Quote (Tommy_The_Boy @ 20 Nov 2019 15:34)
This is a an apples to oranges comparison with what the OP was alluding to.
Diablo 1 was a game designed for PC.
2 years after the initial release it was ported to PS1. Idk if you played the port, but it was very bad by today's standards. It was clear when playing that the game was not designed to be played on console.
This is like saying that starcraft was a n64 game just because it was ported to n64. While they did their best porting SC to N64, it was still painfully clear that the game was not intended to be played any way other than mouse+keyboard.
If Diablo 1 and Starcraft were designed with console in mind first, and pc in mind second they would've both been very different games.
While the OP might be exaggerating a tad bit, he has a valid point that blizzard designing these games around how they play on console is very bad for the game when played on PC.
Ok, take 6 six active skills limit for example - it was decision about "build diversity" and has nothing to do with consoles. Even in D3 - you can set w/e hotkeys you want.
So I still think the situation where the franchise ended up really has nothing to do with consoles, it is just about strange (or stupid if you want) management decisions.