Quote (Soccergoal10 @ Jun 10 2010 03:14pm)
hmm... substituting other gear for 99 fcr bp isnt worth it in my opinion.
a hammerdin can throw on grief and charge you down = you need max block setup. so where are you getting 99 fcr without hoto while maintaining high dmg
even if they dont and they go pure hammer.... then a hoto/soj/soj > in my opinion. the -30 res is negligible in my eyes since its easy to stack. focusing on the phys part of your attacks would be more beneficial which is why I say going pelt/spirit/arach/soj/soj/hoto etc... mass +skills is a better approach. Like you said, getting fire res is easy, so focusing on upping the cano phys dmge is more important. The small boost in fire dmge isnt worth the loss of other stats when you only gain ~300 fire dmge.
True, you make a valid arguement, but I prefer the addon of damage and slightly lower life.
If the hammerdin is using a Wizspike or Hoto, you don't need to fear that- but yes, if they equip a Grief PB I would definatly advise maxblock.
This is just against pure magic opponents though, Liberators and Mages and such will have to be played differently.
Quote (Soccergoal10 @ Jun 10 2010 03:25pm)
i see charge as more of a thing used when a player walks you. playing a vita setup vs a libby isnt a smart idea unless your a necro... or something similar. 1-2 good chargelocks = your death in vita.
So in my opinion the threat of a charge cannot be dismissed if the player acts as a hdin until you walk him = charge.
eating fissure with stacked res and waterwalks/dwarf or 85 res isnt going to knock the player off since they can tank quite a bit. and the stacked res + max/sorb would be too much in my opinion. hoto setup would beat out a little extra dmge (300~)
Mmm, yes another valid point. I prefer fissure hopping (cast a fissure and then teleport into is as the Hammerdin comes in to telestomp) as a big way of chipping their life away. Yes, it's not as effective as a 28k fireball, but it slowly weans their life away.
If you're lucky too, your opponents will run out of mana if the duel is long enough

Using Grizzly is really up to the player; I wouldn't want to telestomp a Hammerdin in his hammerfield if you know what I mean

As said, fissures take a while to chip away, but a well placed Volcano can easily do 1/4 of an opponents life, but they can be difficult to do when an opponent has you namelocked and is spamming your tail end.