Quote (Khboer @ Jul 14 2017 05:42am)
I think you misunderstand what he's talking about. He's not describing the old deal where you kept a nagel and manald in stash to always get SoJ. He's describing the fact that any unique can only drop once within a named game on a server. So far as I know, that's never changed. So long as you're sticking to killing monsters that can't drop a higher unique ring, I think he's correct that getting three unique rings in a game means you're guaranteed an SoJ. If you got two unique sacred armors in one run, you'd have a Templar and Tyrael's Might, but not two of the same
This is true.
But, as good as this can sound you are reeeeeally overestimating the chances to get 3 unique rings in the same run even if you kill every single monster in all lvl39-52 areas in the game in the same run (at least all the nm areas, since you can't go to normal after that in the same game).
Just for fun, yesterday I kill all the monster in act1 in a
full game, including cows, all dungeons, level of towers, andariel and anything you can think, it was in hell (more minions = more monster) and with 526% mf, is less than 688, but with that much mf, the difference between 526 and 688 is reaaally small.
This are more monster than if you kill all the lvl39-52 monsters in the game in the same runs, and in a full game.
Loooot of rings, a loooot of drops, unique rings = 0, ofc this is not going to be always that way, you are going to get 1 time to time, sometimes 2, and even sometimes 3, but 3 is not the rule here, is something rare, even if you go with 1000+mf and a horking barb after you.
And if you fail to get a soj in a 1h run is a wasted hour for nothing.
The "100% soj finding every single game" is the biggest bullshit in all the threat and have plenty already.