welcome back, nothing new worth talking about.
may want to consider daggers and axes as you're looking to group climb.
Doing daggers/axes means you do not need any gear with +strength, just pure +dex.
Axes would also allow you to play headhunter should you ever reach it without needing any new gear. which if you went something like clubs/daggers or went swords/staffs would mean you'd be missing.
However you'd also need to worry about warlock should you get there, which would require a caster damage set/heal set with int robes and int staffs.
You can even skip tank armors as just statting 100 vitality is what is done when there is no tank class in the group (usually a group containing only monks/ninjas/warlocks/alchs)
a refresher on group climbing can be found here:
https://forums.d2jsp.org/topic.php?t=82759999&f=74Should be reasonably memorable to get multistrike on all melee classes for group climbs and always having the windows open to make vaulting faster and to do the trick of going to deposit, then moving to withdraw to then allow you to shift click stuff into the vault whilst leaving the withdraw screen open.
Any questions feel free to shoot me a message.
a few items i have lying around:
Magical focused heal VIII - paid 200 a while back
Level Req: 25
Heals: 40 to 48
Mana Cost: 61
+35 Dexterity
https://ladderslasher.d2jsp.org/itemHistory.php?i=1222546439&c=0also have this one, probably better off choosing one or the other, bit weird to use both:
Mystical earth IX
Level Req: 30
Spell Damage: 37 to 66
Mana Cost: 69
+11% Enhanced Effect
+35 Dexterity
+3 Critical Strike
https://ladderslasher.d2jsp.org/itemHistory.php?i=3452415&c=0the 3 crit strike is arguably worth 2 dex each so is similar to a 41 dex charm
one other note, you may want to consider only wild heals/lightning dex charms as headhunter must only use those 2 types, however this also leads to an increased price on those charms as well
This post was edited by Bigheaded on May 29 2023 03:51pm