Quote (Monze @ Feb 13 2019 07:32am)
So would you say that if one were to open up the quest it would be better to leave that character as a "mule" to open games?
If we are talking about Elemental Education, then you have to take into consideration that everyone has completed Stop the Seven Shamans, if a person or they all haven't, they will NOT get the objective if Elemental Education spawns and is completed.
Quote (BWConformity @ Feb 13 2019 07:38am)
I believe that Paul fixed what Rex was talking about years ago by making it so that once the player who activated NMNM leaves the game, the objective is no longer enabled (even if its visually bugged for players who are still in the game as being active) which can be verified by having another person join the game and check objectives enabled after the creater has left. However, I have not had NMNM active since the season right before the rewrite (when Jowly and Formee spawned EE and we were all able to unlock NMNM for like 2 days, then the season was reset lol). I haven't had a chance to adequately test it since 2 years ago when I had Screened potted up to insane stats...
In any case, assuming things haven't changed significantly since ~2 yrs ago to this objective, I would say that leaving that character as a mule to open games would not be best, no. :P
I believe he hasn't fixed it, but, because he introduced certain requirements of completing other objectives first, it became a hindrance. For myself, Datis, Matt, Dillon and others, it was very risky for us to try and complete Elemental Education without EE padded robes and using Chain / Plate characters most of the time... especially when at that time Paul had nerfed Heal Mastery, which drastically reduced our chances even more.
I would love to test this out, but, Datis and many others that I used to frequently game with have either passed away or completely given up on this game. Also, there aren't too many remaining players on HC that would be willing to take the time to do this either.
You could test something on SC if you want to... have a mule with Shamans not completed below level 45 (say 43), that person makes game so that level 50 can enter, fill game up with level 50 characters (nobody enter the catacomb and the lead goes to the guy with Shamans). Get the person with Shamans to enter Catacomb FIRST.... check the objectives list, if it says Shamans for the level 50 guys, they enter cata, level 45 leaves and returns with his level 50 character (whether shamans is completed or not), recheck activated objectives, if shamans appear... then you can test catacomb run to see if they spawn. This may have to be done a few times... note, since the players are over level 45 and HAVEN'T completed shamans, I don't think they would get this objective if shamans do spawn.