Quote (RistVaLL @ Mar 8 2018 07:07pm)
I just feel that shrining a t1 item gives 25-50% mana/life back is completely retardedly easy, ppl didnt complain at all before the events started, maybe he should just remove the events instead since no1's ever happy.
This game have had ALOT of great idea's where to push this game, he simply dont care about others opinions or this game would have had alot more players by now.
I love what has happen to the game about speed of climbs and all that, but for what? More guild points? Loss of 400ppl and kept a regular playerbase of 20ppl.
Why would he even take time to fix something for so few ppl, he's stubborn as hell and wont ever fix something that he broke.
He wanted ppl to solo less and therefore he removed the arena, he wanted ppl to play more together and gave groups more and more advantages, and kept nerfing solo more and more.
Even so, SOLO has never been easier.
The ONLY thing that would bring ppl back into this game is gambling. There we have it, I said it again!
Well, now that we have found the only thing to bring ppl back to the game all we gotta do is figure out how to bring the only developer back to the game!
e:
Quote (BWConformity @ Mar 8 2018 07:10pm)
I love both you guys, but I don't think this part of the game needs a fix... and I'm a solo player :P If you are finding yourself needing to shrine or use regen gear, that means the game is actually challenging you, or at the very least, that improving your playstyle/gear/etc, can actually improve the quality of your gameplay. If you can continuously kill things without having to run out of life/mana in this game (kind of like what happens in whistle-1-71s), where is the challenge, and what do you need better gear for?
I don't see this point. As the game currently stands when you are solo, You town when you get low-life and then you regen, or you town when you get low-life and you shrine...
There is no difference here. Except one of these is simply a waste of your time.
Did you find the fights with monsters in Ocarina of Time challenging? If you analyze the gameplay you'll find the game's quite easy, the illusion of challenge comes from the timesink. It's not hard its just a waste of time.
If you want this game to be challenging you'd have to implement a way to actually make it challenging. As it stands clicking on a monster is never going to actually be hard unless it requires you to physically do something that requires a change in mechanics.
For example, monsters immune to certain elements force you to change your approach to that particular battle. This is something that could actually sort of count as a "Challenge"
This post was edited by Altrdwolf on Mar 8 2018 10:31pm