Quote (Goomshill @ Nov 13 2019 10:43pm)
I've theorycrafted about rabies/grizzly hybrids or even fury/rabies/grizzly in the past, but you run into some large problems. All your skills have overlapping tactical niches, requiring you to get into melee range of your opponent, and thus are countered by anything which can either kite you or lay traps. If a hammerdin just fidgets in place laying erratic overlapping hammers in one spot, a fury/rabies/grizzly druid can't attack him. You can sit half a screen away watching him and realize the futility. You can try to cast a bear next to him, but it will just instantly die. A shaman on the other hand can simply light up that area with a fissure to force the din to move. Its also a reason why tornado hybrids with grizzly are pretty redundant. Tornado, fury, firestorm, boulder, shockwave, rabies, maul, feral rage, shockwave, fireclaws, grizzly or both wolves- all skills that have either no range or low range. Druids can only use fissure, volcano or guided arrow (eh) to deal any significant damage at a range, maybe geddon if you count people chasing you getting hit offscreen. And boy I'm not sure I want to see a grizzly/guided arrow hybrid trying to use HoW to make itself relevant
the other obvious problem is that fury and rabies are terrible skills and will never catch anyone. a grizzly can hit someone off a teleport before a druid can even start his next cast animation, faster than a 200 fcr sorc stomping someone (or is it equal? these off by ones confuse me). Trying to teleport on top of someone, shapeshift, be on random skill cooldown, then try to connect a melee range attack that needs double AR checks- yeah right. People here have tried dedicated tele-rabies builds before and they really don't work, trying to hybridize them doesn't really solve that. The only way you can connect rabies at all is if you already connected a bear strike to interrupt their cast and followed up with 2 more bear hits in the time it took to shapeshift and use rabies. And then you could have just killed them with 3 bear hits.
the last problem is that rabies doesn't do enough damage. When you sacrifice the gear required just to make a reasonable FCR teleporting druid even on a pure rabies build, you've already lost enough damage it won't kill people from full hp, which is a pretty significant threshold for a skill that's taking 20+ seconds to deal its damage. But trying to hybridize without full skillers or -resist gear just makes rabies pointless. If you've got 36500 damage and someone has 75% resist you'll deal ~1550 hp after resists, and unlike other poisons you can't count on double duration because rabies constantly reapplies itself with lower and lower duration up until it ends and the last tick overwrites it with 0 duration and its gone. Heck, rabies might deal more damage if you let someone get damaged by it for less than a second, then teleport into stony field and let it tick down for double duration
Then i guess u have not tried 100fcr wolf with +4 range adder giant tresher on BOTH sides and 195 awsome frw where 30 of them is not bugged
On eu i currently have 2 x eth tombs, so i lose 1 range adder compared to dual GT's, i have 68fcr, but when ladder reset i get a nice 100fcr eq(50fhr).
That build reaches people, so far i have only tried on a laggy course pc on a Maersk Drilling Rig, once it took 5 seconds from i clicked to the druid actually shapechanged so wont be a relevant example yet. But on asgard i reach people quite nice both by running and teleporting.
Thanks for answering the question about grizzly and rabies dmg. I guess rabies aint worth it.
So im left with the grizzly/how/max fury telewolf atm. Level 91 with 14 base grizzly and 20base HoW.
I tried the formula on grizzly in excel but something failed...
I have +12 druid skills(none cta cast)
Which gives level 26 grizzly and level 32 HOW.
When i put the formel inn i get this:
so lets say you've got skilled 14 grizzly and 20 HoW, and a total of +12 grizzly and +12 HoW that gives you an average damage of
(26*30-329)*(1+(0.1*26+0.15)+0.675+(0.07*35+0.13))*1.05 = xxxx
average between 30 and 329 = 149,5, 149,5*26 = 3887.
3887 * (1+(0,1*26+0,15)+0,675+(0,07*35*0,13))*1,05 = 19360 average dmg.
Adding level 21 conc, 15 might from merc:
19360*1+((360+170)/100) = 121967 dmg.
It seems wrong to me xD TO high xD
What did i do wrong? First point: 26 * 30-329... I guess 30 min and 329 max?
Are there anything wrong with the paranteces?
Please help me out
P.S
What i did with the hammers in asgard was:
- Die if they go offensive and smite you if in trouble, unless i was able to wsg meanwhile spamming 1 and 1 fury series, then they could go down with lucky hits, we are talking 18k def, 50% dr, 6,5k lifed hammers....
- Teleport in front of their charge and fury the ground and they charge into it and often died.
- Jump in their blindspot with full Zoo and fury.
- Wsg close and fury from 6 ranges away when they was at the outer point of joderfields.
Found a pet calulator now if i level to level 97 and get 20base grizzly:
It says: 4287,25 average.
With auras:
7694 average
This post was edited by gel87 on Nov 15 2019 10:39am