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May 5 2021 09:39am
Quote (LabattBlue @ May 5 2021 11:36am)
how would you gain prof by getting hit? by amount of damage taken?
what does the prof give increased vita? increased EE?
spawn azapnid and let them hit you for hours? rank 20

Not a terrible idea but needs work/ more thought


Good points.

When you are attacking with charms/weapons your prof is gained from hitting and not based on how much damage you are doing I believe. If that is the case then I would say have it the same for armor. Get a +1 when you take hits. So clearly the person tanking would gain a lot more prof in the climb, but that seems fair.

Prof levels for armor would give +1 ee like weapons and charms do.

So if you have a 180 ee 55 scale and you have 5 prof in scale armor then it would be 185 ee.

I figure put the same filters on it that weapons and charms currently have.

Maybe there can be a limit of how much prof you can gain in a wave. Maybe if there's 9 monsters it caps at +9 or if you are solo'ing and there's 2 monsters it caps at +2. Maybe double for EP's.

This post was edited by KingBrodius on May 5 2021 09:42am
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May 5 2021 09:45am
Requested by players when weapon/charm profs were initially introduced. and shot down in flames.

Agree it would be nice, but have strong doubts about implementation
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May 5 2021 09:50am
Quote (Paparick @ May 5 2021 11:45am)
Requested by players when weapon/charm profs were initially introduced. and shot down in flames.

Agree it would be nice, but have strong doubts about implementation


well as someone who has watched the history of this game, i can show you many ideas that were flamed and shot down numerous times that were eventually implemented

https://forums.d2jsp.org/topic.php?t=64031439&f=272

Quote (KingBrodius @ May 5 2021 11:39am)
Good points.

When you are attacking with charms/weapons your prof is gained from hitting and not based on how much damage you are doing I believe. If that is the case then I would say have it the same for armor. Get a +1 when you take hits. So clearly the person tanking would gain a lot more prof in the climb, but that seems fair.

Prof levels for armor would give +1 ee like weapons and charms do.

So if you have a 180 ee 55 scale and you have 5 prof in scale armor then it would be 185 ee.

I figure put the same filters on it that weapons and charms currently have.

^LabattBlue Maybe there can be a limit of how much prof you can gain in a wave. Maybe if there's 9 monsters it caps at +9 or if you are solo'ing and there's 2 monsters it caps at +2. Maybe double for EP's.


makes sense, cap prof per wave or monster

ill give it a yes

This post was edited by LabattBlue on May 5 2021 09:51am
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May 5 2021 09:52am
if we're gonna spend time making the game better, it should be spent in important areas. not useless ones.
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May 5 2021 09:54am
Quote (k.iMpacT @ May 5 2021 11:52am)
if we're gonna spend time making the game better, it should be spent in important areas. not useless ones.


To be fair I don't think armor prof is useless.

If you want to run a Mirror Maze and you need a good tank, having armor prof would make it a bit easier so that you don't need to rely on finding a 200ee+ scale/leather to run it.

I think it opens up more possibilities for people with exploring, makes life a bit easier when solo'ing.

I'm not saying it's the most important area of the game to improve, just one solid spot that would be nice.

I would imagine that in HC mode, it would be even more beneficial.

This post was edited by KingBrodius on May 5 2021 10:08am
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May 5 2021 12:11pm
Quote (KingBrodius @ May 5 2021 11:54am)
To be fair I don't think armor prof is useless.

If you want to run a Mirror Maze and you need a good tank, having armor prof would make it a bit easier so that you don't need to rely on finding a 200ee+ scale/leather to run it.

I think it opens up more possibilities for people with exploring, makes life a bit easier when solo'ing.

I'm not saying it's the most important area of the game to improve, just one solid spot that would be nice.

I would imagine that in HC mode, it would be even more beneficial.


MM is alot more than just a good tank lol. You dont have to have an armor that high to tank for it, it just helps. Like, you dont have to have a 200+ EE heal charm, but it helps.
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May 5 2021 12:51pm
Quote (Light_Prince @ May 5 2021 02:11pm)
MM is alot more than just a good tank lol. You dont have to have an armor that high to tank for it, it just helps. Like, you dont have to have a 200+ EE heal charm, but it helps.


Agreed, and to that point, you don't have to have any prof at all, but it helps. I'm not saying the armor prof would be a be all end all kind of thing, but it helps.
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May 5 2021 03:16pm
Armors is a passive mod! vote no.

When its not good enought for you, buy a better Armor. Add more into vita or int, use armor/charms with vita/int mods.

I think the game is good balanced as it is and dont needs this kind of prof..

This post was edited by Inkarnon on May 5 2021 03:21pm
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May 5 2021 03:26pm
Quote (Inkarnon @ May 5 2021 05:16pm)
Armors is a passive mod! vote no.

When its not good enought for you, buy a better Armor. Add more into vita or int, use armor/charms with vita/int mods.

I think the game is good balanced as it is and dont needs this kind of prof..


holy shit you got an assload of prof.
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May 5 2021 03:28pm
My answer is still No.

When using a weapon, you gain skill in how to use it versus different combatants thus gaining experience (proficiency increases when you come across similar combatants)

Donning an Armor does not increase in experience, you are taught how to put it on and you repeat the process.

Gaining Defense proficiency is based on how you dodge, parry and move with your armor on, you need Dexterity and a combination of Strength, it is not a proficiency you can give just from putting on the armor.
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