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Sep 7 2012 11:05am
Quote (CcTrust @ Sep 7 2012 09:58am)
point of 1-3 leaps is to let them have there confidence and spam a few nados, cuz thats what you want for them to stay in that leap then go in from behind (thats what she said) and those nados were worthless to them


Shut up Cam you know nothing about BvCs.
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Sep 7 2012 11:06am
Quote (Bryant @ 7 Sep 2012 09:05)
Shut up Cam you know nothing about BvCs.


Lol sup homo

btw did i give you permission to speak in public?
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Sep 7 2012 11:08am
gj
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Sep 7 2012 11:12am
Quote (CcTrust @ Sep 7 2012 10:06am)
Lol sup homo

btw did i give you permission to speak in public?


Good morning you jewish hippie. Haven't talked to you in a while.

? You shouldn't talk to your master like that...
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Sep 7 2012 12:51pm
oolol
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Sep 7 2012 12:58pm
Quote (hihorob @ Sep 4 2012 08:52pm)
anyways nice guide, even tudey wouldnt find a mistake.


Quote (DHA @ Sep 4 2012 08:56pm)
Yedut would probably find something to say :P


Well tudey.. you find mistake or no?
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Sep 7 2012 01:09pm
well.. i would not advice forgetting zerking vs mb nec. ww needs 2 hits in row through block to do any damage, zerk needs just 1 through block to take half of necs hp away. however zerking requires you to not be slowed and if you want to play agressive with ww you'll probably be slowed most of the time.. but if you get an opportunity to zerk then you should take it. but it's just a littel thing :P

Quote (CcTrust @ 7 Sep 2012 04:36)
Hey bud i just realized

for skills - 1 iron skin
                -  maxing leap is kinda pointless / 18.6 is too far of a radius to reach most of the time for being an aggressor. I suggest if you want higher leap just go for the 18 on axe side guys (with BC) and then on hoto side it reaches 18.6
                    only time you really need 18.6 is for like lil rep time to keep him away for lil bit / saving team in mindblast


also you can add this druid strat if you want

- when leaping the druid before the intial ww you are gonna want to leap about 2 times then tele just above him or below depending on where he is for you. point of this is when leaping them they are spammin nado at you so when you make the teleport to engage in ww, you might get hit with a nado or 2. if he's above you you leap 1-3 times and tele up right or up left corner of him then engage down to start the triangle.. you avoid taking unecessary damage to yourself and this will help alot for those times where they get clipped and get away and you just ate 2 nado for novice mistake.

smart druids are going to use puddles / walls - how to engage leap on these ones is to, (first of all everyone has a pattern that they do, like a racecourse.. alot of time they don't realise they do the same routes over and over.. use this to your advantage) you leap them opposite side of the puddle brace they have. if you leap them head on into the puddle they just keep casting and your ww is probably gonna be shitty and he will escape delivering you bufu nado to face.

- also if you're low from this and the puddle terrain is just absolutely rediculous then keep him over to open flat ground area's. that's where you are the strongest and most efficient


you do know that 18 or 18.6 is the leap range radius, not stun radius? you get iirc 0.66 yards of stun radius each leap level even if they displayed radius stays the same

This post was edited by tudey on Sep 7 2012 01:11pm
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Sep 7 2012 01:11pm
Quote (tudey @ Sep 7 2012 08:09pm)
well.. i would not advice forgetting zerking vs mb nec. ww needs 2 hits in row through block to do any damage, zerk needs just 1 through block to take half of necs hp away. however zerking requires you to not be slowed and if you want to play agressive with ww you'll probably be slowed most of the time.. but if you get an opportunity to zerk then you should take it. but it's just a littel thing :P


Ohhh you :P
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Sep 7 2012 01:12pm
Quote (DHA @ 7 Sep 2012 22:11)
Ohhh you :P


i couldn't resist that challenge from rob XD

This post was edited by tudey on Sep 7 2012 01:12pm
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Sep 7 2012 01:14pm
tudey 1 - 0 hihorob
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