Quote (Goomshill @ Sep 14 2017 07:48pm)
lets get the terminology straight
importing = items that were completely created from scratch ala hero editor that made it onto realms, when exploits existed that let people create items with arbitrary affixes. In some cases, these were wild and extremely obvious- white rings with 107% faster cast rate, walk speed, etc. Blizzard eventually created a system of sanity checks that destroy items with affixes outside of normal bounds, like you can't have +7 all skills items even if that's the maximum in the affix's parameters. In some cases, imported items were cleverly designed to pass off as real items- there were rare diadems that actually existed on the realms that had perfect possible rolled stats but had multiple copies of the same diadem with one affix changed per gear swap, all with the same name. That's something that couldn't plausibly be rerolled, they could only have been created in hero editor. Still you have to distinguish the actual imported items, which haven't been seen in years afaik, from the trophy room trolls posting their hero editor items on single player.
rerolling = exploits that let people rapidly reroll rares without expending the normal currency it would take. In some cases these were mere rollbacks where they'd just roll a few times, rollback server if it failed. Other exploits might have allowed more dramatic and fast paced rolling. These allowed people to create godly rare diadems and other such gear, but the astronomical chances of rolling meant even if you could roll 20 times per second across multiple clients, it would take millenia to get perfect stats like imports.
hybrids = runewords that were manipulated with an exploit that allowed methods to destroy gems/runes/etc socketed inside an item, which normally would lead to the runeword poofing when save/exiting as per blizzard's sanity caps, which check to see if a runeword has a valid combination of runes in it, but because that check isn't perfect, it only checked to see whether it was a valid set of runes for that item base, not whether it matched the runeword, hence allowing people to resocket the item with a different runeword, which made it stable and wouldn't poof on save/exit
nonladder on ladder items don't really have a term for themselves, they weren't imported directly like the ridiculous items, but were simply the result of an exploit that allowed people to temporarily log onto ladder games with their nonladder characters, so they transferred over NL items like zodbugs