Quote (SinsOfTheSun @ Jul 15 2017 04:21pm)
I see your brain is unable to compute very simply things
Oh and btw, your stuff about lvl 128 character was once more very funny
Being accused of such things by someone who think his clvl influence the crafts and thinks it is dependent of the ilvl of the crafting material he uses
This is a high end technical guide assuming the readers have a minimum of basic knowledge about the game.
Just so you start learning the basic, the only factor influencing crafts is the ilvl of the main component (amy/gloves/ring/etc)
You reeeeally don't know any basic don't you?
Learn something before keep lying
http://forums.d2jsp.org/topic.php?t=30598890&f=87Quote
The "output item level" (Ilvl)
You may have noticed how the Arreat Summit uses "ilvl" for both the magic and crafted item. Although the meaning should be clear to most of you, I cannot stress enough the importance of distinguishing between the two. They are different levels; the ilvl of the magic item to be crafted is used to calculate the Ilvl (capital I) of the crafted item,
Code
Ilvl = int(clvl/2) + int(ilvl/2)
Evidently, clvl and ilvl are equally important when crafting. For those who are not familiar with the integer part,
There is a reason for gambling +2skills amus with a lvl93+ char, and that is cuz you need a Ilvl90+ craft item and you get the half of the craft level with your character level.
So, you gambled with your lvl93 character, and the gambled amu have ilvl 88-97, so worst case scenario you get a ilvl88 amu + clvl93 = 90,5, rounded to ilvl90 craft amu that can have +2skill mod.
You can report anything you want, everyone here see how you know nothing about this game.
Don't know how merc works, how andy glitch works, how conviction works, how double dream works, how crafts works, and the list is going bigger and bigger, and still you try to make a guide full of lies.
Yeah yeah, maybe I'm so funny, you are not, even if you are a clown.
This post was edited by Titus1986 on Jul 15 2017 08:51am