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Posts: 288
Joined: Sep 25 2009
Gold: 2,474.88
Sep 15 2011 06:53pm
Quote (emitnulB)

Mythical focused heal IV
Level Req: 5
Heals: 20 to 24
Mana Cost: 29

+20 Intelligence
+2% Experience Gained
+3% Damage Return
+17% Heal Mastery
+1% Power Shot

int charm^^

Quote (WarFox @ Sep 15 2011 11:08am)
Sorry but current is still staying.


So the current charm can never be replaced because it was found first?
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Joined: Dec 6 2008
Gold: 20.73
Sep 15 2011 08:19pm
Quote (DanDoing @ Sep 15 2011 02:24pm)
How about one with a little mana and numb  ;)

Mystical wild heal IV
Level Req: 5
Heals: 5 to 54
Mana Cost: 29

+20 Intelligence
+356 Max Mana
+1% Mind Numb

Quote (emitnulB @ Sep 15 2011 08:53pm)
So the current charm can never be replaced because it was found first?


This one IS better. The mana contributes to what an int charm would be used for.

I'll be updating tomorrow morning or Saturday morning. Just didn't know what I was missing and what not.


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Posts: 288
Joined: Sep 25 2009
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Sep 15 2011 09:20pm
Quote (WarFox @ Sep 15 2011 10:19pm)
This one IS better. The mana contributes to what an int charm would be used for.

I'll be updating tomorrow morning or Saturday morning. Just didn't know what I was missing and what not.


That makes more sense, I was looking at the list and it showed this one:

Mystical heal IV
Owner: themanthelegend
Category: Int Charm
Level Req: 5

+20 Intelligence
+3 Mana Regen
+10% Heal Mastery

Which is pretty much the same thing as mine with less HM
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Joined: Jun 13 2006
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Sep 16 2011 12:10am
Quote (KoKaNe @ Sep 15 2011 10:17am)
Current one -

Rare elvan padded robe
Owner: cqdealer711
Category: Dex Robe
Level Req: 25

+5 Strength
+40 Dexterity


Mine -

Mythical elvan padded robe
Level Req: 25
Physical Defense: 0 to 24
Magical Defense: 16 to 40

+40 Dexterity
+3 Critical Strike
+3% Parry
+2% Mana Skin
+1% Glancing Blow

Located Here - http://forums.d2jsp.org/user.php?c=3&i=131907&p=348795


i don't see how this replaces the old one
45 stats vs 40

id love to see how some of my items would replace current if cs has suddenly become a definable increase to stats?
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Sep 16 2011 12:14am
Quote (SharpDeath @ Sep 15 2011 11:10pm)
i don't see how this replaces the old one
45 stats vs 40

id love to see how some of my items would replace current if cs has suddenly become a definable increase to stats?


5 strength doesn't count for anything in the dex categories. I'd see that as comparing a plain 40 str robe to one side mods, personally
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Sep 16 2011 12:19am
Quote (NevV @ Sep 15 2011 11:14pm)
5 strength doesn't count for anything in the dex categories. I'd see that as comparing a plain 40 str robe to one side mods, personally


cs has become definable?
honorable mention maybe
but stats are stats 40.5 dagger dex, 43.75 staff dex?

that's how im looking at it according to the ratios given on page 1?

wat exactly is the percentage of dex increase given by 3 cs?

This post was edited by SharpDeath on Sep 16 2011 12:19am
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Sep 16 2011 12:19am
Quote (SharpDeath @ Sep 16 2011 02:10am)
i don't see how this replaces the old one
45 stats vs 40

id love to see how some of my items would replace current if cs has suddenly become a definable increase to stats?


id rather have the 40dex 3crit 3block robe than the 5str 40dex one on a dex driven char

5 str is just a sidemod on a dagger char a more useless one than crit imo

Quote (SharpDeath @ Sep 16 2011 02:19am)
cs has become definable?
honorable mention maybe
but stats are stats 40.5 dagger dex, 43.75 staff dex?

that's how im looking at it according to the ratios given on page 1?

wat exactly is the percentage of dex increase given by 3 cs?


good point, that's what makes it tricky

everyone knows which is better but you have to use a standard that can be measured for any kind of "official list"

This post was edited by ToughGuy_TJ on Sep 16 2011 12:21am
Member
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Sep 16 2011 12:21am
Quote (ToughGuy_TJ @ Sep 15 2011 11:19pm)
id rather have the 40dex 3crit 3block robe than the 5str 40dex one on a dex driven char

5 str is just a sidemod on a dagger char a more useless one than crit imo


vouch, id take 3 cs in lieu of 6 dex dmg wise
but that becomes opinion

id expect the new sc best to have 41 dex..
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Sep 16 2011 06:09am
Now that's the dilemma. My first initial response was naturally that the CS robe was better, since the dex was the same and the strength barely helps anything. I've always measured CS as 1 dex in my mind because it works really well in tests I've run vs other side mods or extra stats.

I'll reevaluate my initial decision and ask around for general opinions and make a decision based on consensus. Any opinions are welcome here as well.
Member
Posts: 81,102
Joined: Oct 9 2007
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Sep 16 2011 09:11am
Quote (WarFox @ Sep 16 2011 08:09am)
Now that's the dilemma. My first initial response was naturally that the CS robe was better, since the dex was the same and the strength barely helps anything. I've always measured CS as 1 dex in my mind because it works really well in tests I've run vs other side mods or extra stats.

I'll reevaluate my initial decision and ask around for general opinions and make a decision based on consensus. Any opinions are welcome here as well.


Everyone good would rather have the CS robe hands down for a dex char and its a dex category. I'd say assign a value to crit to standardize it.
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