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May 27 2010 01:04pm
Quote (yaf @ 24 May 2010 05:24)
if u want max dmg get dual grief pb


max damage depends on how you play/where (What monsters you're facing)

in single player games, dual death setup does max damage
in a multi-player/full game, dual grief does a better job imo
anything undead will be killed faster with azurewrath in the off-hand and grief in main.

also if its a boss it makes a difference

there are lots of setups to optimize depending on what you need to kill fastest
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May 27 2010 01:17pm
Quote (MajinKaisa @ May 27 2010 09:04pm)
max damage depends on how you play/where (What monsters you're facing)

in single player games, dual death setup does max damage
in a multi-player/full game, dual grief does a better job imo
anything undead will be killed faster with azurewrath in the off-hand and grief in main.

also if its a boss it makes a difference

there are lots of setups to optimize depending on what you need to kill fastest
not sure how you came to the conclusion.. but here are my calculations anyway;


grief ED
1 + 6.4(strength) + 1.58(27 mast) + 5.4(27 frenzy) + 2.7(24 might) + 3.45(20 concentration)+ 0.4(gui socket) + 1.2(loh) + 0.5 (grief demon ed) + 3= 25.63

death ED
25.13

deathz damage 400ed + 55 dmg from charms: 411, 100% ds(guillaume, highlord, gore rider, mastery, death) + 0.5*0.25*5000=625 average CB damage to 10k life monster
grief pb damage 400 + 55 dmg from charms: 488, 91% ds(guillaume, highlord, gore rider, mastery, grief)


total grief damage: 488*1.91*25.63=23889
total deathz damage: 411*2*25.13+625=21282

Grief does 12% more damage to regular monsters(or champions/uniques) + the extra ITD and -defense boost.
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May 27 2010 01:32pm
Quote (yaf @ 27 May 2010 15:17)
not sure how you came to the conclusion.. but here are my calculations anyway;


grief ED
1 + 6.4(strength) + 1.58(27 mast) + 5.4(27 frenzy) + 2.7(24 might) + 3.45(20 concentration)+ 0.4(gui socket) + 1.2(loh) + 0.5 (grief demon ed) + 3= 25.63

death ED
25.13

deathz damage 400ed + 55 dmg from charms: 411, 100% ds(guillaume, highlord, gore rider, mastery, death) + 0.5*0.25*5000=625 average CB damage to 10k life monster
grief pb damage 400 + 55 dmg from charms: 488, 91% ds(guillaume, highlord, gore rider, mastery, grief)


total grief damage: 488*1.91*25.63=23889
total deathz damage: 411*2*25.13+625=21282

Grief does 12% more damage to regular monsters(or champions/uniques) + the extra ITD and -defense boost.


i did the calculations a while ago
what it comes down to is that in single player games, you're going to kill most stuff in 1 or 2 hits anyway, so it makes little difference, so the boss and champ killing is faster with a dual death setup, at least on paper

you dont have to convince me, i like a dual grief setup personally, but if you are in the business of killing bosses, dual death with amp damage from lacerators and an infinity might merc to make 90+% cth will kill faster than griefs.
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May 27 2010 02:26pm
act bosses yeah.. but regular unique and champ monsters have 2x life but take 2x less dmg from cb so it doesnt do more dmg vs them
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Jun 1 2010 10:08am
okay, im going to post some ias information for the given setups

MatLAB was used to do the calculations
formulas are from the new ias information regressed by titanseal that can be found on page 6 of this guide
just to be sure, check posts later than this to see if anyone has caught a mistake that the human part of me could have made

the code for my .m file is a follows
% Frenzy IAS calculator
% Titan Seal's equations

% Put the weapon with the fastest (lowest number) base weapon speed
% modifier (wsb)in the wsb1 slot.
% If both wsb's are the same, then put the one with the most on weapon
% increased attack speed (wias) in the wsb1 slot.
clear all

wsb1 = input('wsb1 right (glove) hand base weapon speed modifier')
wsb2 = input('wsb2left (boot) hand base weapon speed modifier')
wias11 = input('wias11 right (glove) hand on weapon ias')
wias22 = input('wias22 left (boot) hand on weapon ias')
frenzy = input('frenzy skill level: ');
fanat = input('fanatacism skill level: ');

%input to matrix conversions
wias1=ones(33,1)*[wias11 wias22 wias22 wias11];
wias2=ones(33,1)*[wias22 wias11 wias11 wias22];
x=(0:5:160)'*ones(1,4);

%equipped as specified above, right primary
wsmRPF1=(wsb1 + wsb2)/2 + wsb1 - wsb2;
wsmRPF2=(wsb1 + wsb2)/2;

%equipped as specified, left primary
wsmLPS1=wsb2 + wsb1 - (wsb2 + wsb1)/2;
wsmLPS2=2*wsb1 - (wsb2 + wsb1)/2;

%switched, right primary
wsmRPS1=(wsb2 + wsb1)/2 + wsb2 - wsb1;
wsmRPS2=(wsb2 + wsb1)/2;

%switched, left primary
wsmLPF1=wsb1 + wsb2 - (wsb1 + wsb2)/2;
wsmLPF2=2*wsb2 - (wsb1 + wsb2)/2;

%all wsm matrix
wsm1=ones(33,1)*[wsmRPF1 wsmLPS1 wsmRPS1 wsmLPF1];
wsm2=ones(33,1)*[wsmRPF2 wsmLPS2 wsmRPS2 wsmLPF2];


frenzymod=[7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40 40 41 41 42 42 43 43 44 44 44 45 45 45 45 46 46 46 46 46 47 47 47 47 47 47];
siasf=frenzymod(frenzy);
if fanat <= 0
siasn=0;
else
fanatmod=[14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35 35 36 36 36 36 37 37 37 37 37 37 37 37 37 38 38 38 38 38 38 38 38 38];
siasn=fanatmod(fanat);
end
sias=siasf + siasn;

%enhance ias
eias1 = floor(120*(x + wias1)./(120*ones(33,4) + x - wias1));
eias2 = floor(120*(x + wias2)./(120*ones(33,4) + x - wias2));

%accelleration
acc11 = (70 + sias)*ones(33,4) + eias1 - wsm1;
acc22 = (70 + sias)*ones(33,4) + eias2 - wsm2;
for h=1:33;
for i=1:4;
if acc11(h,i)>=175
acc1(h,i)=175;
elseif acc11(h,i)<=15
acc1(h,i)=15;
else
acc1(h,i)=acc11(h,i);
end
if acc22(h,i)>=175
acc2(h,i)=175;
elseif acc22(h,i)<=15
acc2(h,i)=15;
else
acc2(h,i)=acc22(h,i);
end
end
end

%frame rate
fpa1 = ceil(256*9./floor(256*acc1/100)) - 1;
fpa2 = ceil((256*17 - fpa1.*floor(256*acc1/100))./floor(256*acc2/100));

fpa=(fpa1 + fpa2);
FPA=[(0:5:160)' fpa]

remember the FPA will be in frames per frenzy, technically 1 attack but both weapons attack

This post was edited by MajinKaisa on Jun 1 2010 10:21am
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Jun 1 2010 10:20am
grief pb + edeath cs example


wsb1 = -30;
wsb2 = 10;
wias11 = 30;
wias22 = 0;
frenzy=26;
fanat=0;

FPA =
Code
OIAS   fpa
    0    12    12    16    16
    5    12    12    15    15
   10    12    12    15    15
   15    12    12    14    14
   20    11    11    14    14
   25    11    11    13    13
   30    11    11    13    13
   35    11    11    13    13
   40    11    11    13    13
   45    11    11    13    13
   50    11    11    12    12
   55    11    11    12    12
   60    11    11    12    12
   65    10    10    12    12
   70    10    10    12    12
   75    10    10    12    12
   80    10    10    12    12
   85    10    10    12    12
   90    10    10    12    12
   95    10    10    12    12
  100    10    10    11    11
  105    10    10    11    11
  110    10    10    11    11
  115    10    10    11    11
  120    10    10    11    11
  125    10    10    11    11
  130    10    10    11    11
  135    10    10    11    11
  140    10    10    11    11
  145    10    10    11    11
  150    10    10    11    11
  155    10    10    11    11
  160    10    10    11    11



grief pb + azurewrath or grief pb example

wsb1 = -30;
wsb2 = -30;
wias11 = 30;
wias22 = 30;
frenzy=27;
fanat=0;

Code
OIAS   fpa
    0    10    10    10    10
    5    10    10    10    10
   10    10    10    10    10
   15    10    10    10    10
   20    10    10    10    10
   25    10    10    10    10
   30    10    10    10    10
   35    10    10    10    10
   40    10    10    10    10
   45    10    10    10    10
   50    10    10    10    10
   55    10    10    10    10
   60    10    10    10    10
   65    10    10    10    10
   70    10    10    10    10
   75    10    10    10    10
   80    10    10    10    10
   85    10    10    10    10
   90    10    10    10    10
   95    10    10    10    10
  100    10    10    10    10
  105    10    10    10    10
  110    10    10    10    10
  115    10    10    10    10
  120    10    10    10    10
  125    10    10    10    10
  130    10    10    10    10
  135    10    10    10    10
  140    10    10    10    10
  145    10    10    10    10
  150    10    10    10    10
  155    10    10    10    10
  160    10    10    10    10




stormlash + stonecrusher example

wsb1 = -10;
wsb2 = 20;
wias11 = 50;
wias22 = 0;
frenzy=26;
fanat=0;

Code
OIAS   fpa
    0    13    13    17    17
    5    13    13    16    17
   10    12    12    16    16
   15    12    12    15    15
   20    12    12    15    15
   25    12    12    14    14
   30    12    12    14    14
   35    12    12    13    13
   40    11    11    13    13
   45    11    11    13    13
   50    11    11    13    13
   55    11    11    13    13
   60    11    11    12    12
   65    11    11    12    12
   70    11    11    12    12
   75    11    11    12    12
   80    11    11    12    12
   85    11    11    12    12
   90    11    11    12    12
   95    11    11    12    12
  100    11    11    12    12
  105    11    11    12    12
  110    10    10    12    12
  115    10    10    12    12
  120    10    10    11    11
  125    10    10    11    11
  130    10    10    11    11
  135    10    10    11    11
  140    10    10    11    11
  145    10    10    11    11
  150    10    10    11    11
  155    10    10    11    11
  160    10    10    11    11



and for the sake of everyone wants to use berserker axes for whatever reason..
ebotdba + edeathba example

wsb1 = 0;
wsb2 = 0;
wias11 = 60;
wias22 = 0;
frenzy=26;
fanat=0;

Code

OIAS   fpa
    0    13    13    13    13
    5    12    12    12    12
   10    12    12    12    12
   15    12    12    12    12
   20    12    12    12    12
   25    12    12    12    12
   30    11    11    11    11
   35    11    11    11    11
   40    11    11    11    11
   45    11    11    11    11
   50    11    11    11    11
   55    11    11    11    11
   60    11    11    11    11
   65    11    11    11    11
   70    11    11    11    11
   75    11    11    11    11
   80    11    11    11    11
   85    11    11    11    11
   90    11    11    11    11
   95    10    10    10    10
  100    10    10    10    10
  105    10    10    10    10
  110    10    10    10    10
  115    10    10    10    10
  120    10    10    10    10
  125    10    10    10    10
  130    10    10    10    10
  135    10    10    10    10
  140    10    10    10    10
  145    10    10    10    10
  150    10    10    10    10
  155    10    10    10    10
  160    10    10    10    10


This post was edited by MajinKaisa on Jun 1 2010 10:24am
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Jun 1 2010 10:24am
fpa=10 is 10 frames in 2 swings?
pb + pb is 10 frames always?
what are the 4 columns for fpa?
how does charge up work?
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Jun 1 2010 10:44am
Quote (hue_two @ 1 Jun 2010 12:24)
fpa=10 is 10 frames in 2 swings?
pb + pb is 10 frames always?
what are the 4 columns for fpa?
how does charge up work?


Quote (MajinKaisa @ 1 Jun 2010 12:08)


remember the FPA will be in frames per frenzy, technically 1 attack but both weapons attack

not always, if there is on weapon ias like grief and azurewrath then it is
four columns of fpa are for the 4 different ways you can equip the two weapons
not sure exactly, but from what i've seen it doesn't take much more than 5 attacks to get to max speed with any setup, and the faster ones get there sooner. i just always figured this out experimentally, but yes you're right it is a concern for when you hvae to start up frenzy again since it only lasts a measly 6 seconds..
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Jun 4 2010 02:13pm
Sick guide have you ever attempted ubers with the traditional setup and I am sorry if someone else has already asked this but there are just so many pages to read
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Jun 4 2010 02:59pm
Quote (HungryandHorny @ Jun 4 2010 03:13pm)
Sick guide have you ever attempted ubers with the traditional setup and I am sorry if someone else has already asked this but there are just so many pages to read


Ive beaten ubers with the suggested setup of grief+death swords without a hitch. That's a great setup that's pretty well rounded and you wont have any issues using that for anything with this game. You wont have any hotkey juggling unlike my build. ( I love that active approach)


Personally, my favorite setup is Death+death ba @max speed using fort +conviction/,ight +amp. It's a little more picky in playstyle, but compared to the other setup it yields superior damage and a better chance to hit all targets, not just fodder monsters (the grief+death player utilizes decrep instead of amp, and generally enigma vs my fort) There's pro's and cons to each.


People look at the avg damage on grief and it indeed rocks, but the max damage isnt much higher then the avg, while the death builds are quite often hitting double it's avg which means 1 hit kills for many monsters. The glacier spike from wielding two, freezes pretty much every pack. It's fabulous for chaos running.


Quote
MajinKaisa and I's analysis on this very subject final conclusion

Majin : "so when you play, do you often use the lacerators for amp? like against pretty much every monster?
with the reapers merc and enigma, yes its just decrep and you lose the 300ed too, but he attacks and curses practically every monster i fight since he attacks fast and i can position him so he doesnt get off track or into trouble nearly as much. i just get annoyed trying to play using a merc and not having teleport.
so thats my argument vs you having fort and amp, is that you dont always have amp on them while my decrep is virtually automatic. and its not a 300% difference in edmg, more like 220% (if you factor str and +skills). comparing damage between enigma + decrep vs just fort, decrep + enigma wins every time, so for my playstyle its better. but yours would be easily more powerful if you took the time to amp.

ME ' Sounds like a play-style preference for both of us. Amp damage is double the effectiveness of Decrep and I like the -83% defenses enough to keep my Infinn merc. No fcr needed on a non tele build which means I'm free to keep my lacerator+gimmershed combo for amp and massives elemental damage. I also skimp points in bo to max out the damage. The numbers that we ran with the marginal difference in damages would further tilt towards death as I have Fort+amp (300%ed + -100 phy res vs your traditional setup of enigma and decrep (-50 phy res). Even factoring in itd on one of the weps my chance to hit should be higher for all monsters bosses included.


This post was edited by Master_Zappy on Jun 4 2010 03:08pm
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