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Sep 6 2012 11:13am
:)
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Sep 6 2012 06:48pm
gz guide / gz videos / gz music

wish i had ur ping lol

This post was edited by murpph on Sep 6 2012 06:48pm
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Sep 6 2012 07:36pm
Hey bud i just realized

for skills - 1 iron skin
- maxing leap is kinda pointless / 18.6 is too far of a radius to reach most of the time for being an aggressor. I suggest if you want higher leap just go for the 18 on axe side guys (with BC) and then on hoto side it reaches 18.6
only time you really need 18.6 is for like lil rep time to keep him away for lil bit / saving team in mindblast


also you can add this druid strat if you want

- when leaping the druid before the intial ww you are gonna want to leap about 2 times then tele just above him or below depending on where he is for you. point of this is when leaping them they are spammin nado at you so when you make the teleport to engage in ww, you might get hit with a nado or 2. if he's above you you leap 1-3 times and tele up right or up left corner of him then engage down to start the triangle.. you avoid taking unecessary damage to yourself and this will help alot for those times where they get clipped and get away and you just ate 2 nado for novice mistake.

smart druids are going to use puddles / walls - how to engage leap on these ones is to, (first of all everyone has a pattern that they do, like a racecourse.. alot of time they don't realise they do the same routes over and over.. use this to your advantage) you leap them opposite side of the puddle brace they have. if you leap them head on into the puddle they just keep casting and your ww is probably gonna be shitty and he will escape delivering you bufu nado to face.

- also if you're low from this and the puddle terrain is just absolutely rediculous then keep him over to open flat ground area's. that's where you are the strongest and most efficient

This post was edited by CcTrust on Sep 6 2012 07:44pm
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Sep 7 2012 03:35am
Quote (CcTrust @ Sep 7 2012 02:36am)
Hey bud i just realized

for skills - 1 iron skin
                -  maxing leap is kinda pointless / 18.6 is too far of a radius to reach most of the time for being an aggressor. I suggest if you want higher leap just go for the 18 on axe side guys (with BC) and then on hoto side it reaches 18.6
                    only time you really need 18.6 is for like lil rep time to keep him away for lil bit / saving team in mindblast


also you can add this druid strat if you want

- when leaping the druid before the intial ww you are gonna want to leap about 2 times then tele just above him or below depending on where he is for you. point of this is when leaping them they are spammin nado at you so when you make the teleport to engage in ww, you might get hit with a nado or 2. if he's above you you leap 1-3 times and tele up right or up left corner of him then engage down to start the triangle.. you avoid taking unecessary damage to yourself and this will help alot for those times where they get clipped and get away and you just ate 2 nado for novice mistake.

smart druids are going to use puddles / walls - how to engage leap on these ones is to, (first of all everyone has a pattern that they do, like a racecourse.. alot of time they don't realise they do the same routes over and over.. use this to your advantage) you leap them opposite side of the puddle brace they have. if you leap them head on into the puddle they just keep casting and your ww is probably gonna be shitty and he will escape delivering you bufu nado to face.

- also if you're low from this and the puddle terrain is just absolutely rediculous then keep him over to open flat ground area's. that's where you are the strongest and most efficient


Good points.
We are working on it together. :)

Quote (murpph @ Sep 7 2012 01:48am)
gz guide / gz videos / gz music

wish i had ur ping lol


Thanks :P my ping in the vid is like 30-75

This post was edited by DHA on Sep 7 2012 03:49am
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Sep 7 2012 06:25am
good guide really
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Sep 7 2012 07:44am
I find 1 leap / ww works best, they never expect it on the first. Once first stun they tend to start throwing nados than. Typically aren't trying to tele away from the first, ya know?

E they typically toss nados for firstt 1-2 leaps than tele, hope u land in nados. I get there be4 their default to tele away. But ofc mix it up for best results, any good player will pick that up quickly.

This post was edited by Mustang69 on Sep 7 2012 07:47am
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Sep 7 2012 08:02am
Quote (Mustang69 @ Sep 7 2012 02:44pm)
I find 1 leap / ww works best, they never expect it on the first. Once first stun they tend to start throwing nados than. Typically aren't trying to tele away from the first, ya know?

E they typically toss nados for firstt 1-2 leaps than tele, hope u land in nados. I get there be4 their default to tele away. But ofc mix it up for best results, any good player will pick that up quickly.


I agree that the first leap is the most effective one. But usually they try to go away after that leap. I would just jump behind him after that leap. But as CcTrust said you might take some hits if the druid is camping and spamming, after a second leap you will take less dmg in that case.
Most of the time the druids i duel'd go away after the first leap (in 1v1 at least)

Quote (varick @ Sep 7 2012 01:25pm)
good guide really


Thanks you
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Sep 7 2012 08:54am
Quote (DHA @ Sep 7 2012 09:02am)
I agree that the first leap is the most effective one. But usually they try to go away after that leap. I would just jump behind him after that leap. But as CcTrust said you might take some hits if the druid is camping and spamming, after a second leap you will take less dmg in that case.
Most of the time the druids i duel'd go away after the first leap (in 1v1 at least)



Thanks you


Yes

Single leap / ww is not something.someone would use that's new to bvc, it requires skill and timmingm just thoght I'd mention that so ppl can keep that in mind. When to use, how to, and timming. ( From leap to tele, from tele to ww. U click too fast, doesn't work, click to sloww , doesn't work ). :)

This post was edited by Mustang69 on Sep 7 2012 08:56am
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Sep 7 2012 09:41am
New Barb vs Nec i made.



You can see that Tri-ww + zerk just after the whirl is very effective and the opponent cant escape most of the time.
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Sep 7 2012 10:58am
Quote (Mustang69 @ 7 Sep 2012 05:44)
I find 1 leap / ww works best, they never expect it on the first. Once first stun they tend to start throwing nados than. Typically aren't trying to tele away from the first, ya know?

E they typically toss nados for firstt 1-2 leaps than tele, hope u land in nados. I get there be4 their default to tele away. But ofc mix it up for best results, any good player will pick that up quickly.


point of 1-3 leaps is to let them have there confidence and spam a few nados, cuz thats what you want for them to stay in that leap then go in from behind (thats what she said) and those nados were worthless to them
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