Quote (Tarisus @ May 8 2021 08:19am)
Will D2R fix Fury being interruptable like arreat states?
They should do this to make shapers and shamans etc viable:
Make theese uninteruptible:
- fury
- shapechange werewolf
- shapechange werebear
Delays:
- remove all delays given by fireskills and hurricane towards shapechange skills.
Shockwave:
Make it pierce.
Fire dmg skills:
- Boost all fire dmg skills by 50% more base dmg before syntenergies etc. (ofc fireclaw as well)
- boost physical dmg by 50% more base dmg before syntenergies on volcano, armageddon, moulten boulder.
Shapechange skills:
- Shapechange werebear and werewolf gets a 1% Damage reduction syntenergi add from lycan(max 20%)
- lycan also get 1% res pr skill lvl.
- Maul/fireclaw gets 5% more attack rating bonus pr level.
- maul no longer is a charge up alibility requiring 16 hits before its at 320% ed. It is now a direct bonus pr skill level. Maul also get a direct dmg of 5 pr skill level.
2 new wepons:
Giant tresher: 60ias, 150-200% ed, 2-3 soc, 30-50@, 400-450 direct defense, 300-350attack rating.
Dimensional blade: 60ias, 70-105% ed, 30max dmg, 350-400 ar, 250-350 defense, 30-40@, 3soc.
This would balance out theese for pvp:
Maulers
Fireclawer
Shamans
Werewolf
Fire druids
- Without buffing ele druid.
- Withour buffing pvm much (current meta fireclawer benefit from current maul charge up skills in combi with fireclaw as well as 90% of monsters in hell are fire immune which cannot be broken)
Werewolf is the strongest shapechanger by far, so it gets the least buffs.
Fireclawer and Maulers are really bad atm, believe me i have tried. I was Partly able to make them viable on asgard with inzane rares/craft in combi with eth robo wepons, wiz gloves and bug belt. So theese gets the most buffs.
The 2 new weps wont benefit werewolf much, but it will add a small base dmg to Maulers and Fireclawers. Where the 2 handed wep might be able to add a small physical dmg of up to many 4k on a fireclawer.