Quote (HlebII @ Jan 1 2012 07:02pm)
Not for lightning damage but for the fact that LB cannot be blocked and has ITD (it means 100% chance to Kb) make it essential vs chargesmiters & variants.
Yes, the lightning bolt cannot be blocked (which is why it would appear that it had more frequent knockbacking)
But that is not how it works at all:
A knockback mod (such as on knockback gloves) only provides 50% to knockback
You would need a second knockback mod such as on WF or a Giant Skull to achieve 100% knockback
You're strategy is a great idea against paladins who like to keep charging in a straight line at you
However the better Paladins will not do this at all
Better Paladins will often run rings around you and know how to desynch heavily (not to mention desynched telestomps)
They generally leave you a 1/2 second gap to actually hit them (when they spiral in at you)
Before they re-enter this ring around the rosie phase where you can't even see them *due to desynch*
I highly advise using this opening to actually damage the Paladin with physical Lightning Fury damage
Otherwise you're going to throw a lightning bolt at him that deals no damage, causes knockback and he's just going to run away and have another re-approach
Every re-approach that you allow the Paladin is a risk you take getting smacked by something that can kill you in 2-3 hits depending on what the Paladin is using
Paladins force you (as an Amazon) into a situation where you are basically trading blows with the Paladin
No matter how much knockback you have, good Paladins will hit you and it is going to hurt
You'll need to make sure that every attack thrown his way counts for damage (Lightning Fury)