my build was originaly based around what good items i had, it is a dominance build and ifyou guys listen to Paul atm dominance is where it is at.
By this I mean the pure overpowering of the effectiveness of the mobs you are fighting at their respective tier. the mobs alter and so do we the trick is to stay ahead of the game.
pure stat melee was an option that became available to me due to this and i made some charecters in this fashion to decipher the optimal effectiveness of my charecter at various points, and to test differing quatities of str and dex so as to know what i should be looking for in the soft stat i am adding to retain speed and effectiveness.
with + 80 int and a whole host of melee stats too i did manage to well in the sixties which was surprising to me. it was not the reason for the build though and any of the very very high health wells would of easily won
my hybrid build proved to be a real labour of love at times. dominance. if it slips it is like a classic lifesteal build: unforgiving. yet there are more ways for it to fail.
let me give you some examples if i lose power i lose speed, so i will take a terribly long time to lvl, i am a caster originaly and kill speed is important to me. particulaly tough 1-30 as there we natuaraly begin dominant then overpower further with added stats and items. not impossible though. lack of power vs wells can lead either to long battles (if the rest is balanced) or failure to complete if dmg received is now getting too high.
if your defences are too low you can fall into the point where all added stats to int? meaningless. all it now does is make you hit them with less power and nothing is gained. (this is not entirely true but balance is very very hard to optimise and should be avoided by any but the most knowledgable)
heal efficiency? heal lock anybody? no i dont like it either.
vs wells which is what we are discussing here? well they are the one spot where dominance can be lost and a high ammount of dmg received. if your heal is too low in power you lose some.
if your damage is so pitiful you are just going back to heal all the time? you lose some.
if you damage received is so high you cannot cope with it despite your hgh attack and heal? you lose some. (robes are ok low int and dex is not, 200 shot? no worries 1500 shot? big worry)
vs wells get some syphon too, chuckle to yourself as you realise that now you are unassailable. my monk and ninja welling robe was 50 str and 10% syphon for a very long time and it was wonderful.
if you can balance all those factors together though it is a 100% well killer. 100% not 99%. You are so much more powerful in every way than anything that can spawn.
so yes you can well, btw ls builds? never were much good vs top end wells due to the fact it can receive so much dmg vs a few of them. that is one of the chief reasons i made him i did not wish for a secondary weller to ensure success.
i may write something in builds and discussions just so questions can be answered but i doubt many have the patiance to wade through the wall of text i would create so if you have any please post them there and we can use that forum finaly in a way it should be used.
one final note this was
my way. what is yours? the reliance upon out of date guides for such a long time has been terribly depressing.
it was very very cheap btw Dominic (Insanebobb) my mq gear cost me 500 fg on ninja. bear in mind my Warlock gear cost me 0 fg. ls has the hots for me what i pay differs to everyone else
one final note: hard stats (charecter base not items)? int is the most powerful by a long way. ofc it is not a cure all and has it's limitations which need to be balanced.
healmastery is not a dominant stat it is heal efficiency only. forget this at your peril.
have fun.
duel a lot it is useful info.
This post was edited by wigwam on Jan 26 2009 08:56am