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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Gel87's Guide To The Assassin(pvp) > How Kick Like An Beast At "every" Build!
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Dec 17 2018 01:14pm
Quote (Wisteria @ Dec 17 2018 05:29am)
Yes, I know that +%/-% do not work. But 15.1XX trap dmg is possible with no griffon: +3 circlet +3 amu +6ls claws x2, eni arach 2 bk/sojs, bo, skillers anni torch as u said. And u have 15.100 max light sentry dmg. It's a 65 fcr build, but works fine.

And 12k or 13k fireblast with fire facets on helm/claws and magefists, cos for fireblast, +%/-% works.

Well i know it's not the ussual path, but i found that this full dmg trapper works very well vs most chars; 1 pt mindblast+traps+fireblast stuns the same than maxed mindblast vs casters/etc, and vs palas/ww babas u can't rely on stun anyway, so it's better to have a 13k fireblast backup imo... while a ww baba or huge life paladin, or good wsg/desyncher char take lot of mindblast/ls to kill with the normal 102 fcr trappers and less damaging trappers, u can end duels way faster with those 2 high damages. Kick is nice to have if wearing shadow dancers vs necs/druids/amas... ye.

Vs bowas, ww babas, etc you can have a hoto/stormshield/maxblock setup on stash too. Still 9-10k fireblast i think... so normally not gonna use kicks anyway :P

Just an opinion from my experience in pvp.


Who is stupid enough to fall into your damage? At 65 youre not running anyone down. You cant press, you can't keep them swirlied long enough with 1 pt mindblast so you're not locking them down with fhr that way.

You just sit in 5 stack and hope the person you are dueling is dumb enough to land on you as you fireblast yourself?

I hate to strawman your build, but I really only see it beating bad public duelers. If your end game is to beat really weak duelers, a specialized build is not needed.

I am open to you defensing that build, but there are vastly superior builds out there.
Even a low LS max mindblast, 4k fb 58 claw block, 1 fade, rest dumped into light traps build is vastly superior. 102/48 or 86
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Dec 17 2018 01:39pm
why would you only fireblast your feet?
fireblast moves at about the same speed people run after +%frw (12 yards/s) and hits a 3 1/3 yard radius. I've had some good trappers connect fireblasts on me while wsging away from them, something a lot of other skills like hammers can't do. The ability to teleport in front of your target or just aim and lead them while they zigzag or just offset it a smidge in front of you is enough to catch a lot of people.

mind blast duration is not really a big concern. most of the time the only things proccing the stun on mind blast are mind blast itself and your shadow master poking someone, and your shadow master loves to cast mind blast first before poking someone. If you're aggressively namelock spamming someone it doesn't matter if its 5 second or 10 second duration. If someone is sitting afk in traps while mind blasted instead of wsging out, they're terrible, and if they're wsging out, the traps aren't hitting them. And sure, mind blast damage is a big deal but if you're going to rely on it, you might as well be playing a ghost.
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Dec 17 2018 02:52pm
By having base mindblast and using 3traps in all possible items ur mindblast level is: 1base, 1 bc, 3 Torch, 1 Annie, 1 arach, 2 Eni.
That gives level 9 mb.
Level 9 mb is: 29-39 dmg
39/6=4.83 dmg Which is rounded down to 4
So you need 4 direct dr to avoid stun. Or 2 if you use 50% dr. Or 8 if amped.

A level 44mb
288-298
298/6=49,666
49 direct dr needed to avoid stun, 24 if 50% dr and 2 or 3 times 49 if amped.
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Dec 17 2018 02:54pm
Quote (Goomshill @ Dec 17 2018 09:39pm)
why would you only fireblast your feet?
fireblast moves at about the same speed people run after +%frw (12 yards/s) and hits a 3 1/3 yard radius. I've had some good trappers connect fireblasts on me while wsging away from them, something a lot of other skills like hammers can't do. The ability to teleport in front of your target or just aim and lead them while they zigzag or just offset it a smidge in front of you is enough to catch a lot of people.

mind blast duration is not really a big concern. most of the time the only things proccing the stun on mind blast are mind blast itself and your shadow master poking someone, and your shadow master loves to cast mind blast first before poking someone. If you're aggressively namelock spamming someone it doesn't matter if its 5 second or 10 second duration. If someone is sitting afk in traps while mind blasted instead of wsging out, they're terrible, and if they're wsging out, the traps aren't hitting them. And sure, mind blast damage is a big deal but if you're going to rely on it, you might as well be playing a ghost.


Right, I think the same. And at same time, 102 fcr is ''just'' 1 frame faster for teleport with the c/c setup, and is very possible still to chase 200 fcr sorcs, 125 fcr necs, etc. with 65 fc+ traps if you know when to stun/chase/telestomp and fireblast on her head in the right moment. In most duels u can even go BoS and run faster than bone spirits/etc.

With a maxblock/storm/hoto/43 or 50% dr setup u still have 102 fcr vs bowas/bvc/etc. and u can use Burst of Speed, so its still fine in order to chase ppl. I prefer W/S against wind druids too, actually :P If you don¡t want to use many pts into dex for that setup, you can have stashed dex fcr/stats items... shadowdancers 25 dex, dex fcr +2 assa circlet, 1 raven+fcr dex ring, +2assa fcr dex amu, dex gloves... But I prefer to keep my +3 helm +3 amu 2xBk magefists etc- on and even placing fire rbf in the storm xD, even losing some life in both setups.

To consider that ''no one is going to fall in your damage'' is stupid, ¿how ppl falls into a sorc damage?, ¿how ppl falls into hammerdins dmg? To have 65 fcr and less mindblast stun lenght does not mean u can't stun/chase ppl or stun them correctly; just need to get used to that, but benefits are very higher damages than typical 102 fcr assas. The big lose is maybe 6-8% less weapon block...
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Dec 17 2018 02:57pm
Quote (gel87 @ Dec 17 2018 10:52pm)
By having base mindblast and using 3traps in all possible items ur mindblast level is: 1base, 1 bc, 3 Torch, 1 Annie, 1 arach, 2 Eni.
That gives level 9 mb.
Level 9 mb is: 29-39 dmg
39/6=4.83 dmg Which is rounded down to 4
So you need 4 direct dr to avoid stun. Or 2 if you use 50% dr. Or 8 if amped.

A level 44mb
288-298
298/6=49,666
49 direct dr needed to avoid stun, 24 if 50% dr and 2 or 3 times 49 if amped.


The damage to stun can come from the traps/fireblast, does not need to come by mindblast itself. Helps ofc.

Only scenarios i found a higher mb helps in a noticeable way is assa vs assa, or well, mostly trapper vs trapper xD But I don't tvt often, is a very borin duel...
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Dec 17 2018 03:00pm
Quote (Wisteria @ Dec 17 2018 02:54pm)
¿how ppl falls into a sorc damage?, ¿how ppl falls into hammerdins dmg?


well to be specific- sorcs can deal damage by either offscreen spamming fishing for random hits or chainlocking with telestomps until something connects because the opponent was stopping to cast (or delaying their locks to bait it out, like throwlock)
and nobody falls into a pure hammerdins damage unless its his merc doing it for him, because just walk/wsg away and they can do nothing but joder unless they're a libby/mage

fireblast is not an inherently good skill to telestomp with compared to say fireball because the minimum range delay makes it significantly slower, but fireblast will easily connect by comparison if someone is foolish enough to try to out-teleport a sin with sm+mb interrupting them. What matters more is that fireblast can actually connect when someone is wsging away, which traps can't do.

This post was edited by Goomshill on Dec 17 2018 03:01pm
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Dec 17 2018 03:03pm
Quote (Wisteria @ Dec 17 2018 08:57pm)
The damage to stun can come from the traps/fireblast, does not need to come by mindblast itself. Helps ofc.

Only scenarios i found a higher mb helps in a noticeable way is assa vs assa, or well, mostly trapper vs trapper xD But I don't tvt often, is a very borin duel...


You're definitely dueling vs randoms

You won't kill anyone half decent with 65 fcr and 1 pt mb lol
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Dec 17 2018 03:04pm
Yes Goomshill, was just trying to say that assa with 65 fcr still have great stun skills, minion, 5 traps, fireblast, claw block, and so on (possibly 1 pt blade shield/venom/kick), having 102 or 65 does not change the fact that u can chase ppl and do the same things a 102 does, but with higher damages, don't need to wait ppl to ''fall into ur damages'' as Egardner said.

This post was edited by Wisteria on Dec 17 2018 03:05pm
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Dec 17 2018 03:07pm
Quote (Wisteria @ Dec 17 2018 09:04pm)
Yes Goomshill, was just trying to say that assa with 65 fcr still have great stun skills, minion, 5 traps, fireblast, claw block, and so on (possibly 1 pt blade shield/venom/kick), having 102 or 65 does not change the fact that u can chase ppl and do the same things a 102 does, but with higher damages, don't need to wait ppl to ''fall into ur damages'' as Egardner said.


Would love to see you try catch any of my chars on a 65 fcr sin, you'd get abused so hard
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Dec 17 2018 03:14pm
Quote (Piwah @ Dec 17 2018 11:03pm)
You're definitely dueling vs randoms

You won't kill anyone half decent with 65 fcr and 1 pt mb lol


Not really, d2ga/etc., private pvp servers with perfect geared ppl/good players/wsgers; the duels trapsins have advantage from start are better with the 65 fcr/higher damages setup when u get used to; the hardest duels for trapsin are still fine or better, because you have higher dmgs on hand too, and 2 kind of, not only light and little phys mindblast dmg. Nearly no one expects 13k fireblasts, so even BM abs/sorbers can have a bad time. Most ppl even asks if it was kicks or ''wtf'' was that blast that killed his char ''at melee'' in a blink faster than lot of shots from light sentries.

But don't need to prove anything to someone that abuses the ''word'' lol actually... as i said, just saying my opinion.


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