Quote (Weterr123 @ Jan 30 2018 02:05pm)
I haven't been here long enough to know who gives good information and who doesn't, but this does seem a little harsh. Having not done a bowazon, I don't know how reliable this info is or isn't.
A faith bowazon has about +525% AR built into the build and ignores target defense on trash mobs, and as said, guided arrow bypasses attack/defense roll entirely.
AR is generally a non-issue based on that alone, you can hit 20k AR without charms, 30k with them, and demon limb is just silly, and eaglehorn is retarded.
Take for example you're fighting 2000 defense level 85 monsters when you're level 90 with 20k AR and ignores target defense. That gives you 95% chance to hit against trash mobs, 93% chance to hit against bosses (its capped at 95%, but guided arrow bypasses this check and thus has 100%). A demon limb might take you up to 95% chance against bosses, but for what purpose? If you're wearing damage/ar charms, you can hit 30k ar anyway. Even windforce builds don't have AR problems because they get +% ar from penetrate and allied merc, high AR from dexterity and charms, and monsters have low defense.
same deal in pvp, most casters have around 2000 defense, and if you're spamming multi against smiters/bvbs something is very wrong anyway.
and also multi is significantly better than strafe in PvM, because strafe has a limitation of only being able to hit monsters every 5 frames even though it fires every 2 frames (4 frame nextdelay), so besides being awkward to hit at 5 fpa at all (a 2 fpa strafe will hit at
6 fpa), just spamming multi spreads more arrows and dishes out more damage, even in fairly narrow corridors. And against bosses, a 100% damage guided arrow at 7 fpa deals more than a 75% damage strafe at 5-6 fpa