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Sep 16 2011 09:17am
Quote (ToughGuy_TJ @ Sep 16 2011 03:19am)
id rather have the 40dex 3crit 3block robe than the 5str 40dex one on a dex driven char



If you are dex oriented, then str will be of no interest to you, so yeah -- logically one would go with CS here

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Sep 16 2011 09:22am
Quote (WarFox @ Sep 16 2011 08:09am)
Now that's the dilemma. My first initial response was naturally that the CS robe was better, since the dex was the same and the strength barely helps anything. I've always measured CS as 1 dex in my mind because it works really well in tests I've run vs other side mods or extra stats.

I'll reevaluate my initial decision and ask around for general opinions and make a decision based on consensus. Any opinions are welcome here as well.



idc which one is on the list tbh, the list doesnt help me get to 71, but my only point is, if u are going to define cs as x dex , then u need to define powershot, armor pierce , mind numb , etc all with "stat" values, which I think is not entirely clear/possible.

and if u do, there is gonna be a shitstorm of all the people who say that now 1% powershot is better than 5dex , etc.... have fun!

This post was edited by cqdealer711 on Sep 16 2011 09:24am
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Sep 16 2011 09:59am
Quote (cqdealer711 @ Sep 16 2011 11:22am)
idc which one is on the list tbh, the list doesnt help me get to 71, but my only point is, if u are going to define cs as x dex , then u need to define powershot, armor pierce , mind numb , etc all with "stat" values, which I think is not entirely clear/possible.

and if u do, there is gonna be a shitstorm of all the people who say that now 1% powershot is better than 5dex , etc.... have fun!


Yep its a pain in the ass. That's why they have always left it as easy and measurable as possible with nothing left to opinion or interpretation.

You can have a lvl 35 robe with 50 dex and a lvl 35 robe with 49dex and six other useful max stats and the plain 50 dex will be listed. But you'd obviously rather have and use the 49 with 6 other max'd useful stats.

I'll stick to owning the items not running the list, its too much of a headache.
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Sep 16 2011 10:01am
imo hard stats >> any sidemod (except vita :P )
i mean this for listing purposes, gameplay vise i have another opinion, but to run such list u need clean defined rules...

This post was edited by derDrops on Sep 16 2011 10:02am
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Sep 16 2011 10:11am
Cs IMO makes a massive difference. the str mod on that other robe goes against the ratio except for axes which just use as many melee stats as possible. I would def give the advantage to brians robe.

This post was edited by Z_E_R_O on Sep 16 2011 10:13am
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Sep 16 2011 02:34pm
Updated the list.
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Sep 16 2011 02:59pm
Quote (WarFox @ Sep 16 2011 04:34pm)
Updated the list.


Don't really care about the plate, just want the others that are obviously above added when you can.

Quote (jlhromeo @ Sep 15 2011 09:35am)
This beats the current level 50 Spear:

Mystical tintitanium spear
Level Req: 50
Damage: 387 to 678

+81% Enhanced Effect
+4 Critical Strike
+1 to 1 Mana per Kill

It's in my vault if you need to see it.




Also, does the Parry stat influence an armor as to whether or not it is better than one with equal EE but without Parry?
(from a purely Defensive standpoint of course)

Something I found

Rare iron plate mail
Level Req: 5
Physical Defense: 22 to 66
Magical Defense: 0 to 7

+80% Enhanced Effect
+1% Parry



The current:

Mythical iron plate mail
Owner: qvp
Category: EE Plate
Level Req: 5

+80% Enhanced Effect
+1 Extra Equipment Slots
+1 to 36 Mana per Kill
+1% Life Steal
+2% Armor Pierce



:cheers:


I also own this which beats the current.

Magical fine alloy polearm
Level Req: 20
+140% Enhanced Effect
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Sep 16 2011 03:02pm
thanks for changing! but my lvl 5 str charm is the best charm in 2 categories

1x str
1x Stat Charms


:) i hope you can fix that the next time :cheers:


This post was edited by Sex on Sep 16 2011 03:02pm
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Sep 16 2011 07:27pm
Quote (Sex @ Sep 16 2011 05:02pm)
thanks for changing! but my lvl 5 str charm is the best charm in 2 categories

1x str
1x Stat Charms


:) i hope you can fix that the next time :cheers:


Sorry bout that. Don't worry, I'll grab it next time.

Quote (jlhromeo @ Sep 16 2011 04:59pm)
Don't really care about the plate, just want the others that are obviously above added when you can.



I also own this which beats the current.

Magical fine alloy polearm
Level Req: 20
+140% Enhanced Effect


Sorry Jesse. I'll add whatever is missing. The plate won't win in this though. ;)
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Sep 16 2011 08:44pm
Quote (cqdealer711 @ 16 Sep 2011 12:22)
idc which one is on the list tbh, the list doesnt help me get to 71, but my only point is, if u are going to define cs as x dex , then u need to define powershot, armor pierce , mind numb , etc all with "stat" values, which I think is not entirely clear/possible.

and if u do, there is gonna be a shitstorm of all the people who say that now 1% powershot is better than 5dex , etc.... have fun!


and there is more things, i never cared because it was stoked list and i didn't want to overload his one-sided mindset.

we have 6 kind of armors, for example, and how could 1vit be the same in a plate and a scale? ofc in all armors the int+vit factor should have a sum of 1, something like:

Plate vit=1ee int=0ee
Chains vit = 0.8ee int=0.2ee
Scale vit = 0.6ee int = 0.4ee
Leather vit = 0.4ee int = 0.6ee
Padded vit = 0.2ee int = 0.8ee
Robe vit = 0ee int = 1ee


this is not accurate too, since int does make difference in a plate (even being a really small difference it should be accounted)

we do have enough data to measure the stats effect in armors

we also have enough data to measure powershot in weapons (but we can't do at armors/charms, since powershot has a different effect in different kinds of weapons. ie: good for swds / bad for axes)

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