Quote (kai_jph @ Apr 30 2020 10:56am)
Hmm I tried something like this before and failed (my bad)
Gonna give this one a go B)
They are really nice

I would say the regular 75fcr VT is better, but this schines good as well, actually better vs enemy smiters and such

I'll add another funchar guide^^
Gel87's BM WC barbThis is a barb which is nice to troll pubs etc with, it's also decent for 1v1 even if gm setup. I tried on Asgard and actually tanked bvc's with gm setup(althought it had 40% boost to life via Shako 08)
It utulize merc with decreap, doom holy frost aura and is tanky and fast as F***.
Merc items(act 2 nm offensive):
Helms: Guilaume 'Cham' for dmg // Coa 'ChamBer' for tankyness vs ele dru/amazon etc // Blackhorn's 'Cham' to further slow wsg'ers like necroes and sosos with super high mana. U can also keep a 10DS/Visio/2soc armet socet with 100ar/15ias + cham or second jool if he got problems hitting paladongs.
Armor: Eth Forti (there might be other usable, but i prefer forti for its def/res/life/dmg/light abs combi and the chilling armor is further stun)
Wep: Eth Reapers '40ed/15ias'
Your baba gear(i bolded the best BM gear^^):
Wep I:
Doom + Hoto 40 (2 x hoto if u wanna GM, but that's not the build^^)
Wep I:
Hoto + Stormshield(9dex/10@/40cr or lr/adds or smt like that, or even LO for abs)Belt:
Bug belt (Eco = Dungo, or arach + Coa setups 'chamLo' 'BerLo' 'BerBer' etc, u can also mix in TG)
Helm:
2barb, 20fcr, much mana, life, adds like resists or dex or str, 2 soc 'ChamLo (u can have many different here with different soc, its not super important to have perfect stats but it helps, a plain 2/20/2 works as well for eco setup)
Amor:
EoD AP if lvl 97 or below, EoD wire if level 98-99. (you need the fhr, WC is not an uninteruptible skill like wirl, the extra res comes handy). U can keep a regular eni for DR/Life setup as well as an EoDragon for BM light abs or in combi with wisp and None LO'ed helm.
Ring 1:
10fcr, str, dex, High mana, @Ring 2:
Wisp (oak for meatshield for u and merc, and for boosting life), other who can stay in stash is SOJ, Dwarf, Raven
Ammu:
2baba, 15fcr, high mana, adds like life or dex or @.
Boots: Shadow dancer's (50fhr in combi with EoD, go for 86 if Coa Setup), the dex and frw is also super usefull. U can keep theese as well: Hots(fire abs), 30frw/10fhr/9dex/CR/PR/LR(stack),
Marrowwalks(BM prison^^ also adds dex and regenerate mana etc)Gloves:
Magefists for fcr/manaReg and Trangs if need stack vs cold.
Inventory:
9 wc 45 (lower is fine)
20/20 torch annie (lower is fine)
Mix of 20/17mana and 20/5@
U can keep 6 x 5fhr scs if ur going with the MarrowWalk prison^^
Precast:
2 sojs, 3wc ammu with str, 6bo/adds helm(shout etc is good^^), demon limb for merc
U can keep a 3wc/3warcry/100life/2soc/adds helm as an dmg setup vs nec in combi with arach if u want.
Skills:
20wc
14-
20 bo (depends if u want dmg or life)
1shout
1 natural speed, stamina, resists, iron skin
Leap 10
14-20 howl
20 battle cry
20 taunt
1 battle command
Tactic:
Basicly: WC = stun + swirl, Leap = Stun in form of KB, Decreap increase ur WC dmg and ur mercs dmg a lot and also slows enemies so they cannot wsg out as ez, Doom HolyFreeze enemies so they cannot wsg out as ez, and merc deal massive dmg and can use blackhorn's for further slow.
Also if this somehow would fail use shield side for max block when needed and prison if needed.
Vs smiter: Keep enought distance so his +1 or +2 range adder smite can't reach, use shield side if he likes to try to charge you. Prison HIM if needed. Best possible tele close meanwhile he duel others. Leap to disturb him. Carefull with oak vs exile.
Vs hammer: Prison him, WC him when safe, and try to take care of merc cause he can finnish him pretty fast if u get him stuck, teleport in blindspot inside prison forexample(if he smites u, then ur merc slams at him meanwhile^^) Keep oak up.
Vs nec: Prison if needed, else just jump him and WC, if he wsg out tele fast infront and spam again. Keep oak up.
Vs soso: Just track them like a mofo^^ They can't do much^^ Use needed abs.
Vs Assa: This is pretty hard^^ But he have problems finnishing ur merc with his elemental dmg to fast. Prison if needed and if u stay close HF will slow his traplaying.
Vs bow: use shield side if needed, if he wins u then prison and ez.
Vs java: This can be hard, use doom ofc and wc like fuck, try keeping merc alive and it goes ez. (his light dmg wont kill merc very fast, but if he pack decent psy dmg merc can go down fast vs fury, so often better to land right below him as many northspam.
Vs ele druid: leap, and jump^^ Use an DR based setup. Prison if u really need it.
Vs shapers: Play GM^^
Vs ghost: You should tank them pretty well at least with shield, but can be hard if he traps/mb much. Just try to get him outside of his traps.
Wsg out of stun.
This post was edited by gel87 on Apr 30 2020 04:19am