Quote (Juvator @ Dec 20 2018 02:26pm)
Hey
I'm just wondering but at what mmr are you playing this build?
Seems risky to me.
3300MMR atm, not playing alot of games, more like 10to15 games per week.
95APM, 20%hotkey use, 20%micro, 66%macro, 66%planning
Double hatchery opening not that Risky as it looks.
it counters bunker or cannon rushes with a simple hatchery cancel, better then any 15pool
Triple larve production, 2 min before standard zerg builds complete a queen, basicly allow to pull drones cost effectivly against troll reaper units or simular herass
double or triple Spine crawler, allow 1queen+Lair to be produced, instead of 2or3queens at every hatchery 1
The Roack/hydra speed opening, i did in post1, allow to open Blind, and passively, no economic damage required in the eurly to midgame.
Ofc there are more openings/builds, like agressive openings
Double hatch opening (roach optional) into triple gass 8muta 5min mark
Spine crawlers can allow a roach rush and skip the zergling/bane fase in ZvZ
Proxy hatch or proxy Lair, 1base, 5min Swarmhost permapush.
Vs terrans, i may require a combination, muta 5min push, streight into roach/hydra defend, to swarmhost 3min after it, to broodlord tech up when do so.
You have 3 hatchery, to start economie
and you not need queens after that, you can tech up and build units, witch increase the minerals spent per larve.
your foodsupply is not taken bye 4to6queens, just 1, and the other units are gass units, not zerglings, surviving longer, you only trade freeunits ====> you nn 200 supply attacks and fast rebuild options===>60workers instead of 90
====>your ready faster====>you create the game speed and tempo
Compared to a pro-steamer-zerg-player.
my 3hatch opening allow me to spam workers a bit faster 1or2min sooner
Ones my pool complete, i have to little minerals to build 3queens, and spam larve, and spam workers, instead i tech up, and create workers without queen-larve, and create static defend
i build a queen asap my pool finish, but she spam a tumor instead of Larve, basicly everything completes at the same time, pool and hatcheries
i save money on queen, food, i sacrafice drones into spine crawler and extractors for even more food, and my 3e hatch provides food.
So my economie looks weaker, but i have more tech, more gass, can spent faster, more creep, and require less larve, and boost economie bigger meanwhile creating costeffective endgame army
Spine crawler super OP vs zergling, and vs Terran Hellion, and to save some time vs other units. Verry Op when do fast tech rush swarmhostproxy or muta
Spire/Infestor pit/greater spire, you may need it (unless ZvZ), muta is a great way to get 6to8 of them and get some things happening(may feel a bit cheezy), and leave the spire till lategame after that, meanwhile having corruptor options
Hydra works just great in combination with Roach, to give your army some swarmeffect and body.
Broodlords nice, but a bit risky to go mass broodlords, 8of them will do, swarmhost provide ground dominance aswell