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Aug 13 2020 12:42pm
Up ^^
Member
Posts: 21,359
Joined: Sep 3 2006
Gold: 1,110.00
Aug 29 2020 10:17am
Oki, lets make 1 more standard build which dont really belong in the typical "funchar" section.

Gel87's Bvc:

Gear:
Weps:
God ba (cheap edition grief ba)
Bod ba (cheap edition beast ba)

Helm:
2barb/20fcr/30frw/visio/life or dex or base ar or @/2soc:
Cham + Ber
Alternative/stashed, but not neccesary:
Coa 110cr/50@/15%dr/adds
20fcr/BerBerCham
20fcr/dr helm

Belts:
Arach
Dungo / bug belt

Gloves:
Trang oul's

Boots:
Upped gores

Armor:
Eni AP 15ed(max level 97)

Ring 1:
10fcr/14+ dex/1xx ar/life/mana/@ res
(you May also keep dual stack fcr rings vs cold/lr

Ring 2:
Wisp 20
Raven 250/20
Dwarf
Angelic

Highlord
Angelic
2/20/life/@

Secondary:
3wc/lt charges/Falfal + 3wc/lr chargets/falfal
&
Ghost glaive 40ias/280+ed/fool's/preferable with kb and ctc amp.
Beast military pick(high enough str to cover carry eni(33 if perf t/a)

Inventory:
20/20 torch and annie
1 x lc 6max/48ar/8fhr
8 x 5fhr/3/20 (swap 4 of them with 322s when only need 27fhr break)
322's

Stash some 20/5@ for when needed.

Cube:
3wc str ammu
Demon limb
6bo(nice adds are extra shout/bc)
2 sojs

Statting:
Str: 0
Dex: some
Vita: res
Ene: 0

Skills:
1 throw masteries
1 all natrual(iron skin, stamina, frw, 2 to natural resists)
20 axe masteries
20 wirlwind
1 zerk
20 bo
16 leap
1 bc
1 wc
Rest shout.

The jav is only needed vs hammers, but can be used vs others for fun.
Beast military lets you pick up body due to low requirements, adds the str needed to wear gear and is a - 10 base who adds lvl 9 fana for ar/dmg/ias which lets 40ias ghost glaives get 2,77 attacks pr sec with 15gear ias(hl). The fools gives you the ar needed to hit paladins and throwing masteries adds the enhanced dmg twice on single throw.

Lvl 9 fana adds:
80% ar
186% ed
29 EIAS.

Life:

If eq was perf it would give this life:
40 ring
26*20 = 520
Barb:
Starting life: 52
4 life pr vita
2 life pr level.
40 * 4 = 160 uboable.
Quest = 60
Full bo level is 45 aka 167% add. +5% from eni = 172
= 40+520+52+(2*97)+60 = 866 * 2,72 = 2355

Stats avaible:
(97-1)*5+15 = 495
430 * 4 * 2,72 = 4678
4678 + 2355 = 7032
Which means we stat the remaining 65 into dex.
Total dex:
Start 20
Statting 65
Eq is : 20 + 15 + 40 = 75

Total dex:
160.

Ar:
From dex:
(160*5)+20-35 = 785
Gear/invent:
120 + (37*20) = 860
Fools:
16*97 = 1552.

Bonuses:
Axe masteries: 268
Throw masteries: 118
Enchant: 218
Wirlwind: 150
Zerk: 265
Visio: 97
Fana: 80

Throw ar:
(1552 + 860 + 785)*(1+((118+218+97+80)/100)) = 19597 ar.

Wirl ar:
(860+785)*(1+((268+218+97+80+150)/100) = 15018 ar.

Berzerk ar:
(860+785)*(1+((265+218+97+80+268)/100) = 16910 ar.

The zerk and wirl dmg is like any other bvc dmg.

Strenght:
30 + 40 + 40 + (0,75*97) = 182
Stat bonus javs:
(182+160)*0,75 = 256
The throw dmg is average:
Base: ((0,5*97)+(3*37))/2 + (57,5*1,5*4) = 79+345 = 424
Total:
424 * (1+((256+186+83+83)/100)) = 3001.

If we include our 50% deadly strike and 18% crit chance we can multiply with something like 1,55.

3001 * 1,55 = 4652 average :)

Breakpoints:
63fcr
Max ias on all attacks
Good frw
48fhr
7k life
Good ar
16% dr(precast fade with treachury if bm duels)
The BerBercham helm + dungo = 38% dr
The BerBercham helm + bb = 43% dr.
U can also have a 10ds/visio/berber helm if want, or a 2/20/30/visio/add/berber helm as well if needed vs smiters etc.

The ar/dmg calc was with:
Arach
Wisp
Trangs
Hl
Upped gores
Ghost glaive 40/300/fool's + beast military pick
// god + bod ba
2/20/30/visio/20dex/chamBer helm.
Preboed.
37 x 3max/20ar/life-fhr etc.


This post was edited by gel87 on Aug 29 2020 10:29am
Member
Posts: 21,359
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Aug 30 2020 07:54am
Throwbarb got lying screen, so just wanted to calc average dmg xD

Ghost glaive:
(243+692)/2 = 467
Lacerator:
(31+279)/2 = 155
37 scs:
(3*37)/2 = 55,5

Throwing masteries:
168ed

Double throw:
160ed

Str:
40+30+19+(95*0,75)+15 = 175
Dex:
230
Statbonus:
(170+230)*0,75 = 300

Double dmg chance:
(1-((0,5)*(0,22))) * 100 = 61

Ghost glaive average dmg.
(467+55,5) * (1+((168+160+300)/100) = 3803 average dmg.
3803*1,61 = 6122 average dmg.

Lacerator average dmg:
(155+55,5) * (1+((168+160+300)/100)) = 1532
1532 * 1,61 = 2467 average dmg.

Vs 50% dr char:
6122*0,17*0,5 = 520
2467*0,17*0,5 = 210

Vs 36% dr char:
6122*0,17*(1-(36/100)) = 666
2466*0,17*(1-(36/100)) = 268

Amped:
Vs 50% dr
6122*0,17*(1-(-50/100)) = 1561
2466*0,17*(1-(-50/100)) = 628

Vs 36% dr
6122*0,17*(1-(-64/100)) = 1706
2466*0,17*(1-(-64/100)) = 687
Member
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Gold: 1,110.00
Aug 30 2020 10:43am
Also fun to know how a perf hit is, if there is possible 1 taps xD

(692+(3*37))*(1+((168+160+300)/100))*2= 11691

11691 * 0,17 * (1-(-50/100)) = 2981
11691 * 0,17 * (1-(-64/100)) = 3259

So ye, wont 1 tap a hammer, but can be lucky to 2 tap him with amp. Im pretty sure ctc amp trigger before the dmg itself, and it can be casted at an ghost glaive projectile if lacerator is active wep on its impact.

Barbs go down super fast if cought in a long failed wirl, or kb before wirl etc.

6,25 attacks pr sec.
Member
Posts: 21,359
Joined: Sep 3 2006
Gold: 1,110.00
Sep 5 2020 08:27am
I read some on ziesieck kickbuild.
And i like the widow idea.
I also wonder if i should get myself an mb eq with stormshield, and maby a death's web.

How do i calculate venom dmg on ranged ga's? It's nerfed...

Lets say:
cube precast: Level: 52 venom
Precast psn %: 45
When dueling psn %: 25

How i calc ga venom dmg?

Level 52 venom is:
1495-1515
average: 1505
For melee attack it would be:
1505*(1+(45/100))*(1+(25/100)) = 2728
But im assuming duel eq %psn dont add to ranged.
Which gives:
1505*(1+(45/100)) = 2182 <--- Is that the correct for ranged venom dmg? Only apply the % psn from precast?

Im also assuming enemies got -100pldr in hell and maby even DW at switch which would counter a lot of pldr from gear.

Lets say im wearing UM dw(2/2/-50) + Stormshield on switch, and enemy had a total of 185 pr.
185-100-50 = 25 enemy pr
and 35% ow(gores + UM)
and double dmg, but 0,8 seconds when -100pldr


2182 * 2 * 0,17 * 0,25 = 185 pr fully duration from psn?



Member
Posts: 77,541
Joined: Jun 24 2007
Gold: 23,200.56
Sep 9 2020 08:19am
Quote (gel87 @ 29 Aug 2020 18:17)
Oki, lets make 1 more standard build which dont really belong in the typical "funchar" section.

Gel87's Bvc:

Gear:
Weps:
God ba (cheap edition grief ba)
Bod ba (cheap edition beast ba)

Helm:
2barb/20fcr/30frw/visio/life or dex or base ar or @/2soc:
Cham + Ber
Alternative/stashed, but not neccesary:
Coa 110cr/50@/15%dr/adds
20fcr/BerBerCham
20fcr/dr helm

Belts:
Arach
Dungo / bug belt

Gloves:
Trang oul's

Boots:
Upped gores

Armor:
Eni AP 15ed(max level 97)

Ring 1:
10fcr/14+ dex/1xx ar/life/mana/@ res
(you May also keep dual stack fcr rings vs cold/lr

Ring 2:
Wisp 20
Raven 250/20
Dwarf
Angelic

Highlord
Angelic
2/20/life/@

Secondary:
3wc/lt charges/Falfal + 3wc/lr chargets/falfal
&
Ghost glaive 40ias/280+ed/fool's/preferable with kb and ctc amp.
Beast military pick(high enough str to cover carry eni(33 if perf t/a)

Inventory:
20/20 torch and annie
1 x lc 6max/48ar/8fhr
8 x 5fhr/3/20 (swap 4 of them with 322s when only need 27fhr break)
322's

Stash some 20/5@ for when needed.

Cube:
3wc str ammu
Demon limb
6bo(nice adds are extra shout/bc)
2 sojs

Statting:
Str: 0
Dex: some
Vita: res
Ene: 0

Skills:
1 throw masteries
1 all natrual(iron skin, stamina, frw, 2 to natural resists)
20 axe masteries
20 wirlwind
1 zerk
20 bo
16 leap
1 bc
1 wc
Rest shout.

The jav is only needed vs hammers, but can be used vs others for fun.
Beast military lets you pick up body due to low requirements, adds the str needed to wear gear and is a - 10 base who adds lvl 9 fana for ar/dmg/ias which lets 40ias ghost glaives get 2,77 attacks pr sec with 15gear ias(hl). The fools gives you the ar needed to hit paladins and throwing masteries adds the enhanced dmg twice on single throw.

Lvl 9 fana adds:
80% ar
186% ed
29 EIAS.

Life:

If eq was perf it would give this life:
40 ring
26*20 = 520
Barb:
Starting life: 52
4 life pr vita
2 life pr level.
40 * 4 = 160 uboable.
Quest = 60
Full bo level is 45 aka 167% add. +5% from eni = 172
= 40+520+52+(2*97)+60 = 866 * 2,72 = 2355

Stats avaible:
(97-1)*5+15 = 495
430 * 4 * 2,72 = 4678
4678 + 2355 = 7032
Which means we stat the remaining 65 into dex.
Total dex:
Start 20
Statting 65
Eq is : 20 + 15 + 40 = 75

Total dex:
160.

Ar:
From dex:
(160*5)+20-35 = 785
Gear/invent:
120 + (37*20) = 860
Fools:
16*97 = 1552.

Bonuses:
Axe masteries: 268
Throw masteries: 118
Enchant: 218
Wirlwind: 150
Zerk: 265
Visio: 97
Fana: 80

Throw ar:
(1552 + 860 + 785)*(1+((118+218+97+80)/100)) = 19597 ar.

Wirl ar:
(860+785)*(1+((268+218+97+80+150)/100) = 15018 ar.

Berzerk ar:
(860+785)*(1+((265+218+97+80+268)/100) = 16910 ar.

The zerk and wirl dmg is like any other bvc dmg.

Strenght:
30 + 40 + 40 + (0,75*97) = 182
Stat bonus javs:
(182+160)*0,75 = 256
The throw dmg is average:
Base: ((0,5*97)+(3*37))/2 + (57,5*1,5*4) = 79+345 = 424
Total:
424 * (1+((256+186+83+83)/100)) = 3001.

If we include our 50% deadly strike and 18% crit chance we can multiply with something like 1,55.

3001 * 1,55 = 4652 average :)

Breakpoints:
63fcr
Max ias on all attacks
Good frw
48fhr
7k life
Good ar
16% dr(precast fade with treachury if bm duels)
The BerBercham helm + dungo = 38% dr
The BerBercham helm + bb = 43% dr.
U can also have a 10ds/visio/berber helm if want, or a 2/20/30/visio/add/berber helm as well if needed vs smiters etc.

The ar/dmg calc was with:
Arach
Wisp
Trangs
Hl
Upped gores
Ghost glaive 40/300/fool's + beast military pick
// god + bod ba
2/20/30/visio/20dex/chamBer helm.
Preboed.
37 x 3max/20ar/life-fhr etc.



Looks fun :D currently using widowmaker um and Dracul vs hdins ^^ with an ow belt and gore 75% ow

But I thought about double throw with 2x lacerator actuallly but I’m actually not sure about ar :/ maybe need hsarus combo for it to work

Would be nice to amp a hdin for x3 dmg tbh
Member
Posts: 21,359
Joined: Sep 3 2006
Gold: 1,110.00
Sep 9 2020 08:33am
Quote (Stefbef @ Sep 9 2020 04:19pm)
Looks fun :D currently using widowmaker um and Dracul vs hdins ^^ with an ow belt and gore 75% ow

But I thought about double throw with 2x lacerator actuallly but I’m actually not sure about ar :/ maybe need hsarus combo for it to work

Would be nice to amp a hdin for x3 dmg tbh


Ar will be low and so will dmg.
OW is high on dual lacherator but range is also an issue.

Cursing him will usually make him not offensive while cursed.

My idea was to throw with enought dmg to be an danger for paladins, then when they jump or charge i quickly change to wirl.
Member
Posts: 21,359
Joined: Sep 3 2006
Gold: 1,110.00
Sep 18 2020 04:16am
Here are my thoughts about mainstream chars :)

I start with:
Gel87's ele druid:

FPK and anti mindblast immune setup:
Combine with Eni of Dragon and SoP.

Formula for MB dmg is:
Min dmg=((2*Slvl+8)*(GESTEP(GSlvl)-GESTEP(Slvl;9))+(5*Slvl-16)*(GESTEP(Slvl;9)-GESTEP(Slvl;17))+(8*Slvl-64)*(GESTEP(Slvl;17)-GESTEP(Slvl;23))+(8*Slvl-64)*(GESTEP(Slvl;23)-GESTEP(Slvl;29))+(8*Slvl-64)*(GESTEP(Slvl;29)))
For max dmg u can just add 10.

Which means:
Forexample lvl 41 gives this dmg:
264-274

274*0,17 = 46

So by adding 46 direct dr ur basicly mindblast immune, and the duel would be way easier.

Adding %DR is not very usefull due to the fact that it happens after direct dr.

So basicly each sol gives 7dr.
So a 20fcr/3soc SolSolSol is not enought. (21)

So you need a 25dr helm with 3 soc: SolSolCham + EoDragon add 7 (46 exactly)

Full setup:
39 direct dr diadem
EoDragon (5max LR + 7direct dr)
SOP (5max LR and 10max FR)
Arach
10fcr, str, life, 11@ ring
10fcr, str, life, 11@ ring
Shadows or 30/10/3resi or 30/20/lr adds prepatch
2/19/life/20@ ammu
magefists(trangs if u have cold res issues)
wiz or suicide (7fhr/add/10@/8life) or (7fhr/15@)

20/20 torch
20/20 annie

atm we are at 164fcr.
Shadows 30 + spirit 55 fhr = 85fhr So you need to add scs or sks with fhr.
If wiz im pretty sure, but not 100% sure it has 86fhr requirement, same with cta crystal sword... I dno^ 86 or 99 via charms.

On switch ur res is:
20(annie) + 20(annie) + 50(scs) + 30(anya) + 22@ rings(possible) + 20@ ammu = 162.. So possible might be prepatch 30/20/lr/adds boots or added single res in fr and lr(1 each ring, but is hard to find). Or change skillers with scs with resists. (4 needed :( ) Psn is also a needed res.

When bo'ed by others both suicide and wiz will make u have enought res both sides.

The direct dr will basicly:
- Take away most physical kick dmg, maby even all. (not all, but some. A ghost/trap with upped gores/shadows has like 700-850 physical dmg. 850 * 0,17 = 144
- Make u immune to mindblast dmg, and even when swirled mindblast wont trigger the stun effect, but it has a chance to KB which stuns, and hits from traps will stun since ur not immune there. Still awsome mobility contra normal setups... You still need to wsg, but easier to offense and tele out and even run/walk.
- Take away all/most physical dmg from shadow master
- Don't know if it affect ow
- Not 100% sure how it affect CB
- Ghost/Hybrids usally have a rather low direct physical dmg. Lets say 2000 on a strong build, its usually way lower on not so perfect/exspensive claws. 2k is like 300%ed/fools/eth LOLO claw with 10 x 322s on a 102fcr build.
2000 * 0,17 = 340. A fpk druid usually have at most 36% dr, so he would take: 170, meanwhile this build take: 294. A spider might end up dealing 0 physical dmg on wirl to u.

Not saying this is a build which is super vs all, but its the best i can come up with for vs assas. As long as teammate bo you and u have perf(11@ res in rings etc) u should have end up with 182@ with 2 x 10@ soc suicides. 7fhr/15@ would give you 187 and 2 x wiz would give u full 85 res with stack.

Physic hammer is usually never put more than 1 skill into. And lets say assa is a ghost and has 9 shadow sks, they usually have 10 or 11 assa/all skills.
lvl 20 physic hammer deals:
28-39 physic dmg (already immortal vs this)
28-39 magic dmg (39*0,17 = 6,63(rounds down to 6). So as long as ur sop has above 7magic absorb ur immune to this, even as a 1 lifed char, meanwhile a char with more than 4 life left would take 0 dmg even with total of 3 magic abs. However spirit will heal vs this if high.

Chaos has:
216-461 magic dmg. U wont be able to fully neagate this, but u bring it down with sprit.
(216+461)/2 = 57
57 - (8*2) = 41.

By having rare 30frw/fhr/pldr you will also stand taller vs assas psn dmg given by:
SM
Venom (wirl, kick, bladeshield)


Change eq vs other types:
Exspensive:
Helm: 2dru, 20fcr, 30frw, life, 20@, 2 soc ChamBer
Armor: Eni Scarab
Belt: Bug belt / Dungo

Cheap:
Helm: coa cham ber
Armor: Eni
Belt: arach

Skilling:
1 raven
1 spirit wolf
1 dire wolf
1 grizzly
18 oak(last maxed)
1 werebear
1 maul
1 shockwave
1 firesorm
1 fissure
1 moulten boulder
1 volcano
1 artic blast
20 cyclone armor
20 twister
20 nado
20 hurricane

Statting:
0 str
0 dex (maby a few for wiz, but -15req jools can be used)
all vita
0 energy

This post was edited by gel87 on Sep 18 2020 04:17am
Member
Posts: 77,541
Joined: Jun 24 2007
Gold: 23,200.56
Sep 18 2020 05:18am
Quote (gel87 @ 18 Sep 2020 12:16)
Here are my thoughts about mainstream chars :)

I start with:
Gel87's ele druid:

FPK and anti mindblast immune setup:
Combine with Eni of Dragon and SoP.

Formula for MB dmg is:
Min dmg=((2*Slvl+8)*(GESTEP(GSlvl)-GESTEP(Slvl;9))+(5*Slvl-16)*(GESTEP(Slvl;9)-GESTEP(Slvl;17))+(8*Slvl-64)*(GESTEP(Slvl;17)-GESTEP(Slvl;23))+(8*Slvl-64)*(GESTEP(Slvl;23)-GESTEP(Slvl;29))+(8*Slvl-64)*(GESTEP(Slvl;29)))
For max dmg u can just add 10.

Which means:
Forexample lvl 41 gives this dmg:
264-274

274*0,17 = 46

So by adding 46 direct dr ur basicly mindblast immune, and the duel would be way easier.

Adding %DR is not very usefull due to the fact that it happens after direct dr.

So basicly each sol gives 7dr.
So a 20fcr/3soc SolSolSol is not enought. (21)

So you need a 25dr helm with 3 soc: SolSolCham + EoDragon add 7 (46 exactly)

Full setup:
39 direct dr diadem
EoDragon (5max LR + 7direct dr)
SOP (5max LR and 10max FR)
Arach
10fcr, str, life, 11@ ring
10fcr, str, life, 11@ ring
Shadows or 30/10/3resi or 30/20/lr adds prepatch
2/19/life/20@ ammu
magefists(trangs if u have cold res issues)
wiz or suicide (7fhr/add/10@/8life) or (7fhr/15@)

20/20 torch
20/20 annie

atm we are at 164fcr.
Shadows 30 + spirit 55 fhr = 85fhr So you need to add scs or sks with fhr.
If wiz im pretty sure, but not 100% sure it has 86fhr requirement, same with cta crystal sword... I dno^^Go 86 or 99 via charms.

On switch ur res is:
20(annie) + 20(annie) + 50(scs) + 30(anya) + 22@ rings(possible) + 20@ ammu = 162.. So possible might be prepatch 30/20/lr/adds boots or added single res in fr and lr(1 each ring, but is hard to find). Or change skillers with scs with resists. (4 needed :( ) Psn is also a needed res.

When bo'ed by others both suicide and wiz will make u have enought res both sides.

The direct dr will basicly:
- Take away most physical kick dmg, maby even all. (not all, but some. A ghost/trap with upped gores/shadows has like 700-850 physical dmg. 850 * 0,17 = 144
- Make u immune to mindblast dmg, and even when swirled mindblast wont trigger the stun effect, but it has a chance to KB which stuns, and hits from traps will stun since ur not immune there. Still awsome mobility contra normal setups... You still need to wsg, but easier to offense and tele out and even run/walk.
- Take away all/most physical dmg from shadow master
- Don't know if it affect ow
- Not 100% sure how it affect CB
- Ghost/Hybrids usally have a rather low direct physical dmg. Lets say 2000 on a strong build, its usually way lower on not so perfect/exspensive claws. 2k is like 300%ed/fools/eth LOLO claw with 10 x 322s on a 102fcr build.
2000 * 0,17 = 340. A fpk druid usually have at most 36% dr, so he would take: 170, meanwhile this build take: 294. A spider might end up dealing 0 physical dmg on wirl to u.

Not saying this is a build which is super vs all, but its the best i can come up with for vs assas. As long as teammate bo you and u have perf(11@ res in rings etc) u should have end up with 182@ with 2 x 10@ soc suicides. 7fhr/15@ would give you 187 and 2 x wiz would give u full 85 res with stack.

Physic hammer is usually never put more than 1 skill into. And lets say assa is a ghost and has 9 shadow sks, they usually have 10 or 11 assa/all skills.
lvl 20 physic hammer deals:
28-39 physic dmg (already immortal vs this)
28-39 magic dmg (39*0,17 = 6,63(rounds down to 6). So as long as ur sop has above 7magic absorb ur immune to this, even as a 1 lifed char, meanwhile a char with more than 4 life left would take 0 dmg even with total of 3 magic abs. However spirit will heal vs this if high.

Chaos has:
216-461 magic dmg. U wont be able to fully neagate this, but u bring it down with sprit.
(216+461)/2 = 57
57 - (8*2) = 41.

By having rare 30frw/fhr/pldr you will also stand taller vs assas psn dmg given by:
SM
Venom (wirl, kick, bladeshield)


Change eq vs other types:
Exspensive:
Helm: 2dru, 20fcr, 30frw, life, 20@, 2 soc ChamBer
Armor: Eni Scarab
Belt: Bug belt / Dungo

Cheap:
Helm: coa cham ber
Armor: Eni
Belt: arach

Skilling:
1 raven
1 spirit wolf
1 dire wolf
1 grizzly
18 oak(last maxed)
1 werebear
1 maul
1 shockwave
1 firesorm
1 fissure
1 moulten boulder
1 volcano
1 artic blast
20 cyclone armor
20 twister
20 nado
20 hurricane

Statting:
0 str
0 dex (maby a few for wiz, but -15req jools can be used)
all vita
0 energy


sounds good but one tip:

dont use fhr jewel in suicide branch, you wont have 99 fhr on cta swap and this is quite crucial with wsging

better get fhr from sc's or other items and just ram a 20/15 or 20 life 30 pr in sui (pr one since u need 85 lr on cta swap anyway)
Member
Posts: 21,359
Joined: Sep 3 2006
Gold: 1,110.00
Sep 18 2020 06:13am
Quote (Stefbef @ Sep 18 2020 01:18pm)
sounds good but one tip:

dont use fhr jewel in suicide branch, you wont have 99 fhr on cta swap and this is quite crucial with wsging

better get fhr from sc's or other items and just ram a 20/15 or 20 life 30 pr in sui (pr one since u need 85 lr on cta swap anyway)


Good tip mate, i would then suggest 20life/15@ in suicide :)

Ofc other stuff like this under can be added as well.

If going all inn you can use this to gain full res easely on cta side, but its hard to find and exspensive:
Trang oul's 30cr
Aldurs boots(more frw/50life instead of 30fhr) 50fiire res
10fcr, 20str, 30-40life, 5-10@, 30-40 lr, mana (can also be dual single res instead of mana)
10fcr, 20str, 30-40life, 5-10@, 30-40 pr, mana (can also be dual single res instead of mana)

Top ring choice would be:
10fcr, 20str, 40life, 11@, 41lr, 41fr (let you use ww's for 90fr and shadows instead of aldurs)
+
10fcr, 25str, 60life, 30pr

People will possible not find this perfect rings, just mix for max res and make sure u got the str to str bug.
Dudu base str = 15
Torch annie = 40
Eni scarab (95) - 15 - [clvl*0,75] - 1 = How many str can stat and still str bug.
95 - 15 - [99*0,75 aka 74] - 1 = 5 str can be statted in lvl 99 with eni scarab and still get str bug.
95 - 40 invent + 15 base = 40 str needed from rings to not stat any str.
Shadows 167str req: 95 + 74 = 169

Other eq:
Diadem with 2/20/30/20@ or/and 30-60cr/2soc with 2 x 40cold/10@ stack jools + Raven
Hoto
Pelt JAH JAH
EoDuress (cold stack)
cold stack ring
wisp
dwarf

and so on, but base eq written is kinda good enought for all. Druids dont need cold stack to kill blizz, 85fr is enought if u know what ur doing with shockwave/hurricano/volcano vs fb soso.

This post was edited by gel87 on Sep 18 2020 06:28am
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