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Jan 29 2020 02:00am
still impressed how good those chars work^^
good job! :thumbsup: :hail:
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Jan 29 2020 09:26am
Quote (pingpong17 @ Jan 29 2020 09:00am)
still impressed how good those chars work^^
good job! :thumbsup: :hail:


thanks mate :)

ill add another fun build, i have sold mine part by part lately:
Gel87's Tele ZealChargeSmite

A paladin with amazin dmg on all 3 skills, with smite beeing 3rd attack, charge situation based and Zeal as main attack.
This pala is really good vs all, but not as fast as my VT.

Gear:
Helm: 2/20/visio/adds/2soc ChamBer and BerBer, (ofc u can bring other ones as well for stack, i only had 2/20/visio/4x life/BerBer or so.
Armor: Eni AP
Belt: Bug Belt (cheap/alternative: dungo)
Gloves: trangs
boots: gores
Shield: Main: Pheonix 400/45@, Secondary: Exile 45@, 3rd: Sop45@/spirit 45@.
Wep: GoD ba (grief ba if cannot afford GoD)
Ring 1: 10fcr/str/dex or life/ar/adds.
Ring 2: Raven/Wisp/Viper 08
Ammu: Highlord
Secondary: cta 3hs + spirit/Sop

inventory(best possible) :
20/20/25 torch
20/20 annie
322s
Enough 20/5@, i think i used like 10.

precast: Demon limb

Note on str/fullbug:
Palas start with 25 str, 40 is possible via torch/annie, which means u need 38 more str to wear eni ap. Theese needs to come from ring/bb/diadem. where bb + ring most.
u can put a few hardpoints if u want. depening on lvl.
for lvl 99 its 103 - 74 - 25 - 1 = 3. more for lower levels.
so ur choise if u go an epic 10/1xxar/25str/1x dex/1x life craft, or an good 20str rare ring with added resists.

skilling:
20 sacrifice
20 zeal
1 foh
20 fana
10-20 hs
5-20 charge
1-10 smite
1 vigor

48fcr/400% ed/5max light/10max fire/28fire absorb/cnbf/high ar/

the charge dmg deals like 60 to 75% of the strongest smiters/hammers in 1 hit, making smiters really easy. u can tank them with smite after, or charge him again. the + 2 rangeadder from ba makes this very safe as well, just charge in and out fast. do the same from south vs hdongs if its safe.
zeal deals loads of dmg as well and is handy vs most.
smite deals loads of dmg even though not maxed or any pc combats due to 400% ed, maxed fana. its used as attack vs some of the mb chars, fast strike to make swirl, defansive kb vs hammers etc. foh is to stun after swirl.

vs necs it can be a little hard due to summons/slow. u can keep a grief pb for them.

it owns vs druids, and espesially vs dudu + assa team as exile + this zeal is like juving.

its good vs every char really, but you cannot jump hammers like 75fcr vt, you use smite as defansive skill to lb them away, and charge from south when the opportunity comes and u can smite first then zeal.

i deals more dmg than the vt but its a little harder to hunt down sosos.


you might notice 0fhr, unless u wear a coa... this is not an issue ad smite/charge/zeal is all uninteruptible attacks.

its a more slow approuch style kind of char compared to a vt/telesmite, but its very good vs all, hardest is ofc hammer.

This post was edited by gel87 on Jan 29 2020 09:40am
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Jan 29 2020 01:35pm
Shock wave dudu. Tried that once did pitiful damage
Went back to hammers :D

This post was edited by addone on Jan 29 2020 01:36pm
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Jan 29 2020 02:05pm
Quote (addone @ Jan 29 2020 08:35pm)
Shock wave dudu. Tried that once did pitiful damage
Went back to hammers :D


they need high level.
you should be able to reach 17k fire dmg without facets, its decent but will not kill an pala with either sop+wws or hots. it will be able to kill casters though, thats why i made my new one more vita based, 0 dr variant lol xD so i wonder if i should facet my helm instead of shaelcham. maby cham facet, dno... currently reaching 86fhr, so i guess thats nice xD i got storm in stash and jmod facet gear available xD

This post was edited by gel87 on Jan 29 2020 02:06pm
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Feb 9 2020 03:18am
Quote (gel87 @ Dec 9 2019 06:10pm)
Gel87's telewolf
Basicly a fcr Based tele wolf with +4 range adder, 195 frw and fullbug except for 30frw. Desinks like a mofo. It can go 70fcr or 100fcr.

EQ
- Cheap wep: eth tombreaver both sides zod/80ed/30ias soc
- Exspensive/hard to get: eth self repl Giant tresher (40ias/4xx ed/5 ctc amp/2soc= 2 * 40ed/15ias) same both side, or 1 of each. (this will require more gear resists as well)
- Armor: Eod scarab
- gloves: trang ouls
- amulet: hl 08(perm or unperm)
- helm: Valk 08 cham(perm or unperm)
- ring 1: 10fcr/2x str/14-15 dex/1xx ar/11@
- ring 2: 10fce/2x str/14-15 dex/1xx ar/11@
- boots: upped gores 213
- belt: Bug belt

Invent:
- cube(cta 6/6, demon limb, soj, Bk, mars)
- 8 * shape 45 lifers
- 9 * 5frw/adds
- 20/20/25 druid Torch
- 20/20/x annie

Stashed items :
2druid/20fcr/30frw/str/visio/2 soc with BerBer
Raven 250/20
Wisp 20
2druid/20fcr/str/dex ammu(in combi with arach for 99fcr break)
Arach
Viper eye 08 ring
3 resis boots
Inferno strides
Stormshield + eth botd ba

Skilling:
20 HOW
20 fury
20 lycan
1-20 werewolf
1 grizzly
1 cyclone armor
Now u got 2 choices:
Boost plague, or boost Dire wolf for survivability

Statting:
Str: 0
Dex: Enought for mb, if u choose to Even bother mb eq.
Vita: rest

Tactics:
Sync around and strike with ur godly +4 range adder which is a total of 6 range when confused enemies does mistake, jump them and strike, mix it up, but for gods sake dont run in a stright line. Walking in circles is often effective. Keep ur zoo up either its bear or wolves.


Some extra info:
Eth tomb is +3 range adder.

I changed my build some:
First of all i maxed out rabies(without the godly 5ctc amp +4 ranged adder cruel 70ias GT hybrid is way better)

So vs casters i use eth tomb, vs bowa/smiters/babas i use Eth bodt ba + Stormshield(7fhr/10@/CR single res/dex)
On switch i have dw -55/5/2/2 + jmod 20/-20

I also are adding cold abs eq as without i die 2 hits, vs some 1 hit(blizz).
Basicly consists of 30frw/10fhr/3x cold/+ 2 more resists boots and 2/20/30/2/RESISTS helm to boost between 70 and 110 cold res(soc 7fhr/10@/40cr/add)

I also have a dual stack ring: 10fcr, 17str, 14dex, 37cr, 37lr, 10@ ring. (no ar adds)
And diadem 2dudu/20fcr/30frw/57life/visio/2soc is socet ShaelCham.

Fhr:
Valk 08 + EoD = 42 fhr break
Diadem Shael'd + EoD = 42 fhr break with 7fhr jool from stormshield, or 7fhr jool from stack diadem.

Bodt ba can be changed with a eth self rep 60ias/3xxed/fools ba. (will reach same dmg, epic ar at the cost of some life, due to bodt ba adding 30all stats). I reach 22,8k ar with bodt ba + visio, and like 19k without visio.
On eth tomb i reach like 17-18k ar with valk.

I also keep like 7 x 20/5@ scs in stash.

Typical setups:
Vs fb: Bodt ba + SOP
Vs assa: Bodt ba + Sop + Wisp or eth tomb without abs(stormshield), or eth tomb + wisp + arach.
Vs hybrid assa: None abs Bodt ba + storm + 70fcr valk.
Vs ele druid: Bodt ba + Storm + valk etc(70fcr)
Vs nec: Eth tomb + valk, sometimes 135frw eq with hl 08, if loads of prison use i use 100fcr (20fcr ammu and arach), this is to shapechange faster when prisoned and to hunt faster.
Vs hammer: Eth tomb + visio + arach or bb(either 70 or lower fcr)
Vs smiter/vt: Bodt ba + Storm + visio(lower than 70fcr)
Vs bowa and baba: Bodt ba + storm + valk (70fcr)
Vs mix: Bodt ba + storm + valk 08 (70fcr, no abs)
Vs blizz: Boda ba + storm OR Eth tomb: 2/20/30/2soc(massive cr stack helm) + 3resi/10fhr/CR/adds boots + all the 20/5@ i have + stack fcr ring + raven + 2/20/58life/20@ ammu. This gives me 75@ after all penatlies as long as there is no conv into the picture. Also fhr: 20 from EoD, 7x 2 from helm, 10 from boots = 42fhr break.
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Apr 28 2020 10:04am
Bump, its been a while^^
Member
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Apr 28 2020 10:42am
Quote (gel87 @ Apr 28 2020 07:04pm)
Bump, its been a while^^


We need more weird builds from the weird genius please
Member
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Joined: Sep 3 2006
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Apr 29 2020 08:31am
Quote (wupa @ Apr 28 2020 06:42pm)
We need more weird builds from the weird genius please


I got a few more i used before:

Gel87's MB fire soso:
Hoto
Whistan 'Sur'
Viper 35@ 7fhr/9dex/4repl/15mana
Ashley's Atma's bugged boots (30fhr/15dex/10repl/15% max mana)
2soso, 20fcr, high mana, dex, 2 soc 7fhr/4repl/9dex/15mana x 2
2soso, 15fcr, dex, high mana
Frosts
Bug belt
Cta + lidless 'Um'

20/20 torch and annie
3 x fire 12fhr
6 x fire 45 life
10 x 20life/17 mana (u can use some 5frw/17mana ones as well)

This build reaches 165@ resists. My circ was wierd and was 1 soc with base @ res and i had shael'd viper. However if u add 1 fhr sk and use a jool wiht included 10@/15mana/4repl/9dex then ur at 175@ res.
It also has max block and 20% dr and massive repl.
It also reaches 105fcr/86fhr and ofc 95% es with 20base tk.

So my lvl 92 reached this with decent items(far from perf):
4950 mana/1,2k life/105fcr/86fhr/17k dmg/75@/20% dr/Max block.
It had 1 skiller missed and used a life/mana GC instead.

So basicly with higher levels theese can reach 21k fb dmg and 5,x k mana. Thats hard to bring down^^ The low life does not matter on this repl/dr/block/resists combination.

The idea in it is that all the items does not need to be str stats, as the items got inzanly low str requirements which are covered by 15base + 15 bug belt + 40 charms(70).
The downfall of the build is ofc the frw amount. (it was planned to be a soso team rush for tvt back in the days, together with the mb blixx and barb + either psn nec or assa)

Other comments on the KickThrowSin:
I ditched the Plague jav. It needs to be boosted by %psn dmg to be effective. (my 45% and -20% did not seem to be enought to be usefull)
The kick dmg is splendid, and i gonna add chaos for vs amazons and such which can be hard if they escape at low life. With chaos its 1 wirl and then they die after a kickserie.
It can take out some hammers, but no chance vs smiters^^ Unless smiter got 3 second reaction time, which strangely enought some have xD

Other comments on the Throwbarb:
Its been some weeks since i last tried it, but it deals way better vs barb/hammer/smiter now after the huge ar boosts(almost 3k boost both sides). Its not only extra hits, its extra KB which mean even more extra hits etc, it also means better amp and the 3k ar boost is really good!

Other comments on the rabies druid:
Alternative to bodt Ba i met an rabies wolf who used a 'Crescent Moon' Of 'Fury' BA which got 60ias/91%OW/33% Deadly strike and aboutly half of an Eth bodt ba raw dmg. Paired with gores thats 100% chance to ow in combi with rabies, which means another method of tapping down life faster in combination with rabies.
According to him there only existed 1 pair on EU though^^ I personally prefer my 30dex adds from both and the higher raw dmg, but its an cool twist and probarly better vs smiters :)
Also if u ever would build an such tele wolf and have problems to get enought stack vs blizz u can always use an wiz both for fcr and stacked res vs them, the downside is that ur left with crap range adder and fury dmg if there is any1 else in the game hostile to you.

This post was edited by gel87 on Apr 29 2020 08:36am
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Posts: 23,832
Joined: Jun 18 2014
Gold: 6.69
Apr 30 2020 02:56am
Quote (gel87 @ Jan 29 2020 05:26pm)
thanks mate :)

ill add another fun build, i have sold mine part by part lately:
Gel87's Tele ZealChargeSmite

A paladin with amazin dmg on all 3 skills, with smite beeing 3rd attack, charge situation based and Zeal as main attack.
This pala is really good vs all, but not as fast as my VT.

Gear:
Helm: 2/20/visio/adds/2soc ChamBer and BerBer, (ofc u can bring other ones as well for stack, i only had 2/20/visio/4x life/BerBer or so.
Armor: Eni AP
Belt: Bug Belt (cheap/alternative: dungo)
Gloves: trangs
boots: gores
Shield: Main: Pheonix 400/45@, Secondary: Exile 45@, 3rd: Sop45@/spirit 45@.
Wep: GoD ba (grief ba if cannot afford GoD)
Ring 1: 10fcr/str/dex or life/ar/adds.
Ring 2: Raven/Wisp/Viper 08
Ammu: Highlord
Secondary: cta 3hs + spirit/Sop

inventory(best possible) :
20/20/25 torch
20/20 annie
322s
Enough 20/5@, i think i used like 10.

precast: Demon limb

Note on str/fullbug:
Palas start with 25 str, 40 is possible via torch/annie, which means u need 38 more str to wear eni ap. Theese needs to come from ring/bb/diadem. where bb + ring most.
u can put a few hardpoints if u want. depening on lvl.
for lvl 99 its 103 - 74 - 25 - 1 = 3. more for lower levels.
so ur choise if u go an epic 10/1xxar/25str/1x dex/1x life craft, or an good 20str rare ring with added resists.

skilling:
20 sacrifice
20 zeal
1 foh
20 fana
10-20 hs
5-20 charge
1-10 smite
1 vigor

48fcr/400% ed/5max light/10max fire/28fire absorb/cnbf/high ar/

the charge dmg deals like 60 to 75% of the strongest smiters/hammers in 1 hit, making smiters really easy. u can tank them with smite after, or charge him again. the + 2 rangeadder from ba makes this very safe as well, just charge in and out fast. do the same from south vs hdongs if its safe.
zeal deals loads of dmg as well and is handy vs most.
smite deals loads of dmg even though not maxed or any pc combats due to 400% ed, maxed fana. its used as attack vs some of the mb chars, fast strike to make swirl, defansive kb vs hammers etc. foh is to stun after swirl.

vs necs it can be a little hard due to summons/slow. u can keep a grief pb for them.

it owns vs druids, and espesially vs dudu + assa team as exile + this zeal is like juving.

its good vs every char really, but you cannot jump hammers like 75fcr vt, you use smite as defansive skill to lb them away, and charge from south when the opportunity comes and u can smite first then zeal.

i deals more dmg than the vt but its a little harder to hunt down sosos.


you might notice 0fhr, unless u wear a coa... this is not an issue ad smite/charge/zeal is all uninteruptible attacks.

its a more slow approuch style kind of char compared to a vt/telesmite, but its very good vs all, hardest is ofc hammer.


Hmm I tried something like this before and failed (my bad)
Gonna give this one a go B)
Member
Posts: 22,692
Joined: Sep 3 2006
Gold: 40,582.00
Apr 30 2020 04:17am
Quote (kai_jph @ Apr 30 2020 10:56am)
Hmm I tried something like this before and failed (my bad)
Gonna give this one a go B)


They are really nice :D

I would say the regular 75fcr VT is better, but this schines good as well, actually better vs enemy smiters and such :D

I'll add another funchar guide^^
Gel87's BM WC barb
This is a barb which is nice to troll pubs etc with, it's also decent for 1v1 even if gm setup. I tried on Asgard and actually tanked bvc's with gm setup(althought it had 40% boost to life via Shako 08)
It utulize merc with decreap, doom holy frost aura and is tanky and fast as F***.

Merc items(act 2 nm offensive):
Helms: Guilaume 'Cham' for dmg // Coa 'ChamBer' for tankyness vs ele dru/amazon etc // Blackhorn's 'Cham' to further slow wsg'ers like necroes and sosos with super high mana. U can also keep a 10DS/Visio/2soc armet socet with 100ar/15ias + cham or second jool if he got problems hitting paladongs.
Armor: Eth Forti (there might be other usable, but i prefer forti for its def/res/life/dmg/light abs combi and the chilling armor is further stun)
Wep: Eth Reapers '40ed/15ias'

Your baba gear(i bolded the best BM gear^^):
Wep I: Doom + Hoto 40 (2 x hoto if u wanna GM, but that's not the build^^)
Wep I: Hoto + Stormshield(9dex/10@/40cr or lr/adds or smt like that, or even LO for abs)
Belt: Bug belt (Eco = Dungo, or arach + Coa setups 'chamLo' 'BerLo' 'BerBer' etc, u can also mix in TG)
Helm: 2barb, 20fcr, much mana, life, adds like resists or dex or str, 2 soc 'ChamLo (u can have many different here with different soc, its not super important to have perfect stats but it helps, a plain 2/20/2 works as well for eco setup)
Amor: EoD AP if lvl 97 or below, EoD wire if level 98-99. (you need the fhr, WC is not an uninteruptible skill like wirl, the extra res comes handy). U can keep a regular eni for DR/Life setup as well as an EoDragon for BM light abs or in combi with wisp and None LO'ed helm.
Ring 1: 10fcr, str, dex, High mana, @
Ring 2: Wisp (oak for meatshield for u and merc, and for boosting life), other who can stay in stash is SOJ, Dwarf, Raven
Ammu:2baba, 15fcr, high mana, adds like life or dex or @.
Boots: Shadow dancer's (50fhr in combi with EoD, go for 86 if Coa Setup), the dex and frw is also super usefull. U can keep theese as well: Hots(fire abs), 30frw/10fhr/9dex/CR/PR/LR(stack), Marrowwalks(BM prison^^ also adds dex and regenerate mana etc)
Gloves: Magefists for fcr/manaReg and Trangs if need stack vs cold.

Inventory:
9 wc 45 (lower is fine)
20/20 torch annie (lower is fine)
Mix of 20/17mana and 20/5@
U can keep 6 x 5fhr scs if ur going with the MarrowWalk prison^^

Precast:
2 sojs, 3wc ammu with str, 6bo/adds helm(shout etc is good^^), demon limb for merc

U can keep a 3wc/3warcry/100life/2soc/adds helm as an dmg setup vs nec in combi with arach if u want.

Skills:
20wc
14-20 bo (depends if u want dmg or life)
1shout
1 natural speed, stamina, resists, iron skin
Leap 10
14-20 howl
20 battle cry
20 taunt
1 battle command


Tactic:
Basicly: WC = stun + swirl, Leap = Stun in form of KB, Decreap increase ur WC dmg and ur mercs dmg a lot and also slows enemies so they cannot wsg out as ez, Doom HolyFreeze enemies so they cannot wsg out as ez, and merc deal massive dmg and can use blackhorn's for further slow.
Also if this somehow would fail use shield side for max block when needed and prison if needed.
Vs smiter: Keep enought distance so his +1 or +2 range adder smite can't reach, use shield side if he likes to try to charge you. Prison HIM if needed. Best possible tele close meanwhile he duel others. Leap to disturb him. Carefull with oak vs exile.
Vs hammer: Prison him, WC him when safe, and try to take care of merc cause he can finnish him pretty fast if u get him stuck, teleport in blindspot inside prison forexample(if he smites u, then ur merc slams at him meanwhile^^) Keep oak up.
Vs nec: Prison if needed, else just jump him and WC, if he wsg out tele fast infront and spam again. Keep oak up.
Vs soso: Just track them like a mofo^^ They can't do much^^ Use needed abs.
Vs Assa: This is pretty hard^^ But he have problems finnishing ur merc with his elemental dmg to fast. Prison if needed and if u stay close HF will slow his traplaying.
Vs bow: use shield side if needed, if he wins u then prison and ez.
Vs java: This can be hard, use doom ofc and wc like fuck, try keeping merc alive and it goes ez. (his light dmg wont kill merc very fast, but if he pack decent psy dmg merc can go down fast vs fury, so often better to land right below him as many northspam.
Vs ele druid: leap, and jump^^ Use an DR based setup. Prison if u really need it.
Vs shapers: Play GM^^
Vs ghost: You should tank them pretty well at least with shield, but can be hard if he traps/mb much. Just try to get him outside of his traps.
Wsg out of stun.

This post was edited by gel87 on Apr 30 2020 04:19am
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