Quote (TSBoyer @ Mar 8 2021 04:36pm)
Yes I was. That's why it is called "strength bug"
For some reason you aren't understanding how this works
1) You can't wear Enigma
2) You put on a ring that has +str, now you can equip Enigma
3) Take off ring put back on SOJ, Enigma stays equip instead of deactivating
This was declared a bug years ago by Blizzard. If they were to fix this, you would need to add the base strength required to wear the Enigma for it to stay active and not unequip itself when the ring is removed.
This means you have to add more base strength to wear good gear = less points going to vita.
In some cases on certain build structures which equipped items with +STR bonus in a chain to be able to wear what they had, this would greatly diminish their health pool.
And INB4 "it's not a bug" because everything about it was buggy. If you STR bugged too much, your body could pop when trying to pick it up off the ground in pvp,
throwing items on the ground for other people to grab. It was certainly buggy. I have seen gear straight poof and vanish due to STR bug body popping before.
Seems like the issue is understood, but you just call it differently
I am not sure if I would consider it a bug, its just a weird mechanism to me
What is usually refered as str bug, comes from charms
In original d2 charms were not added, and it caused problems in the code when they added it in d2 lod
If items that you would only be able to wear with charms, because of the requirement, it will not be visible for others.... and if the given item gives frw, that will cause desynchronisation with the server too when the character is moving, similar to charge skill
Anyway, i hope neither is removed from d2r, they will probably not touch this kind of stuff