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Nov 6 2012 02:11am
Quote (izParagonzi @ Oct 1 2012 05:13am)
:bouncy:

Right... I will be posting up some of my builds later on from level 1-71 in 5 level intervals.
This should hopefully give a little bit of insight into what can be used... some of my gear
has dramatically improved, but still need better gear.


could you add around how much time it takes you to lvl?
would interest me
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Nov 6 2012 04:52am
Quote (Lost_son @ Nov 6 2012 09:11pm)
could you add around how much time it takes you to lvl?
would interest me


I will post up times and items as I go... basically each 5 levels I will make a new game to give a new time.
Note: this is done with a Ninja, so the xp gain will be slower then feeder to monk.

Level 1: Starting with 18 stat points: Vita = add 15 / Int = add 3
Ability: Salvation

40 = Str
70 = Dex
15 - 18 = Int
45 - 60 = Vita

Gear:
Magical bronze spear
Damage: 70 to 123
+39% Enhanced Effect

Mythical woolen padded robe
Physical Defense: 0 to 9
Magical Defense: 6 to 16
+14 Dexterity
+2 Magic Luck
+1 Life Regen
+1 to 2 Life per Attack
+3% Mana Skin

Mythical wild heal III
Heals: 3 to 33
Mana Cost: 21
+15 Dexterity
+4 Vitality
+30 Max Life
+1 Magic Luck
+1% Parry

Magical focused heal III
Heals: 26 to 31
Mana Cost: 21
+60% Enhanced Effect
_________________



Level 5: Added 4 Int
Ability: Salvation (x2 = 19%)

40 = Str
70 = Dex
18 - 22 = Int
60 = Vita

Gear:
Mystical iron spear
Level Req: 5
Damage: 103 to 181
+54% Enhanced Effect
+1 Dexterity
+1 Life Regen

Arcane linen padded robe
Level Req: 5
Physical Defense: 0 to 12
Magical Defense: 9 to 23
+5 Dexterity
+200 Max Mana
+3 Magic Luck
+1 to 13 Mana per Kill
+1% Mind Numb
+10% Heal Mastery

Mythical wild heal III
Heals: 3 to 33
Mana Cost: 21
+15 Dexterity
+4 Vitality
+30 Max Life
+1 Magic Luck
+1% Parry

Mystical focused heal IV
Level Req: 5
Heals: 42 to 50
Mana Cost: 29
+80% Enhanced Effect
+3 Life Regen
+1% Damage Return
__________________



Level 10: Added 5 Int
Ability: Salvation (x3 = 27%)

40 = Str
70 = Dex
22 - 27 = Int
60 = Vita

Mythical steel spear
Level Req: 10
Damage: 132 to 232
+65% Enhanced Effect
+245 Max Mana
+3% Mind Numb
+1% Parry
+4% Power Shot

Mythical brocade padded robe
Level Req: 10
Physical Defense: 0 to 15
Magical Defense: 12 to 30
+25 Dexterity
+1 Life Regen
+1 to 2 Life per Attack
+1 to 2 Mana per Attack
+1% Critical Flux

Mythical wild heal III
Heals: 3 to 33
Mana Cost: 21
+15 Dexterity
+4 Vitality
+30 Max Life
+1 Magic Luck
+1% Parry

Rare focused heal V
Level Req: 10
Heals: 53 to 64
Mana Cost: 37
+76% Enhanced Effect
+3% Parry
_____________



Level 15: Added 3 Int / 2 Vita
Ability: Salvation (x4 = 34%)

40 = Str
70 = Dex
27 - 30 = Int
60 - 62 = Vita

Magical alloy spear
Level Req: 15
Damage: 204 to 357
+89% Enhanced Effect

Mythical brocade padded robe
Level Req: 10
Physical Defense: 0 to 15
Magical Defense: 12 to 30
+25 Dexterity
+1 Life Regen
+1 to 2 Life per Attack
+1 to 2 Mana per Attack
+1% Critical Flux

Mythical wild heal III
Heals: 3 to 33
Mana Cost: 21
+15 Dexterity
+4 Vitality
+30 Max Life
+1 Magic Luck
+1% Parry

Rare focused heal VI
Level Req: 15
Heals: 72 to 87
Mana Cost: 45
+94% Enhanced Effect
+1 to 33 Mana per Kill

This post was edited by izParagonzi on Nov 6 2012 04:56am
Member
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Nov 6 2012 06:08am
have you ever tried using quick draw gear?
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Nov 6 2012 06:15am


NOTE: includes welling of 8 items.

Level 20: Added 2 Int / 3 Vita
Ability: Salvation (x5 = 40%)

40 = Str
70 = Dex
30 - 32 = Int
62 - 65 = Vita

Angelic fine alloy spear
Level Req: 20
Damage: 245 to 429
+81% Enhanced Effect
+2 Extra Equipment Slots
+1 to 30 Mana per Kill
+4% Heal Mastery

Mythical brocade padded robe
Level Req: 10
Physical Defense: 0 to 16
Magical Defense: 12 to 31
+25 Dexterity
+1 Life Regen
+1 to 2 Life per Attack
+1 to 2 Mana per Attack
+1% Critical Flux

Magical wind VII
Level Req: 20
Spell Damage: 17 to 80
Mana Cost: 53
+30 Dexterity

Magical focused heal VII
Level Req: 20
Heals: 88 to 105
Mana Cost: 53
+98% Enhanced Effect
_______________



Level 25: Added 3 Int / 2 Vita
Ability: Salvation (x5 = 46%)

40 = Str
70 = Dex
32 - 35 = Int
65 - 67 = Vita

Rare mithril spear
Level Req: 25
Damage: 211 to 370
+84% Enhanced Effect
+4 Vitality

Mythical elvan padded robe
Level Req: 25
Physical Defense: 0 to 26
Magical Defense: 22 to 56
+10 Intelligence
+4 Critical Strike
+1 to 3 Life per Attack
+1 to 9 Life per Kill
+29% Heal Mastery

Mythical focused heal VIII
Level Req: 25
Heals: 119 to 143
Mana Cost: 61
+113% Enhanced Effect
+7 Magic Luck
+6% Armor Pierce
+3% Mana Syphon
+1% Power Shot
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Nov 6 2012 07:21am


Note: includes welling 5 items.

Level 30: Added 2 Int / 3 Vita
Ability: Salvation (x6 = 46%) / TwoHitBack (x1 = 10%)

40 = Str
70 = Dex
35 - 37 = Int
67 - 70 = Vita

Gear:

Exact Same Gear As level 25

End Note: from level 20-25 I had higher dmg and less heal, but, from 25-30 I had less heal actions and not a single shrine.

This post was edited by izParagonzi on Nov 6 2012 07:28am
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Nov 6 2012 08:42am



Level 35: Added 5 Int
Ability: Salvation (x6 = 46%) / TwoHitBack (x2 = 19%)

40 = Str
70 = Dex
37 - 42 = Int
70 = Vita

Gear:
Arcane adamantium spear
Level Req: 35
Damage: 273 to 478
+90% Enhanced Effect
+9 Vitality
+273 Max Life
+1 Life Regen
+1 to 22 Mana per Kill
+4% Heal Mastery

Rare nightshade padded robe
Level Req: 35
Physical Defense: 0 to 33
Magical Defense: 29 to 73
+10 Dexterity
+45% Heal Mastery

Godly focused heal IX
Level Req: 30
Heals: 140 to 168
Mana Cost: 69
+112% Enhanced Effect
+31 Max Mana
+5 Magic Luck
+1 to 44 Life per Kill
+1 to 10 Mana per Kill
+2% Physical Damage Reduction
+2% Power Shot
+2% Glancing Blow

End Note: Had alot of EPs this map... was nice... only mythical level 20 items dropped (3) and a 53ee lvl10 spear... which will be muled for a guildy.

This post was edited by izParagonzi on Nov 6 2012 08:44am
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Nov 6 2012 09:18am
Quote (LabattBlue @ Nov 6 2012 08:08am)
have you ever tried using quick draw gear?


I have some nice QD gear but its better for versa then solo IMO because it slows me down swapping gears for heals and loss of charges suck when not necessary. Its nice to solo 1 to MQ and never have to town at all :).


Nice posts Rex I could post up some lvl times for SC if any where interested.
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Nov 6 2012 09:47am
Quote (LabattBlue @ Nov 7 2012 01:08am)
have you ever tried using quick draw gear?


Oh if i get the upgrades with QD... I would love to try it... I am hoping to try a total of 18% QD (but no other mods on armor / charm)

Quote (SmokeyMcPot1990 @ Nov 7 2012 04:18am)
I have some nice QD gear but its better for versa then solo IMO because it slows me down swapping gears for heals and loss of charges suck when not necessary. Its nice to solo 1 to MQ and never have to town at all :).

Nice posts Rex I could post up some lvl times for SC if any where interested.


Thanks... yes I would like to see yours once I have done this one... will try to condense it when I have all images etc... :)
_____________________



Note: Not as many EPs this time, and entered TD @ level 39... you can see the time difference compared to before.

Level 40: Added 3 Int / 2 Vita
Ability: Salvation (x6 = 46%) / TwoHitBack (x3 = 27%)

40 = Str
70 = Dex
42 - 45 = Int
70 - 72 = Vita

Gear: = Only switched out to my MQ weapon.

Mystical diamond spear
Level Req: 40
Damage: 327 to 573
+95% Enhanced Effect
+159 Max Life
+4% Mana Syphon

This post was edited by izParagonzi on Nov 6 2012 10:12am
Member
Posts: 38,137
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Nov 6 2012 10:50am


Level 45: Added 2 Int / 3 Vita
Ability: Salvation (x6 = 46%) / TwoHitBack (x4 = 34%)

40 = Str
70 = Dex
45 - 47 = Int
72 - 75 = Vita (final stage of adding Vitality = 75)

Gear:

Angelic wild heal XII (main slot)
Level Req: 45
Heals: 17 to 170
Mana Cost: 93
+6 Critical Strike
+1% Damage Return
+6% Armor Pierce
+23% Heal Mastery

Magical focused heal XII (Acc slot)
Level Req: 45
Heals: 197 to 237
Mana Cost: 93
+132% Enhanced Effect

This post was edited by izParagonzi on Nov 6 2012 11:05am
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Nov 6 2012 01:08pm


Note: exclude at least 15 minutes of interruptions (coffee, cig, chatting on skype)

Level 50: Added 3 Int / 2 Dexterity
Ability: Salvation (x6 = 46%) / TwoHitBack (x5 = 40%)

40 = Str
70 - 72 = Dex (put all remaining points into Dexterity)
47 - 50 = Int (final stage of adding Intelligence = 50)
75 = Vita (final stage of adding Vitality = 75)

Gear:
Same as 45 all the way to 55.
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