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Joined: Apr 29 2006
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Nov 7 2012 04:10am


NOTE: Exclude at least 20 minutes due to welling, smoking, having a coffee and chatting on Skype... :)


Level 55: Adding to Dexterity Only from now on.
Ability: Salvation (x6 = 46%) / TwoHitBack (x6 = 46%)

40 = Str
70 - 77 = Dex (put all remaining points into Dexterity)
50 = Int (final stage of adding Intelligence = 50)
75 = Vita (final stage of adding Vitality = 75)

Gear Change:

Mystical fire XIV (Main Slot)
Level Req: 55
Spell Damage: 60 to 162
Mana Cost: 109
+25 Intelligence
+1 to 6 Mana per Kill
+42% Heal Mastery

Rare focused heal XIV
Level Req: 55
Heals: 209 to 250
Mana Cost: 109
+106% Enhanced Effect
+3% Damage Return

This post was edited by izParagonzi on Nov 7 2012 04:12am
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Nov 7 2012 04:34pm


NOTE: Exclude at least 15 minutes due to welling, and chatting on Vent... :)


Level 60: Dexterity Only
Ability: Salvation (x7 = 51%) / TwoHitBack (x6 = 46%)

40 = Str
84 = Dex (it reads 94 dex because of my robe = 10 dex / 45% HM)
50 = Int (it reads 75 int because of my main charm = 25 int / 42% HM)
75 = Vita

This post was edited by izParagonzi on Nov 7 2012 04:35pm
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Dec 4 2012 12:14am
Will get onto the level 60-71 soon.
At the moment I am testing the experience gained without XP gain gear and with it also.

First stage so far in my test... with ninja... you have to kill from 75-80 monsters to gain 1 level total:
I have been testing this without EPs, and solo'ing from level 1- 13 now... and on average... 77 monster kills per level

I need to test this further with feeder classes, as I noticed that when I re-rolled Ninja to Fighter, I still had to kill the same
amount of monsters, thus indicating to me, if you have unlocked any class and roll back to feeder, you still have to kill same
amount... thus even in a group, you will not level up as fast as a normal feeder... Note: still have to test this out further.

:bouncy:
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Dec 4 2012 12:48am
Quote (izParagonzi @ Dec 4 2012 01:14am)
Will get onto the level 60-71 soon.
At the moment I am testing the experience gained without XP gain gear and with it also.

First stage so far in my test... with ninja... you have to kill from 75-80 monsters to gain 1 level total:
I have been testing this without EPs, and solo'ing from level 1- 13 now... and on average... 77 monster kills per level

I need to test this further with feeder classes, as I noticed that when I re-rolled Ninja to Fighter, I still had to kill the same
amount of monsters, thus indicating to me, if you have unlocked any class and roll back to feeder, you still have to kill same
amount... thus even in a group, you will not level up as fast as a normal feeder... Note: still have to test this out further.


:bouncy:


Correct because even as a rerolled ninja your still just a ninja. So you gain at the same rate. Do a feeder not rerolled and test the lvls. It will be less i think.
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Dec 18 2012 05:00am
Quote (SmokeyMcPot1990 @ Dec 4 2012 07:48pm)
Correct because even as a rerolled ninja your still just a ninja. So you gain at the same rate. Do a feeder not rerolled and test the lvls. It will be less i think.


Ninja = 75-80 monsters per level up (normal monsters & solo'ing)
Barb = 68-71 monsters per level up (normal monsters & solo'ing)

This is only from level 1-20... noticed that it may increase after level 20 by 1 monster maximum.
Group killing may differ.
Member
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Dec 28 2012 09:36pm
Well... I have been testing Guardian Solo Heavy Weapons again, this time I have been changing a few things around based on decent heal power from level 25+ where EE = 110% and more.

Principle is to increase level speed based on spinning on the spot (which is boring but effective)

Stats: 60 int / 60 vitality [base] & rest to your MQ weapon ratio (mine is strength = warhammer)
Abilities: 2 points Salvation / 5 points Retribution / 5 points Powerstrike (reached @ level 55)
... Note: if you have passed to samurai and rolled back to a guardian, then change Powerstrike to TwoHitBack.
Gear: EE weapon / Stat Armor (same tier level hopefully) / Stat Charm main slot / EE heal type charm.

You can search for a well when level 1 to say level 7 so that you can spin next to it and use when you get the elusive whites.

At the moment I am only lvl 36, but working out pretty well so far.
____________

EDIT: Abilities should be set as follows to hotkeys:
Shift + (Attack Ability)
CTRL + (Attack Ability)
ALT + (Salvation)

Note: when attacking, you can still click on your salvation icon above, once you Press "R" to switch from attack to heal charm, it will
use the ability automatically then normal healing... so this is better than actually pressing ALT

This post was edited by izParagonzi on Dec 28 2012 09:45pm
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Jan 22 2013 01:45pm
:bouncy:
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Joined: Aug 21 2007
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Feb 9 2013 02:59am
having some fun too with my spears :)

here is my gear

Angelic tintitanium spear
Level Req: 50
Damage: 185 to 323

+2 Mana Regen
+1% Armor Pierce
+10% Quick Draw
+34% Heal Mastery


Magical seamist padded robe
Level Req: 30
Physical Defense: 0 to 30
Magical Defense: 26 to 65

+31% Heal Mastery


Rare wild heal X
Level Req: 35
Heals: 14 to 145
Mana Cost: 77

+2% Mana Syphon
+40% Heal Mastery


Angelic wild heal XIII
Level Req: 50
Heals: 35 to 350
Mana Cost: 101

+86% Enhanced Effect
+1% Experience Gained
+5 Magic Luck
+2% Critical Flux


came out with these results



This post was edited by ekoe on Feb 9 2013 03:00am
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Posts: 50,316
Joined: Aug 21 2007
Gold: 1.00
Feb 9 2013 06:19am
Well things are going alot faster now that i have my mq wep on

Magical ultimanium spear
Level Req: 55
Damage: 312 to 546

+49% Enhanced Effect


Member
Posts: 38,137
Joined: Apr 29 2006
Gold: 8,743.93
May 1 2013 06:46pm
With the updates... i will have to remake guide
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