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Jun 26 2019 11:05am
what skill u use
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Jun 26 2019 11:06am
Quote (Odell @ Jun 26 2019 12:05pm)
what skill u use



Ww
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Jun 29 2019 03:54am
i dont know why people dont use polearm for ww barb. GP botd gives most attack speed and max possible rangę. you dont need to be concerned about any other attack speed as ww checks only weapons base speed and its ias.

also coh is much better for barb. gives like 100 res, bonus vs demons and is cheaper. teleporto isnt that useful. u can jump to cs and most of places barb is good at dont need you to teleport around :)

btw fcr for enigma? damn now thats downgrading xd
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Jun 29 2019 04:39am
Quote (sdds @ Jun 29 2019 04:54am)
i dont know why people dont use polearm for ww barb. GP botd gives most attack speed and max possible rangę. you dont need to be concerned about any other attack speed as ww checks only weapons base speed and its ias.

also coh is much better for barb. gives like 100 res, bonus vs demons and is cheaper. teleporto isnt that useful. u can jump to cs and most of places barb is good at dont need you to teleport around :)

btw fcr for enigma? damn now thats downgrading xd


Fortitude is cheaper and better than coh
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Jun 29 2019 04:52am
Quote (sdds @ Jun 29 2019 10:54am)
i dont know why people dont use polearm for ww barb.

grief pb (430dmg + inv) hits twice as fast and does more than half the dmg of botd gpa (660 + inv), so that's more dps
and twice as many crushing blows

Quote (sdds @ Jun 29 2019 10:54am)
also coh is much better for barb. gives like 100 res, bonus vs demons and is cheaper. teleporto isnt that useful. u can jump to cs and most of places barb is good at dont need you to teleport around :)


yes it is
the only way tele is not useful is if you only follow baalruns, but even then, coh is still not the armor of choice
jump is super slow
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Jun 29 2019 06:42am
Quote (Hyperdimension @ Jun 29 2019 10:39am)
Fortitude is cheaper and better than coh


gives not even 3rd of the res coh gives. doesnt boost dmg. also has one awful mod that hurts ww barb a lot "12% Damage Taken Goes To Mana". nothing worse than getting stuck oom in the group of mobs without mana to ww out.

Quote (lilith0 @ Jun 29 2019 10:52am)
grief pb (430dmg + inv) hits twice as fast and does more than half the dmg of botd gpa (660 + inv), so that's more dps
and twice as many crushing blows


two los, two mals, two pbs vs vex zod gp. In comparison 2x runewords > 1 runeword but what are we looking at:

range of 1 vs range of 4
2x grief much more dmg vs demons(most of the time) but no difference vs undead
giving up mana and life steal for damage

also cb point missed because last breakpoint for WW makes both setups hit the same - 6.25 attacks per second.

Quote (lilith0 @ Jun 29 2019 10:52am)

yes it is
the only way tele is not useful is if you only follow baalruns, but even then, coh is still not the armor of choice
jump is super slow


you only use jump to get to CS.

Last wp in act5 - Barb can just run this area. Literally has skills to boost his MS and WW to avoid CC. Eni compairing to COH is superexpansive and doesnt give benefits COH does.
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Jun 29 2019 06:47am
Quote (sdds @ Jun 29 2019 07:42am)
gives not even 3rd of the res coh gives. doesnt boost dmg. also has one awful mod that hurts ww barb a lot "12% Damage Taken Goes To Mana". nothing worse than getting stuck oom in the group of mobs without mana to ww out.



two los, two mals, two pbs vs vex zod gp. In comparison 2x runewords > 1 runeword but what are we looking at:

range of 1 vs range of 4
2x grief much more dmg vs demons(most of the time) but no difference vs undead
giving up mana and life steal for damage

also cb point missed because last breakpoint for WW makes both setups hit the same - 6.25 attacks per second.



you only use jump to get to CS.

Last wp in act5 - Barb can just run this area. Literally has skills to boost his MS and WW to avoid CC. Eni compairing to COH is superexpansive and doesnt give benefits COH does.


:rofl: Damage goes to mana doesn't hurt your mana, quite the opposite, it means that when you receive damage to your health, 12% of that increase your mana. Fortitude boosts your damage by 300%. Coh only boost by 200% to demon or only 100% to undead. fortitude boost 300% to ALL. Barb already has a skill to boost resists and can use charms if missing some
edit : a third of coh's res is 22. fort gives 25-30

This post was edited by Hyperdimension on Jun 29 2019 06:53am
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Jun 29 2019 07:01am
Honestly there’s no way to evaluate it evenly but imo:

Tele zerk barb is fastest to complete chaos
Tele WW barb is fastest to clear chaos
Frenzy can do anything just not the quickest or the best but I’ve never rip’d on hc p8 with this char and the others I have.

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Jun 29 2019 07:17am
Quote (Hyperdimension @ Jun 29 2019 12:47pm)
:rofl: Damage goes to mana doesn't hurt your mana, quite the opposite, it means that when you receive damage to your health, 12% of that increase your mana. Fortitude boosts your damage by 300%. Coh only boost by 200% to demon or only 100% to undead. fortitude boost 300% to ALL. Barb already has a skill to boost resists and can use charms if missing some
edit : a third of coh's res is 22. fort gives 25-30


i count res coming from skill too.

lol at this mod. i have something else that burns my mana then :D

+2 skill boost your dmg too :< but right, probably not 100%(?)

edit: i kind of realised mana problem in my build and now Im even more sure grief hurts in the long run lolz

This post was edited by sdds on Jun 29 2019 07:20am
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Jun 29 2019 07:45am
Quote (sdds @ Jun 29 2019 01:42pm)
[forty ]gives not even 3rd of the res coh gives.

coh gives 65@ and 5@from nat res lvl7->9
forty gives 30@, which is (more than) enough. torch anni anya 1pt nat rez forty = 50@ in hell, HL caps the light res and loh caps the fire res, which are the two resists that matter

Quote (sdds @ Jun 29 2019 01:42pm)
[forty] doesnt boost dmg

???

Quote (sdds @ Jun 29 2019 01:42pm)
also has one awful mod that hurts ww barb a lot "12% Damage Taken Goes To Mana". nothing worse than getting stuck oom in the group of mobs without mana to ww out.

?????

Quote (sdds @ Jun 29 2019 01:42pm)
range of 1 vs range of 4

no, rangeADDER 1 vs 4, which means a pb has 68%/87%/92% of the range of a gpa against a target of size 1/2/3
and it's not like range is an important factor
whirlwind isn't aoe dmg. As long as there is 1 target in range you're doing your full damage potential
range is mostly a pvp thing

Quote (sdds @ Jun 29 2019 01:42pm)
2x grief much more dmg vs demons(most of the time) but no difference vs undead

let's ignore cb for now, let's say there's +50 average dmg total from jewels and inventory
base dmg with 2* grief pb is ~480, attack rate is 2 fpa
base dmg with botd gpa is 710, attack rate 4fpa
which means 35% more dps for grief
that's without taking into account ITD and deadly strike

if botd had 580ed 50cb instead of 400ed 0cb, it could compete with grief

Quote (sdds @ Jun 29 2019 01:42pm)
giving up mana and life steal for damage.

you're not giving up leech, you have a leech ring

Quote (sdds @ Jun 29 2019 01:42pm)
also cb point missed because last breakpoint for WW makes both setups hit the same - 6.25 attacks per second.

no
12.5 aps for 2*grief pb
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