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Dec 6 2023 02:55pm
Quote (Bigheaded @ Dec 6 2023 08:42pm)
Damage of each crit is 2x.

Clubs/daggers start at around 1% with base stats
Swords/staffs start at around 4% with base stats
Axes start at about 10% and rise the fastest of melee weapons.
Charms start at about 20% and increases with Intel

Can play around with your str/dex and get a value of what I expect your crit chance to be on the Google sheet on the last post of this topic.
https://forums.d2jsp.org/topic.php?t=91874826&f=74&o=60
Note charms and axes are not done yet. I do not have enough data yet and in no mood to gather it either


In short though, dex increases the crit chance of clubs/swords significantly but not significant enough to outdamage strength.

Strength increases the crit chance of daggers/staffs significantly but not significant enough to outdamage dex.


Thank you I will read through that topic

This post was edited by woofer14 on Dec 6 2023 02:56pm
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