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Nov 27 2020 02:28am
Quote (izParagonzi @ 27 Nov 2020 02:37)
Interesting, considering there aren't many charms around at that level with nearly the same EE / Dex.

92% EE vs Max 120% EE
25 Dex vs Max 30 Dex

And on top... Armor Pierce that is usable by both melee and caster

What the fuck is the FAIL on that charm??? Maybe it is your intelligence to what is fucking usable.


I think its pretty obvious the "fail' is that this charm would be incredible if the dex had been int. Instead its average at best.

Just because something is useable doesnt exclude it from being a fail.

This post was edited by Cheeya on Nov 27 2020 02:28am
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Nov 27 2020 04:22am
Quote (Cheeya @ Nov 27 2020 09:28pm)
I think its pretty obvious the "fail' is that this charm would be incredible if the dex had been int. Instead its average at best.

Just because something is useable doesnt exclude it from being a fail.


Maybe if he did not mention the following, your post would make sense;

Quote (Ryanrules @ Nov 27 2020 06:36pm)
and the all elusive DOUBLE fail:

Mystical earth VI
Level Req: 15
Spell Damage: 52 to 92
Mana Cost: 45

+92% Enhanced Effect
+25 Dexterity
+4% Armor Pierce


EDIT: either for just melee or cast... 2 / 3 mods work. How is it a DOUBLE fail huh? huh?

This post was edited by izParagonzi on Nov 27 2020 04:24am
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Nov 27 2020 04:27am
Quote (izParagonzi @ 27 Nov 2020 03:22)
Maybe if he did not mention the following, your post would make sense;



EDIT: either for just melee or cast... 2 / 3 mods work. How is it a DOUBLE fail huh? huh?


Didn't realize I'd have the fail/average/sexy police on me.

It was a fail because neither mod were sexy, I never said the item wasn't usable.
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Nov 27 2020 01:26pm
Quote (Ryanrules @ Nov 27 2020 11:27pm)
Didn't realize I'd have the fail/average/sexy police on me.

It was a fail because neither mod were sexy, I never said the item wasn't usable.


Not actually trying to police anything, I just think people (not just you) are getting explicitly picky with items and posting them as fails. Most of the times it is level 0-15 items when 1 hit killing is a breeze. Their choice though, I shouldn't have an opinion on it right, not like they are selling them on MP to skillers @ 1fg right?

EDIT: don't mind me, I practically stopped posting my fail drop items, been getting too many lately ... think the last one was Magical 25 int level 20 Ice... good Glyph maybe.

This post was edited by izParagonzi on Nov 27 2020 01:34pm
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Nov 28 2020 01:59pm
Rare gossamer robe
Level Req: 20
Physical Defense: 0 to 11
Magical Defense: 44 to 133

+6 Strength
+7 Dexterity


Quote (izParagonzi @ 27 Nov 2020 14:26)
Not actually trying to police anything, I just think people (not just you) are getting explicitly picky with items and posting them as fails. Most of the times it is level 0-15 items when 1 hit killing is a breeze. Their choice though, I shouldn't have an opinion on it right, not like they are selling them on MP to skillers @ 1fg right?

EDIT: don't mind me, I practically stopped posting my fail drop items, been getting too many lately ... think the last one was Magical 25 int level 20 Ice... good Glyph maybe.


I can glyph up to lvl 15 items now if you find a nice one like that a tier lower.



This post was edited by Cheeya on Nov 28 2020 02:00pm
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Nov 28 2020 02:53pm
Arcane heal XIV
Level Req: 55
Heals: 212 to 567
Mana Cost: 109

+55% Enhanced Effect
+10 Critical Strike
+1% Magical Damage Reduction
+1% Power Shot
+1% Ice Mastery
+3% Earth Mastery


:(
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Nov 28 2020 09:06pm
Magical dragon skull scale armor
Level Req: 55
Physical Defense: 22 to 89
Magical Defense: 41 to 123

+63 Vitality

HC
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Nov 28 2020 09:30pm
Quote (Cheeya @ Nov 28 2020 03:53pm)
Arcane heal XIV
Level Req: 55
Heals: 212 to 567
Mana Cost: 109

+55% Enhanced Effect
+10 Critical Strike
+1% Magical Damage Reduction
+1% Power Shot
+1% Ice Mastery
+3% Earth Mastery


:(


Quote (Ryanrules @ Nov 28 2020 10:06pm)
Magical dragon skull scale armor
Level Req: 55
Physical Defense: 22 to 89
Magical Defense: 41 to 123

+63 Vitality

HC


everything around me sucks now, sorry guys :rofl:
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Nov 28 2020 11:41pm
Quote (Cheeya @ Nov 29 2020 08:59am)
I can glyph up to lvl 15 items now if you find a nice one like that a tier lower.


Maybe I should just post all my items on MP... they failed my expectations... :rofl:

Arcane lightning V
Level Req: 10
Spell Damage: 4 to 47
Mana Cost: 37
+11 Intelligence
+29 Max Mana
+1 Life Regen
+1 to 2 Life per Attack
+2% Mana Syphon
+7% Heal Mastery

On Market For: 1.00 fg
Ends in: 6 days

Arcane earth IV
Level Req: 5
Spell Damage: 15 to 26
Mana Cost: 29
+10 Intelligence
+1 Mana Regen
+1 to 8 Life per Kill
+1% Physical Damage Reduction
+3% Heal Mastery
+1 Jubilance

On Market For: 1.00 fg
Ends in: 6 days

Mythical fine alloy plate mail
Level Req: 20
Physical Defense: 15 to 47
Magical Defense: 0 to 7
+18% Enhanced Effect
+1 Critical Strike
+1 to 22 Mana per Kill
+1% Fire Mastery
+1% Lightning Mastery

On Market For: 1.00 fg
Ends in: 3 days

Legendary iron plate mail
Level Req: 5
Physical Defense: 7 to 22
Magical Defense: 0 to 3
+2% Experience Gained
+1 Critical Strike
+1 to 1 Mana per Attack
+1% Critical Flux
+1% Quick Draw
+10% Heal Mastery
+7% Ice Mastery

On Market For: 1.00 fg
Ends in: 6 days

Arcane silk robe
Level Req: 15
Physical Defense: 0 to 5
Magical Defense: 11 to 34
+5 Mana Regen
+1 to 1 Life per Attack
+4% Life Steal
+2% Critical Flux
-1% Mana Consumption
+1% Heal Mastery

On Market For: 1.00 fg
Ends in: 6 days

Arcane silk padded robe
Level Req: 15
Physical Defense: 0 to 11
Magical Defense: 11 to 28
+1 to 2 Life per Attack
+1 to 4 Mana per Attack
+1% Physical Damage Reduction
+1% Mana Syphon
-1% Mana Consumption
+3% Heal Mastery

On Market For: 1.00 fg
Ends in: 6 days

Mythical wild heal IV
Level Req: 5
Heals: 3 to 38
Mana Cost: 29
+74 Max Mana
+2 Critical Strike
+1 to 28 Life per Kill
+1% Life Steal
+1% Physical Damage Reduction

On Market For: 1.00 fg
Ends in: 19 hours

Godly wild heal IV
Level Req: 5
Heals: 3 to 38
Mana Cost: 29
+3 Strength
+10 Intelligence
+3 Magic Luck
+1 to 2 Mana per Attack
+1% Physical Damage Reduction
+2% Mana Skin
+1% Power Shot
+2% Wind Mastery

On Market For: 1.00 fg
Ends in: 6 days

Mythical ice V
Level Req: 10
Spell Damage: 32 to 39
Mana Cost: 37
+37% Enhanced Effect
+6 Life Regen
+1% Damage Return
+1% Quick Draw
+3% Glancing Blow

On Market For: 1.00 fg
Ends in: 3 days

Mythical alloy chain mail
Level Req: 15
Physical Defense: 13 to 33
Magical Defense: 0 to 13
+19% Enhanced Effect
+3% Experience Gained
+1 to 6 Mana per Kill
+1% Mana Skin
+2% Fire Mastery

On Market For: 1.00 fg
Ends in: 7 hours

Mythical fine alloy sword
Level Req: 20
Damage: 6 to 66
+1 to 9 Mana per Kill
+3% Physical Damage Reduction
+8% Heal Mastery
+1% Fire Mastery
+2% Wind Mastery

On Market For: 1.00 fg
Ends in: 5 days

Legendary steel longsword
Level Req: 10
Damage: 9 to 95
+133 Max Life
+1% Mind Numb
+1% Mana Syphon
+1 Jubilance
+3% Ice Mastery
+1% Fire Mastery
+2% Earth Mastery

On Market For: 1.00 fg
Ends in: 6 days

Mythical fine alloy axe
Level Req: 20
Damage: 33 to 39
+4 Strength
+1% Armor Pierce
+22% Heal Mastery
+2% Ice Mastery
+2% Lightning Mastery

On Market For: 1.00 fg
Ends in: 5 days

Arcane brocade robe
Level Req: 10
Physical Defense: 0 to 4
Magical Defense: 9 to 28
+3% Experience Gained
+1 to 1 Life per Attack
+1 to 2 Mana per Attack
+2% Life Steal
+2% Mind Numb
+2% Mana Syphon

On Market For: 1.00 fg
Ends in: 3 days

Angelic fire VIII
Level Req: 25
Spell Damage: 22 to 60
Mana Cost: 61
+183 Max Mana
+3% Power Shot
+3% Glancing Blow
+1 Jubilance

On Market For: 1.00 fg
Ends in: 6 hours

Arcane alloy polearm
Level Req: 15
Damage: 34 to 91
+11 Vitality
+2% Experience Gained
+1 to 7 Mana per Kill
+2% Fire Mastery
+1% Lightning Mastery
+1% Earth Mastery

On Market For: 1.00 fg
Ends in: 6 days

Angelic heal VI
Level Req: 15
Heals: 17 to 45
Mana Cost: 45
+73 Max Life
+1 Critical Strike
+1 to 1 Life per Kill
+1 to 13 Mana per Kill

On Market For: 1.00 fg
Ends in: 3 days

Legendary elm staff
Damage: 8 to 22
+3 Vitality
+3% Experience Gained
+1 to 8 Life per Kill
-3% Mana Consumption
+2% Power Shot
+2 Jubilance
+1% Wind Mastery

On Market For: 1.00 fg
Ends in: 6 days

Mythical wild heal VIII
Level Req: 25
Heals: 7 to 76
Mana Cost: 61
+2 Strength
+1% Mind Numb
+3% Armor Pierce
+1% Glancing Blow
+1% Wind Mastery

On Market For: 1.00 fg
Ends in: 6 hours

Mythical wild heal V
Level Req: 10
Heals: 6 to 61
Mana Cost: 37
+30% Enhanced Effect
+66 Max Life
+394 Max Mana
+7% Heal Mastery
+2% Fire Mastery

On Market For: 1.00 fg
Ends in: 3 days
Member
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Joined: Jul 28 2007
Gold: 248,047.40
Nov 29 2020 01:15am
Rex please refrain from posting literal spam. I offered to glyph any nice items you had and you replied with a wall of trash. You've been here long enough to know what this thread is about. There is no reason for a 3 foot post of you just copy/pasting your entire list 1fg mutes on the market. Not only that but literally not one of them is even remotely close to a fail. Half are too low lvl to even be likely to sell in a 24hr timeframe.

Example:

Mythical wild heal VIII
Level Req: 25
Heals: 7 to 76
Mana Cost: 61
+2 Strength
+1% Mind Numb
+3% Armor Pierce
+1% Glancing Blow
+1% Wind Mastery


Are you seriously here to say its thread worthy simply because str/ap spawned on a wild? The str is a low T1 roll and ap is T3. This is just spam. Nobody wants to see shrines. Nobody feels bad that your mythical 25 wild spawned 2str/3ap but when you look at a 63vit 55 scale most people think "daaaamn so close to godly" instead of "nice a full bar of life/mana from the shrine".

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