Quote (TSBoyer @ Mar 8 2021 10:03am)
lol
Ok, let's take a different approach here:
1) You have naked sorc with 15 base str, she has no charms. it is a completely naked sorc.
2) It puts on a ring that adds +20 str
3) The sorc puts on a breastplate enigma, which is only able to be equipped due to the str ring "which has no stat requirements mind you"
4) The sorc takes OFF the ring and the enigma stays active on the sorc instead of turning unusable. The enigma is still adding all of its strength bonus to the sorc.
5) Now the sorc can equip a stormshield and anything else it wants.
In other games developed that learned from D2, there are now systems in place that check for base attribute requirements before allowing gear to add their supplemental stat requirements. This is so players cannot bypass attribute checks like this.
In other words, in newer ARPGs, as soon as you pick up that ring and remove it from the sorc, the system does something similar to all the other gear for a stat check. In this case it sort of picks up enigma and attempts to lay it back down on the sorc.
When the system does this, if the sorc does not have enough str from currently equipped gear or enough base str, the enigma would turn red or something or otherwise become inactive and not adds its stats. If she put the ring back on, the enigma could be worn again.
In the event that this was changed, players would need to add more base strength or wear more strength gear to actually be able to wear gear = less points being allocated towards vitality.
We could debate with even Blizzard as to if this is technically considered a true "bug" or not, as it was just the way they designed the code.
But it doesn't change the fact that it has been being referred to as a bug for the past 20 years by everyone who ever played the game, including Blizzard devs who have discussed these topics in posts and on stream.
However, the symptoms of that coding definitely caused strange unintended bugs in the game, like body pops and in some cases gear vanishing entirely during body pops.
As well as gear not appearing visually on the characters, which gear worn that didn't display also increased desynch factor if the gear that was bugged was providing FRW from that gear.
Sounds pretty buggy to me, and that is why it is called strength bugging ^^
No one does this. You can't pick up your corpse in pvp and thus its useless unless you wanna have multiple corpses and lose all your items like a noob.