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Razo
#71 Jul 12 2018 10:04am
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Quote (njaguar @ Jul 12 2018 05:01pm)
I think this will be more fun, especially at starting levels.

Update: Basic combat is working! Weapon attacks calculate damage and such, woot!


nice

do you have plan about change well for fishing?

fishing on well
lvl 10 fishing instead lvl 15 -> no drop fish tier I
lvl 20 fishing instead lvl 30 -> no drop fish tier I and II
lvl 30 fishing instead lvl 45 -> no drop fish tier I, II and III
lvl 40 fishing instead lvl 60 -> no drop fish tier I, II, III and IV
etc

if no change -> will stuck on lvl 50 fishing, because full of fishies on inventory and have to delete low tier fish after catch is annoying

This post was edited by Razo on Jul 12 2018 10:19am
CARTRACK
#72 Jul 12 2018 10:05am
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Quote (njaguar @ Jul 12 2018 08:01am)
I think this will be more fun, especially at starting levels.

Update: Basic combat is working! Weapon attacks calculate damage and such, woot!



Too bad most people do whistle runs instead of nap clearings...
njaguar
#73 Jul 12 2018 10:05am
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Quote (Dante @ Jul 12 2018 11:02am)
how about doing the scaling more aggressively towards the higher levels? to have rather small maps at the lower levels (up to 25-35 or so) and then have a lot bigger maps every 5 levels up to 70 (/71)?


Maybe. It's already less drastic as a result. Here's the X size:

level 1 5x
level 2 5x
level 3 6x
level 4 6x
level 5 7x
level 6 7x
level 7 8x
level 8 8x
level 9 9x
level 10 9x
level 11 10x
level 12 10x
level 13 11x
level 14 11x
level 15 12x
level 16 12x
level 17 13x
level 18 13x
level 19 14x
level 20 14x
level 21 15x
level 22 15x
level 23 15x
level 24 16x
level 25 16x
level 26 17x
level 27 17x
level 28 18x
level 29 18x
level 30 19x
level 31 19x
level 32 20x
level 33 20x
level 34 21x
level 35 21x
level 36 22x
level 37 22x
level 38 23x
level 39 23x
level 40 24x
level 41 24x
level 42 25x
level 43 25x
level 44 25x
level 45 26x
level 46 26x
level 47 27x
level 48 27x
level 49 28x
level 50 28x
level 51 29x
level 52 29x
level 53 30x
level 54 30x
level 55 31x
level 56 31x
level 57 32x
level 58 32x
level 59 33x
level 60 33x
level 61 34x
level 62 34x
level 63 35x
level 64 35x
level 65 35x
level 66 36x
level 67 36x
level 68 37x
level 69 37x
level 70 38x
level 71 38x
level 72 39x
level 73 39x
level 74 40x
CARTRACK
#74 Jul 12 2018 10:05am
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Quote (CARTRACK @ Jul 12 2018 08:05am)
Too bad most people do whistle runs instead of nap clearings...



Edit map...not nap =)
njaguar
#75 Jul 12 2018 10:06am
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Quote (CARTRACK @ Jul 12 2018 11:05am)
Too bad most people do whistle runs instead of nap clearings...


By that logic I should just shut the game down and delete every trace, since most people don't even play LS at all.
Dante
#76 Jul 12 2018 10:07am
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Quote (njaguar @ 12 Jul 2018 17:05)
Maybe. It's already less drastic as a result. Here's the X size:

level 1 5x
level 2 5x
level 3 6x
level 4 6x
level 5 7x
level 6 7x
level 7 8x
level 8 8x
level 9 9x
level 10 9x
level 11 10x
level 12 10x
level 13 11x
level 14 11x
level 15 12x
level 16 12x
level 17 13x
level 18 13x
level 19 14x
level 20 14x
level 21 15x
level 22 15x
level 23 15x
level 24 16x
level 25 16x
level 26 17x
level 27 17x
level 28 18x
level 29 18x
level 30 19x
level 31 19x
level 32 20x
level 33 20x
level 34 21x
level 35 21x
level 36 22x
level 37 22x
level 38 23x
level 39 23x
level 40 24x
level 41 24x
level 42 25x
level 43 25x
level 44 25x
level 45 26x
level 46 26x
level 47 27x
level 48 27x
level 49 28x
level 50 28x
level 51 29x
level 52 29x
level 53 30x
level 54 30x
level 55 31x
level 56 31x
level 57 32x
level 58 32x
level 59 33x
level 60 33x
level 61 34x
level 62 34x
level 63 35x
level 64 35x
level 65 35x
level 66 36x
level 67 36x
level 68 37x
level 69 37x
level 70 38x
level 71 38x
level 72 39x
level 73 39x
level 74 40x


so you actually scale by level rather than every 5-10 levels? that's smart
speaking of that, you have to clear a higher maze to gain a higher map - can you maybe make the chest for finishing a map more rewarding with like a minimum quality depending on your character (start-)level or something like that?
I know this isn't a suggestion topic but feedback seems to be well received at the moment

Quote (Razo @ 12 Jul 2018 17:04)
nice

do you have plan about change well for fishing?

fishing on well
lvl 10 fishing instead lvl 15 -> no drop fish tier I
lvl 20 fishing instead lvl 30 -> no drop fish tier I and II
lvl 30 fishing instead lvl 45 -> no drop fish tier I, II and III
lvl 40 fishing instead lvl 60 -> no drop fish tier I, II, III and IV
etc

if no change -> will stuck on lvl 50 fishing, because full of fishies on inventory and have to delete low tier fish is annoying


this is kinda unrelevant but I can vouch this as a rank 43 fisher, it also drastically slows down the cooking prof

njaguar
#77 Jul 12 2018 10:11am
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Quote (Dante @ Jul 12 2018 11:07am)
so you actually scale by level rather than every 5-10 levels? that's smart
speaking of that, you have to clear a higher maze to gain a higher map - can you maybe make the chest for finishing a map more rewarding with like a minimum quality depending on your character (start-)level or something like that?
I know this isn't a suggestion topic but feedback seems to be well received at the moment


Can't the forgotten tower chest when killing the Countess drop a minimum quality instead of damn El's and Duriel's Shells every other run in Hell?

:wacko:
Dante
#78 Jul 12 2018 10:12am
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Quote (njaguar @ 12 Jul 2018 17:11)
Can't the forgotten tower chest when killing the Countess drop a minimum quality instead of damn El's and Duriel's Shells every other run in Hell?

:wacko:


at least the countess is (almost) guaranteed to drop runes - the chests at the end of the map are guaranteed to have items, but really often you get t1 wellables which are even more useless than el runes in d2 :D
njaguar
#79 Jul 12 2018 10:14am
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Quote (Dante @ Jul 12 2018 11:12am)
at least the countess is (almost) guaranteed to drop runes - the chests at the end of the map are guaranteed to have items, but really often you get t1 wellables which are even more useless than el runes in d2 :D


Also not true, it got so nerfed that it's like 1:10 now. Or it was the last time I played 10 years ago, I guess.


Serious question: When entering the catacombs (freshly joined/logged in), does it ever show just a blank screen, with no 3d maze or minimap? I'm getting this randomly on the new version, not sure if it's a new bug or an existing one (depending which depends where I need to start digging in the code..)
Dante
#80 Jul 12 2018 10:16am
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Quote (njaguar @ 12 Jul 2018 17:14)
Also not true, it got so nerfed that it's like 1:10 now. Or it was the last time I played 10 years ago, I guess.


Serious question: When entering the catacombs (freshly joined/logged in), does it ever show just a blank screen, with no 3d maze or minimap? I'm getting this randomly on the new version, not sure if it's a new bug or an existing one (depending which depends where I need to start digging in the code..)


are you saying the countess only drops a rune every 10 runs - or are we talking strictly about the chest? I can't remember drop rates that bad, also countess runs are a lot faster than exploring a 50 map :P

on your question, I never encountered that bug, I think that must be on your side but maybe someone else encountered it
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