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Apr 27 2011 11:21am
up
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Apr 27 2011 12:16pm
Quote (MULTIQ @ 27 Apr 2011 13:21)
up


stop bumping this useless guide, it was just some random attempt to say this > that, but only using 1 gear setup
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Apr 27 2011 12:42pm
I think this guide is usefull, but some mistakes should be corrected.

I just performed some Hit-sequences against Hell Baal P8.

Setup = Infinity eth GT 340ed / Andy 35ias
lvl 98 might merc

Average # hits to kill :
Fortitude = 433
Treachery = 495

Average time to kill :
Fortitude = 112.5 sec
Treachery = 109 sec

Average time to kill under decrepify :
Fortitude = 164.5 sec
Treachery = 148.5 sec

Average # hits to kill with lvl 35 Concentration:
Fortitude = 359
Treachery = 393

Average time to kill :
Fortitude = 93 sec
Treachery = 86.5 sec

Average time to kill under decrepify :
Fortitude = 136 sec
Treachery = 118 sec

These figures are accurate ONLY for the average number of hit to kill.

Actual time to kill is much more longer :

Baal knock back merc with his cold wave
Baal put merc into recovery animation
Baal freeze merc with cold attack
merc miss some hits (cth are still good with -83%def on Infinity)
merc hit tentacles or fake Baal instead of true Baal

It can easily be 10 minutes or more.
But the fact is Treachery is better than Fortitude against P8 Baal.
In P1 games, Fortitude remains faster than Treachery against Baal (except with lvl 35 concentration, but what Hammerdin would have infinity on merc?).

An etheral Gladds soc 15ias/15@res would probably be better than all vs Hell Baal :
- CbF provides faster attacks
- 30%fhr helps to reach next breakpoint over Treachery (5 bp over Fortitude)
- high def will decrease number of recovery animations
- 50ias (andy+eGladds) would allow 5fpa (7fpa when decrep'd), just inbetween Forti and Treach.

This post was edited by feanur on Apr 27 2011 12:45pm
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Apr 27 2011 12:53pm
Quote (feanur @ Apr 27 2011 06:42pm)
I think this guide is usefull, but some mistakes should be corrected.

I just performed some Hit-sequences against Hell Baal P8.

Setup = Infinity eth GT 340ed / Andy 35ias
lvl 98 might merc

Average # hits to kill :
Fortitude = 433
Treachery = 495

Average time to kill :
Fortitude = 112.5 sec
Treachery = 109 sec

Average time to kill under decrepify :
Fortitude = 164.5 sec
Treachery = 148.5 sec

Average # hits to kill with lvl 35 Concentration:
Fortitude = 359
Treachery = 393

Average time to kill :
Fortitude = 93 sec
Treachery = 86.5 sec

Average time to kill under decrepify :
Fortitude = 136 sec
Treachery = 118 sec

These figures are accurate ONLY for the average number of hit to kill.

Actual time to kill is much more longer :

Baal knock back merc with his cold wave
Baal put merc into recovery animation
Baal freeze merc with cold attack
merc miss some hits (cth are still good with -83%def on Infinity)
merc hit tentacles or fake Baal instead of true Baal

It can easily be 10 minutes or more.
But the fact is Treachery is better than Fortitude against P8 Baal.
In P1 games, Fortitude remains faster than Treachery against Baal (except with lvl 35 concentration, but what Hammerdin would have infinity on merc?).

An etheral Gladds soc 15ias/15@res would probably be better than all vs Hell Baal :
- CbF provides faster attacks
- 30%fhr helps to reach next breakpoint over Treachery (5 bp over Fortitude)
- high def will decrease number of recovery animations
- 50ias (andy+eGladds) would allow 5fpa (7fpa when decrep'd), just inbetween Forti and Treach.


hm..
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Apr 27 2011 12:56pm
where's the "Like" buttan?
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Apr 27 2011 02:07pm
Quote (smackme @ Apr 27 2011 02:56pm)
where's the "Like" buttan?


found it
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Apr 27 2011 02:17pm
Quote (EnviousPvP @ Apr 27 2011 08:07pm)
found it
http://i53.tinypic.com/153o4g1.jpg


well you like only your self.. multi acc user..rand..
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Apr 27 2011 02:20pm
Quote (MULTIQ @ Apr 27 2011 04:17pm)
well you like only your self.. multi acc user..rand..


Aww.. still crying that I figured out your true emo tendencies? nn a crybaby on my hands.. :cry:
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Apr 27 2011 02:36pm
i tried both setups - and forti setup can oneshot the wave 2 baal skelettons.

with treachery i need always 2 shots - and it makes no difference if i used 15/30 fr andys or gulliaumes.

[using cv / tresher insight]

/E also if doing cs merc dies sometimes with treachery - never died with forti...

This post was edited by feinfuehl on Apr 27 2011 02:37pm
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Apr 27 2011 02:37pm

Defense: 786 base maximum ethereal *1.5 bugged defense - 1179 +200% ed - 3537 +15 defense (El rune) = 3552.
+Life per level does not work on mercenaries.+30@ resistances, at best.
+7 integer DR.

last time i fucking checked +life per level worked on mercs. ITs vita per level. Kids are so hung up on treachery, they never used fortitude and in the end shitty sng nerds trolled themsleves into not knowing a simple fact
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