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Apr 16 2019 02:40am
Quote (Jymnasium @ 16 Apr 2019 10:36)
We already have the WR on "original servers" https://www.youtube.com/watch?v=O7H-OVUU8n0&t=1s
It's 46 secs slower.


Ty will watch with plessure

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Apr 16 2019 02:41am
Quote (Jymnasium @ 16 Apr 2019 10:36)
We already have the WR on "original servers" https://www.youtube.com/watch?v=O7H-OVUU8n0&t=1s
It's 46 secs slower.


We know exactly what's on the private server because we got in touch with the guy in charge with those servers. We're all streamers streaming our perspectives and all have submitted runs on https://www.speedrun.com/d2lod#Any_Normal


The problem is that its hard to "proof" the server is unaltered, and that is why people are doubting it.

Still a pretty good job =)
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Apr 16 2019 02:48am
Quote (FreeUsername @ Apr 16 2019 03:41am)
The problem is that its hard to "proof" the server is unaltered, and that is why people are doubting it.

Still a pretty good job =)


Oh, I know. It's nbd, if you watched everyone's perspective, then you'd see that it's unaltered. And that's 2:11:21 * 8 for a total of 17hrs 20mins and 48 secs of watch time.. which is basically what I did with the German team (2:26:20) run from 2014. (obviously I skimmed thru those just doing research on the run)

This post was edited by Jymnasium on Apr 16 2019 02:49am
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Apr 16 2019 02:53am
Quote (WhenLadderReset @ Apr 16 2019 03:40am)
Ty will watch with plessure


Oh, Also, I have everyone else's perspective's in the description in that video.. but for the recent video, I'm still waiting on a few people to msg me their perspective
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Apr 16 2019 05:30pm
Quote (Jymnasium @ Apr 16 2019 08:36am)
We know exactly what's on the private server because we got in touch with the guy in charge with those servers. We're all streamers streaming our perspectives and all have submitted runs on https://www.speedrun.com/d2lod#Any_Normal


I don't doubt that you know what exactly is running on the server you're using, just that you know exactly what runs on the closed realm servers. Assuming you don't know whatever the differences are, they do exist - subtle as they may seem. I'd suspect that some of the more relevant ones would include how the closed servers handle drop rates, collisions, and animations + breakpoints. Outside of the difference in the game making process, I'd say this does matter considering that it comes down to seconds.

I know that not much content in the game has changed since 1.13, but how do you draw the line on which patch/server software is "approved" for these runs? Also, do you suppose the 46 second difference between this run + your official server run can be largely credited to not having to wait between leaving/joining games?
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Apr 16 2019 08:47pm
Quote (0blique @ Apr 16 2019 06:30pm)
I don't doubt that you know what exactly is running on the server you're using, just that you know exactly what runs on the closed realm servers. Assuming you don't know whatever the differences are, they do exist - subtle as they may seem. I'd suspect that some of the more relevant ones would include how the closed servers handle drop rates, collisions, and animations + breakpoints. Outside of the difference in the game making process, I'd say this does matter considering that it comes down to seconds.

I know that not much content in the game has changed since 1.13, but how do you draw the line on which patch/server software is "approved" for these runs? Also, do you suppose the 46 second difference between this run + your official server run can be largely credited to not having to wait between leaving/joining games?


We have direct communication with the guy who owns the servers, and he understands that it must follow the guidelines of speedrun.com:

Must NOT use a pre-generated map
Must NOT use any modification of the game
This is a 'Real Time Attack' run: The usage of "Safe and Exit" is allowed
Timer starts on character creation* and ends when Baal dies on Hell difficulty
Please do not submit full stream VODs as video. Highlight your runs.

*The character creation is applied to single player only - because it instantly puts you in game

Nothing has changed game-play wise between 1.13 and 1.14 Here's the 1.14 change log: https://us.battle.net/forums/en/bnet/topic/20742964214

The 47 sec difference.. I'm not sure how much time we saved from being able to join and leave games willy nilly.. but the 2 runs have a TON of differences.. just compare them based off splits:
A 19:18 vs 21:25
Du 31:54 vs 32:49
M 40:52 vs 41:00
D 44:25 vs 45:13
B 51:10 vs 50:53

A 1:03:35 vs 1:05:06
Du 1:11:38 vs 1:12:36
M 1:19:00 vs 1:20:57
D 1:23:56 vs 1:26:00
B 1:33:10 vs 1:35:45

A 1:38:35 vs 1:40:55
Du 1:48:14 vs 1:48:46
M 1:57:57 vs 1:56:39
D 2:05:30 vs 2:01:06
B 2:11:21 vs 2:12:08

This post was edited by Jymnasium on Apr 16 2019 08:50pm
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Apr 16 2019 08:57pm
Question for you guys: Why is it that doing the run on bnet is the only way for it to be legit? - We can clearly do both, but have we have less net issues on the private server than bnet, so our runs are more consistent.

I mean, clearly you guys are the experts here with all of your speed running experience, so please enlighten me.

PS. If any of you can get a group together and come even close to this time (even with maphack), I would be surprised.

This post was edited by Jymnasium on Apr 16 2019 08:57pm
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Apr 16 2019 09:41pm
Quote (Jymnasium @ Apr 16 2019 10:57pm)
Question for you guys: Why is it that doing the run on bnet is the only way for it to be legit? - We can clearly do both, but have we have less net issues on the private server than bnet, so our runs are more consistent.

I mean, clearly you guys are the experts here with all of your speed running experience, so please enlighten me.

PS. If any of you can get a group together and come even close to this time (even with maphack), I would be surprised.


You don't know the code running server side. If bnet has a 50ms delay on a given action which you do 1000 times in a run, and the private server does it in 10ms then you save 40s by the end of the run. I know for a fact that the recent bnet updates are considerably slower than the lax position tracking they had before.

This is indeed amazing, but it unfortunately doesn't count unless it's on closed realms. At least not in my opinion.

Edit: also I forgot to mention private realms all run 1.13 with older code.

This post was edited by laztheripper on Apr 16 2019 09:43pm
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Apr 16 2019 10:10pm
Quote (laztheripper @ Apr 17 2019 03:41am)
You don't know the code running server side. If bnet has a 50ms delay on a given action which you do 1000 times in a run, and the private server does it in 10ms then you save 40s by the end of the run. I know for a fact that the recent bnet updates are considerably slower than the lax position tracking they had before.

This is indeed amazing, but it unfortunately doesn't count unless it's on closed realms. At least not in my opinion.

Edit: also I forgot to mention private realms all run 1.13 with older code.


This is what I've been saying. Unfortunately, I don't see how it's really possible to make a meaningful speedrun even on the closed b.net servers when they are altering code with no indications. A speedrun on the closed realm today could technically be a different version of the game than last month, just as a run on a private closed-style realm wouldn't be the same as a different one. That's why I suggested that the runs be made using the standard game client after being updated from b.net and hosted in open b.net and/or via tcp/ip (again, the only modification allowed being ladder features) - this would provide a degree of consistency.
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Apr 16 2019 11:13pm
Quote (laztheripper @ Apr 16 2019 10:41pm)
You don't know the code running server side. If bnet has a 50ms delay on a given action which you do 1000 times in a run, and the private server does it in 10ms then you save 40s by the end of the run. I know for a fact that the recent bnet updates are considerably slower than the lax position tracking they had before.

This is indeed amazing, but it unfortunately doesn't count unless it's on closed realms. At least not in my opinion.

Edit: also I forgot to mention private realms all run 1.13 with older code.


This is coming from the guy who owns these private servers:
For starters, im told that there are some true 1.14 realms and I've seen such posts on pvpgn forums but im not sure how theyd do it. prob shift some offsets
but it doesnt matter cause server side code doesnt come with patches
also hes right that a server does the action you ask of it instantly. for example if u click to open a chest, the info goes from ur pc to the server at whatever ping u have then on server side chest is immediately opened and then it sends u the result. however,
you cant pick up items until u see the result
so ofc theres absolutely 0 time saved
anyway i see a lot of speedruns pick n choose their fav game versions in other games
the best versions for those games to run are chosen so i dont see a version being an issue


And to add to that: there's nothing different between 1.13 and 1.14 as far as game play goes. So, there's no advantage we're gaining by being in 1.13.

This post was edited by Jymnasium on Apr 16 2019 11:14pm
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