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Jun 29 2010 02:39pm
eni ownz if you actually want to do runs and get good effect from reapers
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Jun 29 2010 02:46pm
As a Frenzy barb, you should kill everything in the area you're in. Hence teleport is unnecessary.

Eni-wise:
The 2 skills mean nothing.
The FRW means nothing, Frenzy's speed is already very fast.
The DR% means nothing.
The %Life means nothing.
The +Str is not needed, since after you reach 2.5k life BO'd in PvM, you go all Str.

Hence, 300% off-weapon %ED comes in at full efficiency.

This post was edited by Synonym on Jun 29 2010 02:47pm
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Jun 30 2010 02:23am
yeah good for adventuring and role play but it decreases merc efficiency, ur efficiency(much less decrep), slow runs, it cant keep up
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Jun 30 2010 07:29am
Quote (yaf @ 30 Jun 2010 04:23)
yeah good for adventuring and role play but it decreases merc efficiency, ur efficiency(much less decrep), slow runs, it cant keep up


it depends on your playstyle
if you're doing 8player games and are clearing alvl85's, then fort will be faster
if you're doing sp games running bosses or even areas where you kill everything 1 hit anyway, then anyikmommah is bettah for nomming
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Jun 30 2010 07:33am
Decrep is way more time on with enigma, merc attacking enemies way more time with enigma(he is fucking slow runner!), no need to waste time running, it makes a ton of difference

This post was edited by yaf on Jun 30 2010 07:34am
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Jun 30 2010 08:15am
Quote (yaf @ 30 Jun 2010 09:33)
Decrep is way more time on with enigma, merc attacking enemies way more time with enigma(he is fucking slow runner!), no need to waste time running, it makes a ton of difference


the difference is that in 8player games and alvl85's, killing the monsters takes a little more time than in sp games..
the added damage of fort really helps speed this up, so we tweek our gameplay a little and come to creative solutions
your merc will catch up to you, they have this fun way of desyching and being right by your side when you run really fucking fast and get too far ahead of them
i know, sometimes it screws up or you need then to be exactly somehwere, which is when your switch item comes in handy, steelspell or najs staff have teleport charges but fuck, steelspell has DECREPIFY CHARGES! so its really the best choice of switch
you can now effectively wear fortitude and have decrepify whereever you want it and control your reapers merc if he happens to get lost
so, with fortitude, steelspell, and a dual leach ring with fcr and ar, your barb is happily sitting at 45fcr and can cast plenty fast to hork bodies effectively too

now in sp games, or if you are running bosses and arent actually killing all the monsters around you, then yes, enigma is faster. but that is for a different player with different expectations.

so, to each his own, there are two armors that work best for two different types of players with two different expectations.
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Jun 30 2010 08:30am
Quote (MajinKaisa @ Jun 30 2010 05:15pm)
the difference is that in 8player games and alvl85's, killing the monsters takes a little more time than in sp games..
the added damage of fort really helps speed this up, so we tweek our gameplay a little and come to creative solutions
your merc will catch up to you, they have this fun way of desyching and being right by your side when you run really fucking fast and get too far ahead of them
i know, sometimes it screws up or you need then to be exactly somehwere, which is when your switch item comes in handy, steelspell or najs staff have teleport charges but fuck, steelspell has DECREPIFY CHARGES! so its really the best choice of switch
you can now effectively wear fortitude and have decrepify whereever you want it and control your reapers merc if he happens to get lost
so, with fortitude, steelspell, and a dual leach ring with fcr and ar, your barb is happily sitting at 45fcr and can cast plenty fast to hork bodies effectively too

now in sp games, or if you are running bosses and arent actually killing all the monsters around you, then yes, enigma is faster. but that is for a different player with different expectations.

so, to each his own, there are two armors that work best for two different types of players with two different expectations.


inb4 yaf's comment on steelspell:
"Who needs charges? Tele + Merc = Infinite charges :thumbsup: "
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Jun 30 2010 08:31am
100 base modifier + lvl 24 might + 600 str + 300 fort ed + lvl26 mastery + lvl 26 barb ed skills
frenzy: 100 + 270 + 600 + 300 + 153 + 535= 1958
100 base modifier + lvl 24 might + 600 str + 100 eni bonus + lvl26 mastery + lvl 26 barb ed skills
eni frenzi: 100 + 270 + 600 + 100 + 153 + 535= 1758

11% dmg bonus of fort cant be beaten by eni? ;)

Also the teleport.. in areas that are the good to run thing in p8(cs.. baalz..) tele helps a ton

Charges works in theory, but when u see repair bill of naj's u might change ur mind lol

This post was edited by yaf on Jun 30 2010 08:33am
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Jun 30 2010 08:41am
Quote (MajinKaisa @ Jun 30 2010 09:15am)
so, to each his own, there are two armors that work best for two different types of players with two different expectations.


Well said, thats what it boils down too. (Majin) and I had this debate awhile ago.
Yaf you dont need to be contrary in every single thread. If you like something, point it out and move in. It's playstyle preferences. Tele seems kinda wasted to me on a frenzy with the crazy run speed.



+1 here for Fort and I use conviction +amp which I find to be superior to decrep as it adds both more damage and increases your chance to hit which ..gives you more damage. It's essentially ITD.
plus infinnity is a mighty fine beat stick anyhow.



Quote (yaf @ Jun 30 2010 09:45am)
yeah playstyle.. if do pindle, shank and eldritch then fort is better



Only viable source is brand merc and is hard to keep alive..
like with dual grief ;)


No. I use 2X lacerators on switch with an infinnity might merc.

This post was edited by Master_Zappy on Jun 30 2010 08:47am
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Jun 30 2010 08:45am
Quote (Master_Zappy @ Jun 30 2010 04:41pm)
Well said, thats what it boils down too.  (Majin) and I had this debate awhile ago.
Yaf you dont need to be contrary in every single thread.  If you like something, point it out and move in. It's playstyle preferences. Tele seems kinda wasted to me on a frenzy with the crazy run speed.
yeah playstyle.. if do pindle, shank and eldritch then fort is better



Quote
+1 here for Fort and I use conviction +amp which I find to be superior to decrep as it adds both more damage and increases your chance to hit which ..gives you more damage.
Only viable source is brand merc and is hard to keep alive... lacerator scares monsters most of the time
Quote
It's essentially ITD.
plus infinnity is a mighty fine beat stick anyhow.
like with dual grief ;)

This post was edited by yaf on Jun 30 2010 08:48am
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