Quote (cqdealer711 @ 16 Sep 2011 12:22)
idc which one is on the list tbh, the list doesnt help me get to 71, but my only point is, if u are going to define cs as x dex , then u need to define powershot, armor pierce , mind numb , etc all with "stat" values, which I think is not entirely clear/possible.
and if u do, there is gonna be a shitstorm of all the people who say that now 1% powershot is better than 5dex , etc.... have fun!
and there is more things, i never cared because it was stoked list and i didn't want to overload his one-sided mindset.
we have 6 kind of armors, for example, and how could 1vit be the same in a plate and a scale? ofc in all armors the int+vit factor should have a sum of 1, something like:
Plate vit=1ee int=0ee
Chains vit = 0.8ee int=0.2ee
Scale vit = 0.6ee int = 0.4ee
Leather vit = 0.4ee int = 0.6ee
Padded vit = 0.2ee int = 0.8ee
Robe vit = 0ee int = 1eethis is not accurate too, since int does make difference in a plate (even being a really small difference it should be accounted)
we do have enough data to measure the stats effect in armors
we also have enough data to measure powershot in weapons (but we can't do at armors/charms, since powershot has a different effect in different kinds of weapons. ie: good for swds / bad for axes)