The ED%/+Max or Min bug on jewels Needs to be re-examinedIt would appear that a jewel with ED% and +whole number damage does not correctly stack damage when socketed into an item
Though recently, I suspect this may not be the case
While reading this, keep the Grief display bug in mind
Here is the bug in-game and how it would appear to be (glitching):
First of all (these glitches only occur on non-weapon items) essentially, there is no glitch with weapons. Everything functions correctly
Consider we are using a jewel with 40%ED and +15 max damage* Socket this into a non-weapon item, the ED% will only effect minimum damage
* Socket this into a non-weapon item that has pre-existing ED%, the total ED% from the jewel and item, will only effect minimum damage
* Socket this into a non-weapon item that has pre-existing +max, the ED% off the jewel, will only effect minimum damage
* Socket this into a non-weapon item that has pre-existing +min, the ED% off the jewel, will only effect minimum damage
Consider we are using a jewel with 40%ED and +10 min(or however high it goes on magics^^* Socket this into a non-weapon item, the ED% will only effect maximum damage
* Socket this into a non-weapon item that has pre-existing ED%, the total ED% from the jewel and item, will only effect maximum damage
* Socket this into a non-weapon item that has pre-existing +min, the ED% off the jewel, will only effect maximum damage
* Socket this into a non-weapon item that has pre-existing +max, the ED% off the jewel, will only effect maximum damage
Basically, if the jewel has ED% and +max, the ED% is only going to effect minimum
If the jewel has ED% and +min, the ED% is only going to effect maximum
The error occurs with double moded jewels only
The problem is when ED% and +whole number exist on the same jewelIf you were to socket a Jeweler's Dusk Shroud of Whale with 2x 40/15ias = 80%ED
and then put in 2x rare jewels that have +18 minimum damage (these jewels must not possess ED% mod)
This would result in an unglitched 30%ias - 80%ED - +36 minimum damage Jeweler's of Whale and everything would function correctly
The ED% would apply to both the minimum and maximum side of your damage equation
Now I've heard of a theory where this bug actually is only (bugging) your client-side damage display on-screen
I think the damage of double moded jewels may actually work, it's just displaying wrong
I mean Grief's damage is displayed low on-screen, when in reality it's the hardest hitting melee weapon in the game, at least in the world of 1-handers
This is worth a combined effort of a test
Because if this (glitch) is only a display problem clientside, this would evolve Zon gear style and damage output greatly
We're going to need a 60ias/160%ed jewelers
As well as a 60max/160%ed jewelers (or possibley one that grants min, w/e works)
And a barb that can take an ass beating
The point is to well test damage strings of Guided Arrows
And see if 160%ed alone can deal more damage over time than a 160%ed with +60max
In theory - if the bug is only a display glitch, the 160% +60 should deal much much more damage over time
PM me if anyone wants to help with this test
Tell me which armors you have that we can use
Or if you have a nice full DR baba with high life
Lets figure this out