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Mar 8 2021 11:09am
Quote (TSBoyer @ Mar 8 2021 10:03am)
lol

Ok, let's take a different approach here:

1) You have naked sorc with 15 base str, she has no charms. it is a completely naked sorc.
2) It puts on a ring that adds +20 str
3) The sorc puts on a breastplate enigma, which is only able to be equipped due to the str ring "which has no stat requirements mind you"
4) The sorc takes OFF the ring and the enigma stays active on the sorc instead of turning unusable. The enigma is still adding all of its strength bonus to the sorc.
5) Now the sorc can equip a stormshield and anything else it wants.

In other games developed that learned from D2, there are now systems in place that check for base attribute requirements before allowing gear to add their supplemental stat requirements. This is so players cannot bypass attribute checks like this.
In other words, in newer ARPGs, as soon as you pick up that ring and remove it from the sorc, the system does something similar to all the other gear for a stat check. In this case it sort of picks up enigma and attempts to lay it back down on the sorc.
When the system does this, if the sorc does not have enough str from currently equipped gear or enough base str, the enigma would turn red or something or otherwise become inactive and not adds its stats. If she put the ring back on, the enigma could be worn again.
In the event that this was changed, players would need to add more base strength or wear more strength gear to actually be able to wear gear = less points being allocated towards vitality.

We could debate with even Blizzard as to if this is technically considered a true "bug" or not, as it was just the way they designed the code.
But it doesn't change the fact that it has been being referred to as a bug for the past 20 years by everyone who ever played the game, including Blizzard devs who have discussed these topics in posts and on stream.

However, the symptoms of that coding definitely caused strange unintended bugs in the game, like body pops and in some cases gear vanishing entirely during body pops.
As well as gear not appearing visually on the characters, which gear worn that didn't display also increased desynch factor if the gear that was bugged was providing FRW from that gear.

Sounds pretty buggy to me, and that is why it is called strength bugging ^^


No one does this. You can't pick up your corpse in pvp and thus its useless unless you wanna have multiple corpses and lose all your items like a noob.
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Mar 8 2021 11:09am
Quote (Ognadibik @ Mar 8 2021 11:59am)
Reading this topic I already feel like I am back in ~2007 :D
I guess its part of the d2 experience :D

Come on guys, dont hate on eachother that much, just be happy that we finally got what we fans wanted


Yes, that's why I choose to indulge.

In official forums nowadays you can't say shit without being suspended/post removed.

d2jsp is fun to argue on.
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Mar 8 2021 11:10am
Quote (TSBoyer @ Mar 8 2021 09:07am)
My good bro you have an entire thread of 30 to 40 year old veterans who have been playing Diablo 2 for 20 years who are explaining to you what a strength bug is.

Pay attention.


Why make claims you can't back up at all?


Ps strength bug is when you appear naked because charms are giving you strength and local clients don't know about the charms of other players.
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Mar 8 2021 11:14am
Quote (SBD @ Mar 8 2021 12:09pm)
No one does this. You can't pick up your corpse in pvp and thus its useless unless you wanna have multiple corpses and lose all your items like a noob.


You guys are so quaint with your knowledge. There are ways to str bug while avoiding the body pop. This was a large part of Bowazon play.
It may take you 2 or 3 clicks of your body to actually pick up all of your gear, as certain pieces need to go on first before other pieces can be eqquiped,
but if you rigged your str bonuses just right in a certain chain of being equipped, you could str bug every single bit of gear you had and dump everything into vita.
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Mar 8 2021 11:17am
Quote (TSBoyer @ Mar 8 2021 10:14am)
You guys are so quaint with your knowledge. There are ways to str bug while avoiding the body pop. This was a large part of Bowazon play.
It may take you 2 or 3 clicks of your body to actually pick up all of your gear, as certain pieces need to go on first before other pieces can be eqquiped,
but if you rigged your str bonuses just right in a certain chain of being equipped, you could str bug every single bit of gear you had and dump everything into vita.


This is not str bug. Str bug is the display portion. You exactly described body popping since if you can't pick up in one click you can pop your body by dropping or having to leave the game.
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Mar 8 2021 11:20am
Quote (SBD @ Mar 8 2021 09:17am)
This is not str bug. Str bug is the display portion. You exactly described body popping since if you can't pick up in one click you can pop your body by dropping or having to leave the game.


Stop you're going to make him start saying blizzard says he's right again.
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Mar 8 2021 11:25am
The desync is produced by a netcode issue right or its more deep than that? Like using the TCP/IP protocol, they said that they will use that in the new servers.
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Mar 8 2021 11:27am
There are multiple "str" bugs

The four main interrelated issues are;
1. D2 does not display items equipped on yourself to other players if you don't meet the str/dex requirements on their client, even if you meet them on your client and serverside, and does not calculate you as gaining their affixes (particularly %FRW, %FCR, %FHR, etc- which are used to calculated animations on their client)
2. D2 does not broadcast charms the other players. The system that shows your equipped items to other players was made in classic and when they made LOD and added charms, they didn't include charms at all. Any +stats or +%fhr/frw/etc from charms is not calculated on other player's clients
3. D2 lets you keep items equipped even if they grant the +stats required to equip them, that you couldn't equip without them- you can't directly equip them and keep them on, but you can use another item to gain those stats and then equip and remove that item, and if you die you won't be able to pick up your corpse
4. When you fire projectiles using a non-displayed weapon, it can get the projectile wrong visually or even have no animation and invisible projectiles (double throw) on other clients, even if functionally there is no change.

Items from 3. will also not be displayed for 1. But most chars can str glitch quite easily by having strength from torch/anni that satisfies their highest strength/dex items. If you've got exactly 156 strength with all your items to wear a spirit monarch, then without the +40 str on torch/anni, you can't equip it, so the monarch is invisible to other players, and you lose that 35% fcr on their screen

Missing %FRW, %FCR and %FHR all screw up animations to other players. You can appear to double cast to other players, or have desynced fhr animations, and very obviously your %FRW causes you to displace by the wrong amount in dead reckoning
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Mar 8 2021 11:29am
Man, mcs a big dumb
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Mar 8 2021 11:30am
Quote (SBD @ Mar 8 2021 12:17pm)
This is not str bug. Str bug is the display portion. You exactly described body popping since if you can't pick up in one click you can pop your body by dropping or having to leave the game.


Yup the visual bug is a symptom of stacking str bonus from gear to wear other gear without having the base attributes to do it.
It's all tied together. You can't strength bug the visual without stacking the strength gear. That's why it's all generally referred as str bugging.
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