Quote (izParagonzi @ 18 May 2022 09:47)
My post wasn't pointing to you at all, and thank you for the posts.
There are other factors that people don't want to hear.... Scale armor is shit vs Plate or Chain, and because unlocked classes have to USE this shit armor because of their class AND versus HIGHER level monster to get to Master Quest is a fucking with the latest updates... just make 71 Master Quest for all classes, and those that want 101 or MM... that is their choice, but for solo'ers, fuck off, you already made the game SLOW for solo'ing by increasing monster level / dmg vs SHIT defense.
You will get more fun out of just going to Master Quest with Paladin unlocked and fuck resetting Ladder and hunt for items, even if you use a Paladin up to level 85 before MQ'ing.
Quite honestly, there needs to be a TON of changes, it is pathetic that GROUP runs ON SC reset nearly 8 times that HC has... wonder why? Simple... they don't lose shit when they die... they should lose their items they are using, but they don't really die, so they keep some of their profs. YUP... I said it, if they die, they LOSE the items they are using, this is not being Hardcore, they did not lose their character or their profs.
I totally agree with the armor thing. Plates are the best ones. at higher level you get melted with mediums unless they are 200+ ee. As a healer on HC with all that people using crap gear, I know the pain to heal a group after lvl 80+ having a medium armored tank. Mediums were great when MQ was lvl 71.