well.. i would not advice forgetting zerking vs mb nec. ww needs 2 hits in row through block to do any damage, zerk needs just 1 through block to take half of necs hp away. however zerking requires you to not be slowed and if you want to play agressive with ww you'll probably be slowed most of the time.. but if you get an opportunity to zerk then you should take it. but it's just a littel thing

Quote (CcTrust @ 7 Sep 2012 04:36)
Hey bud i just realized
for skills - 1 iron skin
- maxing leap is kinda pointless / 18.6 is too far of a radius to reach most of the time for being an aggressor. I suggest if you want higher leap just go for the 18 on axe side guys (with BC) and then on hoto side it reaches 18.6
only time you really need 18.6 is for like lil rep time to keep him away for lil bit / saving team in mindblast
also you can add this druid strat if you want
- when leaping the druid before the intial ww you are gonna want to leap about 2 times then tele just above him or below depending on where he is for you. point of this is when leaping them they are spammin nado at you so when you make the teleport to engage in ww, you might get hit with a nado or 2. if he's above you you leap 1-3 times and tele up right or up left corner of him then engage down to start the triangle.. you avoid taking unecessary damage to yourself and this will help alot for those times where they get clipped and get away and you just ate 2 nado for novice mistake.
smart druids are going to use puddles / walls - how to engage leap on these ones is to, (first of all everyone has a pattern that they do, like a racecourse.. alot of time they don't realise they do the same routes over and over.. use this to your advantage) you leap them opposite side of the puddle brace they have. if you leap them head on into the puddle they just keep casting and your ww is probably gonna be shitty and he will escape delivering you bufu nado to face.
- also if you're low from this and the puddle terrain is just absolutely rediculous then keep him over to open flat ground area's. that's where you are the strongest and most efficient
you do know that 18 or 18.6 is the leap range radius, not stun radius? you get iirc 0.66 yards of stun radius each leap level even if they displayed radius stays the same
This post was edited by tudey on Sep 7 2012 01:11pm