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Aug 15 2009 01:30pm
Hey Guys, this was a very difficult guide to write. I tried my best to interpret and translate all of the points from the previous topic. If anyone feels there needs to be any major changes please post on the topic! I strongly reiterate this was a very difficult guide to write while trying to maintain my goal of concise and fundamentally sound advice.






The Rogue:

The Rogue uses Swords, Daggers, Staffs, Clubs, Axes, and Spears additionally they use Robe, Padded Robe, Leather Armor, and Scale Armors and all charm types.

Starting Attributes:

Strength: 30
Dexterity: 60
Intelligence: 25
Vitality: 35

The Melee Rogue:

The Melee Rogue is standard concept of building for most Melee Characters. Most players use a Strength or Dexterity armor and charm. Dexterity increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. Strength is used for increasing weapon damage. In general, you do not want to exceed 120 dexterity and all other stat points go in to strength. The weapon of choice is preferential, between Swords, Daggers, Staffs, Clubs, Axes, and Spears with Enhanced Effect.

The Offensive Caster Rogue:

The Offensive Caster Rogue is an unique build which utilizes charms to attack. Most players start by putting every stat point in to intelligence, some variations may include adding vitality for your first 10 stat placements. Rogues can use a wide array of items, in general, the weapon and armor should have Intelligence, other highly useful modifiers may include Max Mana and Heal Mastery. The most effective way to use an Offensive Rogue Caster is to put an Enhanced Effect charm to the primary slot and an Enhance Effect healing charm to the accessory slot. The charms are preferential.

The Defensive Caster Rogue:

The Defensive Caster Rogue is an unique build which focuses around healing. Most players add all stat points in to intelligence. The Defensive Caster Rogue generally uses Heal Mastery items, other highly useful modifiers include Max Mana and Intelligence. Rogues can use a wide array of items, in general, the weapon and armor should have Heal Mastery, additionally, the charm in the primary slot can have heal mastery as well, while using an Enhanced Effect charm in the accessory slot. The charms are preferential.

The Hybrid Rogue:

The Hybrid Rogue is one of the most versatile builds in ladder slasher. There are 2 variations which are highly effective. The first build, place your first stats in to intelligence until 60-80 Intelligence is reached. The dexterity should be between 100-120 and everything else in to strength. The second variation, you add all stat points in to Intelligence and rely on your items to provide all of the strength and dexterity. This build provides additional versatility if you choose to Caster at higher levels. Both variations are ideally the same in terms of items. Most players uses an Enhanced Effect weapon, strength and dexterity armor and charms and an Enhanced Effect healing charm in the accessory slot. Additionally, in more advanced set ups, you may use your healing charm in the primary slot. The weapons and charms are preferential.

Key Points:

Most people use Enhance Effect weapons for levels 1-20 while playing any form of Caster Rogue.
The Offensive Caster Rogue is best suited in Arena.
The Defensive Caster Rogue is best suited in Catacombs.
Rogues have low defense due to their armor restrictions.
If using any caster Rogue, Robes, Daggers, and Staffs are the most expensive items as they are shared by Magician and Warlock. All other options are significantly cheaper however less versatile.

*This guide was created through the input of fellow Ladder Slasher players and are not to be taken as absolutes. These are merely a stepping stone in your path to perfecting your own build or building upon the ones in this guide.

**This guide is based around ideals for softcore ladder slasher.


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Aug 15 2009 01:36pm
1st

gj

This post was edited by Goss3N on Aug 15 2009 01:37pm
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Aug 16 2009 08:17pm
bump
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Aug 16 2009 08:22pm
nice guide :thumbsup:
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Aug 16 2009 08:35pm
Nice guide.

Just to add to the rogue caster, I have a rogue caster weller. I used a rogue because( as you pointed out) items are cheaper. It is easier and cheaper to get an axe/sword/leather armors with Int then it is for a mage weller to get dagger/staff/robe.
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Aug 16 2009 08:40pm
Nice and simple... or more precisely... Concise..

Another good guide...

Not if it is a requirement for guide... but I did not see any notification that a Rogue in Catacombs can be used to ID the TD?
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Aug 17 2009 03:32am
Quote (przy @ Sat, 15 Aug 2009, 21:30)
Hey Guys, this was a very difficult guide to write.  I tried my best to interpret and translate all of the points from the previous topic.  If anyone feels there needs to be any major changes please post on the topic!  I strongly reiterate this was a very difficult guide to write while trying to maintain my goal of concise and fundamentally sound advice.




http://img193.imageshack.us/img193/7592/rogue.png

The Rogue:

The Rogue uses Swords, Daggers, Staffs, Clubs, Axes, and Spears additionally they use Robe, Padded Robe, Leather Armor, and Scale Armors and all charm types.

Starting Attributes:

Strength: 30
Dexterity: 60
Intelligence: 25
Vitality: 35

The Melee Rogue:

The Melee Rogue is standard concept of building for most Melee Characters. Most players use a Strength or Dexterity armor and charm. Dexterity increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. Strength is used for increasing weapon damage. In general, you do not want to exceed 120 dexterity and all other stat points go in to strength. The weapon of choice is preferential, between Swords, Daggers, Staffs, Clubs, Axes, and Spears with Enhanced Effect.

The Offensive Caster Rogue:

The Offensive Caster Rogue is an unique build which utilizes charms to attack. Most players start by putting every stat point in to intelligence, some variations may include adding vitality for your first 10 stat placements.  Rogues can use a wide array of items, in general, the weapon and armor should have Intelligence, other highly useful modifiers may include Max Mana and Heal Mastery. The most effective way to use an Offensive Rogue Caster is to put an Enhanced Effect charm to the primary slot and an Enhance Effect healing charm to the accessory slot. The charms are preferential.

The Defensive Caster Rogue:

The Defensive Caster Rogue is an unique build which focuses around healing.  Most players add all stat points in to intelligence.  The Defensive Caster Rogue generally uses Heal Mastery items, other highly useful modifiers include Max Mana and Intelligence. Rogues can use a wide array of items, in general, the weapon and armor should have Heal Mastery, additionally, the charm in the primary slot can have heal mastery as well, while using an Enhanced Effect charm in the accessory slot.  The charms are preferential.

The Hybrid Rogue:

The Hybrid Rogue is one of the most versatile builds in ladder slasher.  There are 2 variations which are highly effective.  The first build, place your first stats in to intelligence until 60-80 Intelligence is reached.  The dexterity should be between 100-120 and everything else in to strength.  The second variation, you add all stat points in to Intelligence and rely on your items to provide all of the strength and dexterity. This build provides additional versatility if you choose to Caster at higher levels.  Both variations are ideally the same in terms of items. Most players uses an Enhanced Effect weapon, strength and dexterity armor and charms and an Enhanced Effect healing charm in the accessory slot.  Additionally, in more advanced set ups,you may use your healing charm in the primary slot.  <- imo bull. replace it with that: use combinated stated items like hm/int + str/dex charm and armor. The weapons and charms are preferential.

Key Points:

#1 The Rogue can use the cheapest available item types (melee staffs, caster clubs/axes, caster/melee medium armors) and presents itself as a starter friendly class.
Most people use Enhance Effect weapons for levels 1-20 while playing any form of Caster Rogue.
The Offensive Caster Rogue is best suited in Arena.
The Defensive Caster Rogue is best suited in Catacombs.
The Hybrid Rogue can be used universal!
Rogues have low defense due to their armor restrictions.
If using any caster Rogue, Robes, Daggers, and Staffs are the most expensive items as they are shared by Magician and Warlock.  All other options are significantly cheaper however less versatile.
If using any melee equipment u can go for cheap stuff like staffs or clubs (biggest advantage for starters). if u want to spend more it is recommended to focus on 2 item sets. Swords + Staff (excluding warlock and headhunter), Axes + Daggers (excluding Warlock), Daggers + Clubs (excluding Warlock and Headhunter)

*This guide was created through the input of fellow Ladder Slasher players  and are not to be taken as absolutes. These are merely a stepping stone in your path to perfecting your own build or building upon the ones in this guide.

**This guide is based around ideals for softcore ladder slasher.


imo budget facto is very important for starters and should be mentioned in a guide for starters. so fixed ur guide a bit^^ (bold)

else GJ! :)

This post was edited by derDrops on Aug 17 2009 03:33am
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Aug 17 2009 04:05am
nice guide mate :thumbsup:
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Aug 17 2009 04:14am
Well put together guide I like it.

The only suggestion I'd have is that these guides be posted on a page of their own in the guide forums. It's a bit harder to find them if you have to scroll through your blog mate ;)

Other than that well done ofc :cheers:
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Aug 17 2009 04:26am
talk about a tough guide to write :)
proberly one of the most versatile charecters which lends itself the most in all it's varying guises to some wonderful balancing

i like how you have tried to avoid that in order to give a plain view of the basis of the builds.

mpk lpk upon the offensive caster with an ee int wep would be a good way of making sure your chain is going to produce the shrines you would require for swift lvling?
with the dex nerfed so dmg lower and the per attacks and per kills stacking once more could be very viable?

however dodging walls of text upon different facets while allowing people to swiftly see what the idea involved may be to create their own builds is a great concept.

hm isn't a stat it is better to consider it on the ee side of your build's balance

This post was edited by wigwam on Aug 17 2009 04:43am
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