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Sep 14 2010 09:36am
I think you should clarify some figures in your test :

1- are you sure the hostile hammer did actually 16K ? maybe he said 16K but was only 12K.

2 - are you sure he was 125%fcr hammer ? maybe only 75% then 2.5 hammer/sec only.

3 - 2x dwarves + gaze take off 45dmg / hammer, not huge... but maybe he got some other mdr / magic absorb gear (spirit...)?

4 - what were exactly the effective fire res of the pala you healed ? if its 75% (after your 88%pierce?) then i dont understand.

Rising+Hellmouth = 85 heal max (as you said) per frame.
So to get max healed, he must have the exact needed res to make your firewall does 85dmg/frame (after the effect of mdr/pierce/%absorb).

31K firewall + 88%pierce : he needs ~ 84 fire res.

84%fr pierce by 88 = -4%
207dmg/frame - 3 * 15 / 25 = 205dmg frame <- mdr (dwarf-gaze) is near useless (mdr is divided per 25 in case of dmg/frame).
205dmg with -4% fire res = 213dmg/frame
213dmg/frame with 2 * 15%absorb = 85dmg/frame
then 85heal/frame, for each firewall (*3 if 3 firewall stack).

Only integer absorb can heal, thats right. %absorb probably helped to maintain a nice fire res vs your 88%pierce.

Quote (Tommyvv @ Sep 14 2010 01:35pm)

my question i how do i calculate heal?

31k wall/sec / 25frames = 1240dam/frame
1240/6pvp = 207dam/frame
207/4resist = 52dam/frame
52-15mdr-15mdr-15mdr gaze = 7 damage

7-30%absorb-30%heal from rizing = 3damage <-- ????
3-interger absorb = 3-85 = -82damage (does this heal?)  <- No !
85 heal you get anywhy!

is it a total of 85heal/frame/stacked firewall?

or is it 82+85 = 167 heal/frame? <- No
167*25*2stacked wall? = 8350life healed/sec ?


first mdr, then resistance !
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Sep 14 2010 09:52am
Quote (feanur @ Sep 14 2010 03:36pm)
I think you should clarify some figures in your test :

1- are you sure the hostile hammer did actually 16K ? maybe he said 16K but was only 12K.

2 - are you sure he was 125%fcr hammer ? maybe only 75% then 2.5 hammer/sec only.

3 - 2x dwarves + gaze take off 45dmg / hammer, not huge... but maybe he got some other mdr / magic absorb gear (spirit...)?

4 - what were exactly the effective fire res of the pala you healed ? if its 75% (after your 88%pierce?) then i dont understand.

Rising+Hellmouth = 85 heal max (as you said) per frame.
So to get max healed, he must have the exact needed res to make your firewall does 85dmg/frame (after the effect of mdr/pierce/%absorb).

31K firewall + 88%pierce : he needs ~ 84 fire res.

84%fr pierce by 88 = -4%
207dmg/frame - 3 * 15 / 25 = 205dmg frame <- mdr (dwarf-gaze) is near useless (mdr is divided per 25 in case of dmg/frame).
205dmg with -4% fire res = 213dmg/frame
213dmg/frame with 2 * 15%absorb = 85dmg/frame
then 85heal/frame, for each firewall (*3 if 3 firewall stack).

Only integer absorb can heal, thats right. %absorb probably helped to maintain a nice fire res vs your 88%pierce.



first mdr, then resistance !


thx m8!
yes i made mistake about the mdr after resist!

interesting!
i not asked the hammer for its damage/fcr, i just asumed it, mebe it was 12k indead!
the pala had not over 88stacked resist he told me!

i am not sure f mdr is effected just 1 time per sec, somhow i feel it works every frame
i dueled the same pala with my mule blaze lvl 20+sinergy
1.5k dam or so and his 15mdr totaly ignored that 1.5k!
but it not realy cares alot, still nice to know, i not was planning to use mdr (on the team wall sorces!)

but the conclusion would be!
not tank to match, then you heal less!
try get get priceces what you tell, to get max effect!

ofc i could go with low resists
low % absorb
low firedamage
and still heal 85/frame*all stacked fire

so i gess if the pala was to gzz, and stacked my -res, he not heal for hammertanking!
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Oct 16 2010 02:18pm
I would have brought this up earlier but then forgot about it.

Section 17 (damage application order)
During testing, onderduiker @ the Amazon Basin found that Bone Armor and Cyclone Armor are applied before ES, not after it.

http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&pid=916690&start=&st=#entry916690 (below 11).

This post was edited by Eywa on Oct 16 2010 02:18pm
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Oct 16 2010 02:24pm
Quote (Eywa @ Oct 16 2010 08:18pm)
I would have brought this up earlier but then forgot about it.

Section 17 (damage application order)
During testing, onderduiker @ the Amazon Basin found that Bone Armor and Cyclone Armor are applied before ES, not after it.

http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&pid=916690&start=&st=#entry916690 (below 11).


thx!
already tested that myself for bone armor!
now i know ciclone armor+es is bad combo to!
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Oct 22 2010 12:40pm
Quote (Eywa @ Oct 16 2010 04:18pm)
I would have brought this up earlier but then forgot about it.

Section 17 (damage application order)
During testing, onderduiker @ the Amazon Basin found that Bone Armor and Cyclone Armor are applied before ES, not after it.

http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&pid=916690&start=&st=#entry916690 (below 11).


>.< Thanks.
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Nov 11 2010 02:03pm
Bump ofc!
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Nov 11 2010 08:27pm
who won
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Nov 17 2010 04:11am
i have a question about poison resist and poison duration

for example!
poison nova 10k (nice round number!) / 2sec onscrean
in hell thats 20k / 4sec

to my knowlage, if i break -100enemy resist, i get another 2extra seconds poison duration
-resist also adds +psn duration
75resist starting, i do -175from curse/dw/rbf/trang (i beleave -155 is like max, but who cares)
target have -100resist when nova hits

30k/6seconds
is that correct?

what if i not pearce the resist to -100, its stays at zero
does it stay at 20k/4second then?

if i not do -res at all
and target have 75resist
is it still 20k/4sec?
or is it, 75resist *2 original duration + 2hell penalty = 0.5+2 = 2.5seconds psn nova damage ===> 12,5k/2.5second?

if resist and -psn lengt reduction not added togethor somehow
and someone have over 9000 stacked psn resist / but not any -psn duration items
and i still do like -100resist
is it 30k/6second then?
Can you counter the extra -psn resist adding -psn duration, bye simply use resist?

thx!


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