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Jun 5 2025 02:56am
Is there a list where it tells us what each stat does like what str/int/dex does ? Does dex give dodge and int mana str HP? Or more to it than that? Tia x
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Jun 5 2025 03:42am
Ladder slasher -> Help & Guides -> Magical Stats

edit: https://ladderslasher.d2jsp.org/index.php?g=15

This post was edited by EcHsE1337 on Jun 5 2025 03:44am
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Jun 5 2025 05:14am
The basic information that is more useful.

Strength or Dexterity adds % Enhanced Damage to "specific" weapons based on the Ratio and Type:

Ecample(s):
... +Strength adds more Enhanced damage to weapons like: Club, Sword, Axe, Warhammer, Longsword & Battleaxe.
... +Dexterity adds more Enhanced damage to weapons like, Dagger, Staff, Axe, Spear, Polearm & Battleaxe.
... ... Note: Ratios for weapon types are based on a % Chance to deal a critical strike (double damage) ... however, adding more points to the HIGHEST number in the ratio increases the Enhanced Damage effect with every action. Sword Ratio = 75 Str / 25 dex ratio for like 1% chance to deal Double Damage, whereas... the more strength per attack 100% of the time (successful hits) is more damaging than a 1% CHANCE for double the damage.

Inelligence: Caster / Healer benefits with more points... ONLY added points increase your mana pool, ITEMS with + Int do NOT add, it only adds to Damage, Magical Defense and Regeneration in town (Note: 25 Int = +1 Mana Regen ... Assumption, this is additive with +Int items like armor etc).

Vitality: Same as Int, however only for Phys defense, regen and Hit points.

Note: Vitality and Intelligence has a specific mechanic... something like +2 Life/Mana per Point (hard, not item related) per level, also, you gain +1 extra Life/mana point per level.

Example would be a level 1 Barbarian with +60 Vitality (without adding your 10 starting points) = a base start of 120 hit points (2x60 = 120), same with +5 Intelligence = +10 Mana Pool.

Increased points make a difference etc.

Hope this helps.
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Jun 5 2025 05:36am
Thx a lot for that boss, appreciate it
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Jun 5 2025 07:04am
I’d recommend swapping your ee robe out for a robe with intelligence.
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Jun 5 2025 08:11am
I’d recommend swapping your ee robe out for a robe with intelligence.


Concur here... Intelligence on a Caster helps with Damage and when Healing increases the Capacity of Hit points recovered.
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Jun 5 2025 09:17am
Might want to start a barbarian too, just to switch it up.

some mules, if nothing else
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Jun 5 2025 02:54pm
https://forums.d2jsp.org/topic.php?t=91874826&f=74

For precise information on str/dex. The crit chance is still slightly work in progress. I'll repost if I ever finish my calc
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Jun 5 2025 03:27pm
I’d recommend swapping your ee robe out for a robe with intelligence.


I had one but I felt like I was getting my hp blasted so I swapped one for more defenses

Is it still better to use int armour even if solo ?
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Jun 5 2025 03:51pm
I had one but I felt like I was getting my hp blasted so I swapped one for more defenses

Is it still better to use int armour even if solo ?


Yes, invest in some cheapish heal charms to use in your accessory slot
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