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Jul 30 2018 02:41pm
Quote (njaguar @ 30 Jul 2018 21:39)
It's always been there, just now it tells you instead of silently failing. Tired of the false claims of lag. :p


you should tighten the delays a bit, though :P

we did 3 climbs on HC (only whistle so far though), without any issues aside from 2 lags that put us to town due to inactivty (one while the first SC guys MQed)
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Jul 30 2018 02:42pm
Quote (Dante @ Jul 30 2018 03:41pm)
you should tighten the delays a bit, though :P

we did 3 climbs on HC (only whistle so far though), without any issues aside from 2 lags that put us to town due to inactivty (one while the first SC guys MQed)


It's same as live. No.
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Jul 30 2018 02:46pm
Quote (njaguar @ Jul 30 2018 05:39pm)
It's always been there, just now it tells you instead of silently failing. Tired of the false claims of lag. :p


It prevents me from returning directly into cata after completing a maze. This has NOT been the case before

This post was edited by Paparick on Jul 30 2018 02:47pm
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Jul 30 2018 02:47pm
Quote (Paparick @ Jul 30 2018 03:46pm)
It prevents me from returning directly into cata after completing a maze. This has NOT been the case before


Not according to the code I ported, but what do I know.
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Jul 30 2018 03:01pm
Quote (Paparick @ Jul 30 2018 04:46pm)
It prevents me from returning directly into cata after completing a maze. This has NOT been the case before



There has always been a delay when u return to town and try to go back to cata. It’s also there when you leave a game and try to go back into cata right away
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Jul 30 2018 03:02pm


sort by type doesnt work, if you are over the max slots
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Jul 30 2018 03:10pm
Quote (Meridius @ 30 Jul 2018 22:02)


as far as I know that's a client side thing (not part of his rewrite) and should be the same on live
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Jul 30 2018 03:17pm
Quote (slushslush @ Jul 30 2018 06:01pm)
There has always been a delay when u return to town and try to go back to cata. It’s also there when you leave a game and try to go back into cata right away


I distinctly remember a rage post by an individual who died in cata, kept clicking, returned immediately to cata and got re-killed by the mob that offed him.

Not just once, but twice.

Had the ''invisible'' flood control been in effect, he would NOT have been instantly returned to cata.
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Jul 30 2018 03:22pm
Quote (Paparick @ Jul 30 2018 05:17pm)
I distinctly remember a rage post by an individual who died in cata, kept clicking, returned immediately to cata and got re-killed by the mob that offed him.

Not just once, but twice.

Had the ''invisible'' flood control been in effect, he would NOT have been instantly returned to cata.


also remember this but I think it was due to a bug killing us more than once before we even left the cata to begin with ^^
when brad and I used to die on purpose, there was always a bit of delay before re-entering

ALSO, just to ask, will there still be a delay to leave? for me (dunno if different on browsers) but leaving cata was never instant from me. I guess it should be o.O especially important in hc lol
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Jul 30 2018 03:29pm
Quote (Paparick @ Jul 30 2018 04:17pm)
I distinctly remember a rage post by an individual who died in cata, kept clicking, returned immediately to cata and got re-killed by the mob that offed him.

Not just once, but twice.

Had the ''invisible'' flood control been in effect, he would NOT have been instantly returned to cata.


We can't have it both ways, complains because it's not there then also because it is there. Nothing is changing, if would like to complain about it further pm it to yourself and keep it out of this thread.

Quote (Lpot @ Jul 30 2018 04:22pm)
also remember this but I think it was due to a bug killing us more than once before we even left the cata to begin with ^^
when brad and I used to die on purpose, there was always a bit of delay before re-entering

ALSO, just to ask, will there still be a delay to leave? for me (dunno if different on browsers) but leaving cata was never instant from me. I guess it should be o.O especially important in hc lol


Leaving is based upon your attack speed (next attack). Just like moving positions, etc. That's why you can't leave when paralyzed.

Note that in the future, disconnecting will not instantly remove you either, just like many other persistent online games do a similar thing.

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