Quote (Belarathon @ Aug 14 2020 05:32am)
Firstly, thanks to the GOAT
kukiFBK who literally wrote
the guide.
I used all of his formulae to reach these ideal crafting numbers. This post is for those who do not understand how to use his formulae.
These are the ideal scenarios for the most profitable crafts. I haven't included other crafts because they simply are not very profitable vs the effort it takes to make them. Even the FCR belts on this list are pushing it. You can make 24fhr/10fcr plain belts much easier than this with a different formula. I have listed the formula that is ideal for 24fhr/10fcr/5 rep belts because 24/10 belts are just that easy to make. You will make numerous 24/10 plains this way just going for 24/10/5s.
kb/ias glovesdifficult rating:
easyshop +
craft with level 32
shop only in a2 norm
cb/ias glovesdifficulty rating:
mediumshop +
craft with level 26
shop only in a2 norm
24fhr/fcr/rep beltsdifficulty rating:
hardshop with level 71 NM act 2 elzix
*sharkskin belts only* - takes around 45 min to fill invent + stash
craft with level 1
this will net a far greater time spent shopping for magical belts but also a far greater chance at 24/5 belts. Overall crafting time is less with this setup vs lvl 29/29 as the crafting guide suggests. The key is using sharkskin belt's high qlvl to bring down the final alvl while keeping ilvl above 31 and below 50. The reason for the high clvl is to gain the highest chance for sharkskin belts while shopping. This is why we craft with a level 1 to balance out the craft ilvl. Since "if qlvl > ilvl then ilvl = qlvl", our ilvl will be 39 no matter what. This means we should go for the highest clvl possible while still maintaining ilvl 39. Considering our qlvl is 39, this brings final alvl to 20. This gives us our absolute best ratio for best chance at 2 mods spawning (60%) vs only low level affix spawning
As a general tip:Stack as much frw as you can on your shopping character. I prefer using dins with vigor over sins with bos since vigor is constant and you don't need to cast/recast it. Don't forget about Iratha's trio for 20frw and Zephyr bow for 25frw.
What I do is make an account with shopper/crafter at the top and 5x mules for each crafting material (5x jewel mule, 5x rune mule, 5x pgem mule) and order sets from traders 440x at a time. This leaves room for 1x mule for your trophies B)
For FCR belts, yeah it's possible to make cow portal next to Charsi for shopping, but I found the 'portal lag' to create a slower time overall than just running from moor to Charsi in a good map. On top of that, due to crappy battle.net I found myself getting stuck on gate/various objects a lot on my way out of town and thus Charsi's invent would not reset. This is why I found Elzix the most consistent. A Sewers entry/exit 100% guarantees vendor reset and it doesn't have the 'portal lag' of cow portal. I timed all 3 ways over 100 shops, and Elzix turned out better with sufficient frw.
GG Trev. I thought magicians never revealed their secrets!
Big brainpower question -- Rolling MLD gloves
Do i aim for:
(a) ilvl 31-50 gloves to ensure a higher probability of rolling low lvl mods like res (but only 2 guaranteed mods), or
(b) ilvl 51 to ensure 3 mods on each pair, but have a deeper potential mod pool filled with crappy hld adds?
I think the answer is ilvl 51, because the heavens have to absolutely align in scenario A.
But i guess it also really depends on how many extra mods are available in the mod pool at a higher ilvl. If only a few are added, its a no brainer
This post was edited by lld_mayhem on Aug 14 2020 03:52am