is also the most likely to be an ES sorc... throw on that OW gear. Just use the basic Caster setup + Widowmaker and 1 Wisp ring if necessary.
Most of their attacks are generally easy to stay away from as they're completely linear.
Nova sorcs will probably depend on Lightning near you since a close range attack like that on a barb is suicide for them. If you find them Nova-ing in place hoping you get in...pop them once or twice with Widow...that'll change their mind.







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11. Conclusion

Bva is pretty decent vs all character.
has the possibility to play as Defensive or Aggressive,
Great for TvT also, if u like those duels. Personally i prefer 1 on 1
Can by annoying to go to stash to switch out gear. depending on what Classes / Character u are fighting against,

Since 2017 There is a glitch ingame that makes barb double teleport twice on same spot with (63%fcr)

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12. Special Thanks

Most of this stuff is from 'Omnicide' BvA Guide he deserves alot of credits
i just made some Update to it since it's outdated 2008
(Wanna see his Original Guide?) use WebArchive.


Screenshots:





Image:
MELEE Setup
Without & With Enchant from Demon limb - But no "Venom" CTC from Grief
Verdungo & Bugbelt

















Image:
FCR Setup & Widowmaker Setup
















Image:

My Visio and BvB setup
No Ench
No Venom CtC
Member
Posts: 12,823
Joined: Apr 27 2009
Gold: 24,309.00
Jun 21 2021 12:28pm
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Misc.


Clipping & Range: I will try to illustrate how WW Clipping works. Both image will be updated periodically.

This Tactic & Strategy is mainly vs Smiter, V/T and T/V

but works great vs Wolf, Bear, Berserk, Zeal, Conc, Fury.



Part 1: First Image




————————————————LINKS————————————————

https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art

https://en.wikipedia.org/wiki/Clipping_(computer_graphics)

https://www.theamazonbasin.com/wiki/index.php/Melee

https://www.theamazonbasin.com/wiki/index.php/Size

———————————————————————————————————————




Part 2: Another Image ^^






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Basic info of Skills



SMITE

● Smite always hits and cannot be blocked. (Except Assassin's Clawblock.) It will always knock back an eligible target.
● Even though shield damage is used, range adder, weapon speed and durability of weapon equipped are used.
● Casting Life Tap allows life to be leeched while using Smite.
● All modifiers are applied except for the following:
Critical Strike | Deadly Strike | Magic/Cold/Fire/Light/Posion Damage | Life/Mana Steal | Min/Max Damage | Weapon base damage | Weapon % Enhanced Damage
● Damage + Still apply's (although this is not displayed by the character screen)



Guided Arrow

● Seeks a target within its search radius and will track it as long as it is still within that radius whenever the arrow checks for its position.
● Guided Arrow does not work with Pierce anymore. (v1.09)
● Although it has the same velocity as all other arrows and bolts. it does not expire for 5.12 seconds (128 frames)
● Always hits but it can still be blocked. Ignore Target Defens (Minimum chance to hit is always 23% vs 75% Block PvP)



Whirlwind

● Best used by not selecting specific target(s) but targeting point beyond so that attacks are made as user moves there. Selecting a target within melee range will only result in single Attack (without Whirlwind's).
● Cannot switch weapons or access inventory, potions or other skills while in whirlwind.
● No Chance to Cast of any kind is applied when in whirlwind.
● Whirlwind cannot be interrupted by blocking, casting, hit recovery, being knocked back or stunned once first attack has been executed.
● When moving to target, periodically searches for target(s) within 3 + 1/3 yard radius. However, even if target is within radius it can only be attacked if it is also within melee range.
● Consequently, area within radius in which a target can be attacked varies depending on range adder and target size:
● Target checks are always performed in the 4th and 8th frames of the whirlwind animation. Beyond that, check frequency is determined solely by Weapon Speed Modifier and weapon Increased Attack Speed: all other attack rate modifiers do not affect hit check frequency. EIAS = weapon IAS - WSM
● Weapon can only attack one target within radius and range at each check.
● Movement speed modifiers still apply while in Whirlwind.

● With two weapons, targeting check is made for primary weapon in fourth frame and for both weapons at every targeting check thereafter. If more than two targets can be targeted then each weapon will attack a separate target, otherwise both will attack single target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame.




Basic info of game mechanics



Slowdown

● Percentages % from multiple items equipped by the same player are summed, =
● Slows Target by % reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (IAS / FRW)
● Slows Target for ~30 seconds (Not reset when target makes another successful attack).
● Maximum Slow Target for PvP is 50% | PvM 90%
● Cold Resist or Cannot be Frozen won't reduce or negate the slowing effect,
● HolyFreez Radial cold damage is applied to hostile targets within radius once every 2 seconds.
● HolyFreez is a separate source of "Slowdown" , This means 'Decrepify' + 'Golem' + 'Slow Target %' EQ Stack's up
● Decrepify Slowdown 50% of target's attack rate and velocity (IAS / FRW)
● Clay Golem Slowdown % is between 11-71% depending on Skill Level




KnockBack

● Target knocked back from attacker and put into hit recovery. Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving)
● Does not apply if target is frozen or killed
● Item Knockback is applied by successful melee and ranged attacks. Acquiring Knockback from more than one item is normally redundant, since it is checked only once per successful attack, and the chance is fixed by the target.
● When two weapons are equipped, Knockback from one weapon is applied only to attacks made using that weapon.
● No penalties apply to any attack or target, although the chance of Knockback being applied is dependent on target having a Knockback animation mode, and on target size:
● Chance of KnockingBack
Size 3 Target's = 25% KB
Size 2 Target's = 50% KB
Size 1 Target = 100% KB
Boss Target's = 0 % KB




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Calculators.

Here are some Calculator: Attack Rating - Block - Damage - Openwounds - Weapon - Increased attack speed - Skill.


Attack Rating
https://leetgamerz.me/Euro/Calculator/AR_Calculator.html

Block
https://leetgamerz.me/Euro/Calculator/Blocking_Calculator.html

Damage
https://leetgamerz.me/Euro/Calculator/Damage_Calculator.html

Increased Attack Speed
https://leetgamerz.me/Euro/Calculator/Ias_Calculator.html

Open Wounds
https://leetgamerz.me/Euro/Calculator/Open_Wounds_Calculator.html

Weapon Damage
https://leetgamerz.me/Euro/Calculator/Weapon_2.0_Calculator.html

Ghost Damage
https://leetgamerz.me/Euro/Calculator/Xepolite_Assa_WW_DMG.html

-----

Skill Calculator
https://www.diablo1.ru/poleznoe/calculator.php

InGame List Track For Diablo II
https://bns.laserblue.org/


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Pizza Roll


What Da Heck am i even doing ??

Member
Posts: 21,446
Joined: Sep 3 2006
Gold: 1,120.00
Jun 22 2021 03:53am
Quote
5. Skills


20 Axe Mastery
20 Shout
20 Battle Orders
20 Whirlwind
1 in all pre-reqs not listed here
1 Berserk
1 Battle Command
1 Increased Stamina
3 Natural resist

1 or 7+ Increased Speed (Optimal, for WW Desync. Put the rest in either Leap or Ironskin)
12+ Iron Skin (Everything else here, for BvB balance)
12+ Leap (Everything else here, for BvC balance)


Since ur building a 63fcr barb, war cry is a fenomonal choice to skill.
I dont like war cry on 37fcr barbs, but on 63 its epic.

Widowmaker:
You can switchbug effects prior to impact.
Which means when wearing GOD BA, u can benefit from those 25% ow/20% deadly strike and i think the 194% ed from beast fana's as well.
Which means u practicly gain 35% chance to OW, which is usually enought. And then i would say 15ias/add is best choice for widow, as then u can freely choose between the KB/SLOW of Gelglaws, LT/OW of dracs, or 20fcr from trangs.
Another great choice is: 20ias/15str/dex/kb/adds gloves. This means both dracs and craft gloves adds 15str on ur way to carry enigma.

And in that matter:
Enigma base can be AP if ur in lvl 97 or below as long as u stat 0str. This base can be carried without 3wc/str wep at switch, by the use of such gloves or a 10fcr/str/dex/ar/adds ring.
103 - 30 - [0,75 * 97] - 1 = 0
[ ] = Round down.

Else i did not see any LC under charm choices.
LC 6max/48ar/8fhr fits perfect both for 27 and 48 breakpoints and add 8 more ar than any sc combi will.

Else than that a very good guide. Awsome effort :)

Here is how i would build a BVC theese days, you may have a look and see if u want to implement any in ur guide :)
https://forums.d2jsp.org/topic.php?t=82135760&f=87&o=90
Member
Posts: 32,445
Joined: May 26 2007
Gold: 10,611.00
Jun 22 2021 11:13pm
Awesome guide mate! :thumbsup:
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