CompanyofThree’s Variant Shaman DruidThis guide cannot be used in whole or in part, without due credit to the author. This guide does not belong to D2jsp.org, but is simply the medium it is being presented through.
Overview:Introduction (to myself and the build)Pros and ConsSkills and StatsWhy the Pelt is ImportantGear:- Maxblock setup 1
- Maxblock setup 2
- Verse caster setup
InventoryExtra Stash GearMy stats99 fcr/ 99 fhr verse 163/ 99Why 99 fcr is EssentialOak Sage verse Heart of the Wolverine20/ -20 JMod verse Stormshield/ Spirit MonarchFire Druid verse Shaman DruidHotkeysHow to Control a ShamanTactics and TechniquesAdvanced Mechanics of the BuildBasic StrategiesTeam verse TeamHow to BMSome VideosCreditsIntroduction:Hello everyone, my name is CompanyofThree. I have been playing Diablo on and off for the past couple years, but it wasn’t until last summer that I actually became dedicated to the game. I started out the usual way, doing Player verse Monster, but that got a little boring and repetitive for my taste and I soon started taking my PvM Throw Barb into duel games for fun. Even though I was wearing terrible and noobish gear at the time, I was still getting mad props by the people in the game, “omg a throw barb!!!1” “I didn’t know people still made throwers!” It was nice attention and that was what got me on my path here. Going through duel games I always saw the same characters; hammerdins, fireball sorcs, wind druids, and bonemancers. These characters are good for a reason and that’s why they are known as cookie-cutters, so I wanted to make characters that one did not see often and then beat down those pubs. I originally made my Shaman druid back in October of 2009 if I remember correctly, and I built it according to Varsity’s and Clan_Iraq’s shaman guides earlier posted. It was a disaster. I deleted my original druid named Placebo_Effect on USEast Ladder, and remade him in December 2009 as maxblock with the most terrifying name, CompanyofThree. This guide will show you a different way to gear a shaman than the pure vita build and will help create a more effective character. Even for the ones not interested in building this, at least take the time to read the guide because some of the facts found you may not have known, or maybe something in here will spike your interest. Happy reading
So what is a Shaman Druid? A Shaman druid is a fire and summoning druid who deals in both physical damage and fire damage. The three main damage dealers are Fissure, Volcano, and Grizzly Bear, while the massive special effect spell Armageddon will be obtained from our pelt. This is a character that is defined by patience and skill, and as thus, is not for everyone. I have helped three of my friends make a shaman and two of them sold theirs, and I have helped numerous people on East construct them also, and then get sold within days. This is not due to the character; this is the flaw of the player. A good bone necromancer can clear a game and dominate it within minutes, but a bad player will have trouble even getting their body back. A Shaman will take a ton of patience to learn based on the fact that we have cooldown timers for EVERY spell, but once the learning curve has been achieved pubs can, and will, be dominated. This character is not for everyone, indeed, it is only for an elite few, but in the few months I have taken Diablo seriously the Shaman has become my all time favorite Player verse Player character. Not even hotspurs can save you from me…
Pros and Cons:The pro of this build is that it will easily kill everyone and no one will be able to kill you; a Shaman is the true King of the Mountain. Lol, no I’m just kidding there really are no immediate pros to this build that other characters posses. What this build does have is something special and unique that no other characters have: this character can last long in duels, summons act as meat shields, both an AoW and stunning fire attack, fire spells have a namelocking range of 3 screens, 3000 damage physical attack, and a nice WTF-Factor takes opponents by surprise. After enough experience and practice this character can become beastly and the pros will overwhelm the cons by so much there won’t appear to be any. But until that point, here are the cons to this build: fire damage can easily be sorbed, cooldown timers for fire spells leave you vulnerable for attack, and initially it can be hard to kill people due to ground spells (similar to blizzard, compared to line-of-sight spells such as fireball or bonespear). Sorb is a problem for every class and every beginner struggles to master their respected builds at first, so the
real con is the cooldown timer, which as stated a moment ago, is easily mastered with practice and once done, actually becomes a scary character to have hassling you as you panic in the Blood Moor.
Skills:Because you are a fire and summoning druid here the skills you will need to stat the following skills:
Elemental- 1 cyclone armor, 20 fissure, 20 volcano, 20 molten boulder
Summoning- 1 oak sage, 20 grizzly bear
The rest go into firestorm
If you do all your skill quests, this build will be totally maxed out at level 97, but don’t feel you need to get that high. My druid is level 94 and does quite well. Speaking in basic terms you only need to get to level 80 to max your main spells without doing skill quests, but of course getting a higher level means more damage and more life, so I strongly suggest you get as high as you can; at least to level 90.
Stats:Strength- enough to wear Spirit Monarch/ Stormshield
Dexterity- enough to hit 75% block
Vitality- the rest
Energy- none
Why the Pelt is Important:As said earlier, this build revolves around the pelt because that’s how we obtain Armageddon. Without the pelt it costs 6 skill points to obtain Armageddon and then you will lose out on fire damage when maxing synergies. That being said, any pelt with Armageddon can work, but to be a true menace to the public games in your realm you want the right pelt (this is also covered in the Gear section). There are three different types of pelts that I use: shaman verse melee, shaman verse caster, and pure fire damage. Here are the best combinations to get for your Shaman—
Shaman verse physical damage: 2 druid/ 10 fhr/ armageddon/ fissure/ grizzly/ 2 sockets
Shaman verse caster: 2 druid/ 10 fhr/ armageddon/ volcano/ grizzly or cyclone armor/ resists or life/ 2 sockets
Pure damage: 2 druid/ 10 fhr/ armageddon/ volcano/ fissure/ life/ 2 sockets
These pelts are incredibly hard to obtain and I actually have yet to see a pelt with these stats. This section is merely to point out the “goal” of an amazing pelt but lesser pelts can and will suffice. The reasons for these stats are pointed out in the gear section and explained there.
Maxblock verse Vita Build:Why maxblock? Easy. Fire spells for a Shaman have cooldowns, similar to a Sorceress’s Blizzard attack or a Paladin’s Fist of the Heavens. While those two cooldowns are relatively low, a Shaman’s cooldowns are extremely high. Fissure has about a 2 second cooldown timer, volcano a 4 second timer, and armageddon a 6 second timer. What this means is that after casting a spell you are open season and the game is serving YOU. What maxblock accomplishes is that you can cast a fissure or volcano, and not worry about that Smiter or BvC destroying you in one hit. While a vita build will give you more life (it does about 300-400 extra life), the ability to block lets you live longer and hit harder, and it’s much better. If you’re still skeptical, here is an example: fissure can be stacked up to 3 times. Pretend you do 5,000 fissure damage, you cast a fissure waiting for someone to run through it, they do, but then the BvC/ Fury Druid/ Charger/ Bow Amazon hits you, and you die. You’ve done barely any damage to them with the PvP penalty and fire resistances. With maxblock, on the other hand, you can cast a fissure, block a hit, cast a fissure, block a hit, cast a fissure, etc. You now have three fissures, doing 15,000 damage (before PvP penalty and resistances) each and they hit hard and they hit fast. The make-it or break-it curve in this learning ability is being able to outlive your opponent and beat them down through perserverance and combo attacks which can only be obtained by living longer.
Gear Setups: Melee Setup #1 (this is the setup I have due to acquiring an amulet at an affordable price)
Pelt- 2 druid/ 10 fhr/ fire mods [best combination is Armageddon/ Fissure/ Grizzly] (Shael)
For this particular setup, the pelt needs 10 fhr to hit the 99 fhr breakpoint and the skill list is the best option to maximize the damage. Against non-teleporting characters fissure is better than volcano as the enemy has to walk through it and the stun aspect won’t do much as these enemies usually have good fhr.
Armor- Enigma
2 to all skills, 8% damage reduction, teleport, and massive strength boost. No other options here.
Weapon- Hoto
3 skills, 40% faster cast rate, 20 to dexterity, and 10 life replenish make this very good for easily obtaining maxblock, and the life replenish is amazing as most duels will last between 1-3 minutes. The only other weapon you’ll need for maxblock is a Spirit Sword and that’s covered in the other setup.
Shield- Stormshield (Eld)
With nice blocking mods, 35% damage reduction, and 30 to strength, this shield is the only one usable for blocking. 35% from Stormshield + 8% from Enigma give you 43% damage reduction in total, which you’re going to need when you get, and Eld verse Ber saves you a few extra points in dexterity which then turn into life. Overall, this shield is a must.
Switch- Call to Arms/ Spirit Monarch
Really no need for explanation… the extra boost in life is a must and there really is no alternative switch here.
Gloves- Bloodfists
30 faster hit recovery and 40 bo-able life, these gloves have no opposition and are essential to this setup.
Belt- Arachnids Mesh
1 all skills and 20% faster cast rate, what’s not to love?
Boots- Shadowdancers
With a strength requirement of 167, no extra points need to be put into strength after you can wear your Stormshield because the strength attribute allows you to wear it. Offering 30% faster hit recovery and 25 points into dexterity, these things are a beast.
Ring 1- 10 fcr/ 15 dexterity/ 40 life/ life replenish
Ring 2- 10 fcr/ 15 dexterity/ 40 life/ life replenish
The faster cast rate is your priority here, because without these you won’t hit the 99 faster cast rate breakpoint. Mods to look for are 15 dexterity (saves you 15 points), 40 life (bo-able), and replenish life (for those long duels). Good combos of these rings can often times make-or-break the fight against physical damage dealing characters.
Amulet- 2 druid/ 19 fcr
2 to druid skills would be the best, but 2 to elemental or 1 to druid skills can suffice as these amulets can get pricey. The bare mods are just druid skills/ 19 faster cast rate, but other mods that can be useful are dexterity, life, and life replenish. This is the only way to complete this setup.
You’ll need 2x 5 fhr small charms to hit 99 fhr with this setup
Melee Setup #2Pelt- 2 druid/ fire mods [best combination is Armageddon/ Fissure/ Grizzly] (7 fhr/ str/ dex jewel)
The fire mods are the same as in the setup listed above, but without base faster hit recovery a jewel is needed and these stats are extremely helpful when equipping gear. Only option here.
Armor- Enigma
No other option unless you want to be a joke character, in which case you should wear 20/ -20 armor and die.
Weapon- Spirit Sword 35 fcr
2 skills, 35% faster cast rate, 55% faster hit recovery, and 22 points into vitality, what’s not to love? This weapon is great as it offers you everything you need that Hoto does not have. Either one of these will be your main weapon against physical opponents.
Shield- Stormshield (Eld)
See first setup.
Switch- Call to Arms/ Spirit Monarch
See first setup.
Gloves- Magefist
1 to fire skills and 20% faster cast rate, amazing. Bloodfist’s 30% faster hit recover will not be needed so it’s +1 fire skills and hitting the 99 breakpoint, or 40 more bo-able life. Not a hard choice.
Belt- Arachnids Mesh
See first setup.
Boots- Shadowdancers
See first setup.
Ring 1- Soj
You will hit the 99 faster cast rate breakpoint, so have 2x fcr rings is pointless. Wear a Stone of Jordan for that +1 to all skills and nice mana boost! Bul-Kathos is a no-go as the life is not applied to Battle Orders and is not worth it.
Ring 2- 10 fcr/ 15 dex/ 40 life/ life rep
You need this for the faster cast rate breakpoint, see the first setup if you have already forgotten when this good.
Amulet- 2 druid/ 15 fcr
You need at least 15 faster cast rate to hit the breakpoint and the +2 druid skills is good to have to boost your damage. Other nice mods are dexterity, life, and life replenish, as these duels will take a while and the more life and life rep you have, the longer you’ll last.
You’ll need 1x 5 fhr small charm to hit the 99 fhr breakpoint with this setup
Verse Caster Setup:Pelt- 2 druid/ fire mods [best combination is Armageddon/ Volcano/ Grizzly] (7 fhr/ str/ dex/ light res)
Against casters and teleporting characters this pelt is the best: as fissure works amazing well with non-teleporting characters, volcano works marvelously with teleporting characters! Volcano is easier to namelock and use on a 200 fcr sorc than planting a fissure and hoping they’ll land in it, so you’ll want that as your pelt mod. Grizzly is always useful, whether as a tank or a beast he’ll play his part, so you want him as jacked as possible. The jewel is needed for the faster hit recovery breakpoint, and the other mods with it are also very helpful when equipping gear and facing opponents.
Armor- Enigma
See above setups.
Weapon- Hoto
3 skills, 40 faster cast rate, and 40 resistance, this weapon is amazing. The only time you’ll swap it out is to equip Wizspike for the extra resistance, and over time you won’t need it because you’ll be a better and smarter dueler, or to wear a 30/ -30 against Hammerdins or Bonenecros (these setups are in the strategy section). This runeword offers everything you need and nothing can substitute it, this is your anti-caster weapon.
Shield- Spirit Monarch 35 fcr
35% faster cast rate, 55% faster hit recovery, 35 light/ cold/ poison resistance, vitality points… What doesn’t this shield have? The 156 strength requirement is defiantly worth wearing this shield as it will make your life 10 times better.
Switch- Call to Arms/ Spirit Monarch
If you even read this part for the third time you’re retarded.
Gloves- Magefist
1 to fire skills and 20% faster cast rate, awesome! You’re a fire druid so it makes sense to wear gloves that will boost your damage, yes? The other option here are Trang-Oul’s gloves (20% faster cast rate, cold resistance), but these should only be used against Blizz sorcs, so they will not be your primary gloves.
Belt- Arachnids Mesh
1 to all skills and 20% faster cast rate, very much needed and enjoyed.
Boots- Tri res boots
The majority of casters do elemental damage, so you’ll want boots with the following stats: base fhr, cold res, light res, fire res. Other mods would be faster run walk or life replenish. Wear these at all times to make sure your resistances are well above 75% for maximum pwnage. Treks have been brought up as nice boots also, but the strength cannot be build around as there is much gear switching and 15 points in vitality is nothing compared to good resistances.
Ring 1- Soj
Ring 2- Soj
The 99 faster cast rate breakpoint is already hit, so wear these big studs on your hands for +2 skills and a huge mana boost! Again, Bul-Kathos are NOT advised because the life add is miniscule, and two, you will be abusing your mana pots a lot, and running out of mana quickly a lot.
Amulet- Maras
As stated you already hit the 99 faster cast rate breakpoint, so this amulet is dope. 2 skills and 30 resistances are much needed for more life and damage, as well more resistance to get well above the 75% marker. There really is no other option than can compete with +2 skills/ +30 all resistance.
Extra Stash Gear:Thundergod’s (for sorbing lightning characters- 85% lightning res)
Wizspike (for extra resistance against cold/ lightning based characters)
Nokozan Relic (gm sorb- 85 fire res)
Trang-Oul’s Gloves (replacement for Magefists against Blizz sorcs)
30/-30 Weap (replacement for Hoto against Hammerdins and Bonenecromancers in order to do more damage and break their resistance)
Other Pelts (the more the merrier, i.e. different match-ups you may prefer different pelts)
1x Elemental Grand Charms (explained in the Strategies section)
2x 10 fcr/ 40 life/ resistance rings (for mixing and matching with different matchups, primarily with the 30/ -30)
Crown of Ages (ber ber) - you will be using this in only one setup
10 fcr/ 20 strength ring (to equip CoA)
Inventory:The inventory is the usual stuff, you’ll need;
20/ xx Druid Torch
20/ xx/ x Anni small charm
8-9x life/ all resistance small charms (keep spares in your stash as you won’t need as many with the Melee setup)
6x Elemental grand charms; 5x ele charms in your inventory (mix of lifers/ fhr), and then 1x in your stash
4x Summoning grand charms; 4x lifers
5x ele/ 4x summoning is the best overall ratio of skillers, but in some cases it is better to have more fire damage than more bear damage. These characters will be covered in the strategy section.
My Stats (with self Bo/ Bc):Verse Caster SetupLife (with Oak): 4924
Armageddon: 5884- 6852
Fissure: 4367- 4564
Volcano (physical): 1183-1190
Volcano (fire): 1254- 1404
Grizzly damage: 4408- 4562
Verse Melee SetupLife (with Oak): 4464
Armageddon: 4427- 5254
Fissure: 3984- 4164
Volcano (physical): 911- 918
Volcano (fire): 955- 1050
Grizzly damage: 3075- 3212
Other people’s stats will vary according to their gear, helms, and ratio of elemental grand charms to summoning grand charms. This is just to give an idea of the type of damage you can do